PC Alpha 19 Dev Diary

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Can you just stop ranting for once? It's getting old and it's clogging the forums. Just saying. I'm out. *Walks away*
P.S. How about you list the features that you enjoy about the current version(s) of the game?

P.P.S. A game, 7D2D included, cannot survive by just catering to the "old ones", aka the first players, aka the hardcore fanbase. I personally believe that 7D2D is in the best state it's ever been in, and while I have only been a player since A17, I've been following the game religiously since A10, if that adds any weight to my argument.
You think *THIS* is Stallionsden ranting?

Pffff... this is the kindler, gentler Stall.

Besides, everyone has the privilege to post their feedback on the game...

-A

 
We're all for more procedural and random systemic design so yeah. That doesn't mean it confirmed, it just means yeah we generally like that kind of stuff.
Loot room overhaul, not really. We could spend a lot of hours on that, or just keep cranking out POIS. We can make a framework for mod authors to upload their pois to workshop. Then users can have 1000's of POIS. THere is no way you will remember the loot room in 1,000's of POIS. Hell the map might only load a small % of them. Then its like a new game every time, with loads of new POIS you have never seen.
But for the work of creating one original POI a designer could enhance at least 20 POI's to have an almost identical twin that has a totally different route through the POI. And probably this will make it much much harder for players to memorize a POI.

 
Maybe the fetch quests can be more personalized per trader at some point, Like Jen deals in meds and sends you to locations that have a medicine.
If your infection hits 70%, there's a chance she tells you, "I think I might know where you can find yourself some meds. The place is a deathtrap, but seeing as you're about to die , I figure I'll be losing a paying customer anyway."

 
Madmole, as a developer and owner you have a financial obligation, which I completely understand and respect, so let me ask the other madmole, the modder, a question.

...what will your first mod be for the game? No troll, no bait, I'm honestly curious what you would like to mod in.

Also, something feels different... The forums feel... Cleaner. Less cancerous. Can't quite put my finger on it...

 
Perhaps in addition to this, Traders could have their own personal "loot table" in what they offer you in both their stashes and as trader quest rewards? (ie Jen could offer the player mostly medical supplies, while Rekt sells... sh*t.)
Yes that is totally going to happen.

 
Its WAY harder than Skyrim and Fallout 4 even on survival mode.
It's really not. I've barely played FO4 and I have to stick it on the hardest difficulty to be a challenge.

Any experienced player SHOULD need mods to make it harder. That kind of stuff is great for mods but the vanilla game has to be accessible.
Darkest Dungeon, XCOM, FTL...

All rogue-like games. All punish you to hell and back as soon as you start playing. All of which have achieved critical acclaim in some way (and two of those are indie titles). Even MINECRAFT is hard to begin with if you have no-one to guide you.

So no. The vanilla game does not have to be accessable at all. In fact, i've been keeping an eye on twitch and folks just starting in A17/A18 are sticking it on Insane, always run, nightmare zombies just for a challenge now. Folks didn't used to do that in earlier alphas (admittedly there was no nightmare speed, but insane, always run gameplay was not as common as it is now).

Vanilla could do with a kick up the arse to be more challenging and more focused on the survival aspect. I feel 7DTD has lost that and become more of a looter/shooter these days, and that's quite sad.

 
Entertainment value is your game.
Your points as a dev should be conveyed without insults.

Use of terms such as Rat, is an insult. Words, how do they work?

https://www.vocabulary.com/dictionary/rat
I don't view it as a derogatory thing, but it might be to some. I always thought a forum rat was someone with a lot of posts. I'm not going interacting if I can't give you guys some ♥♥♥♥. I say lighten up, its an internet forum about a zombie game.

 
Madmole, as a developer and owner you have a financial obligation, which I completely understand and respect, so let me ask the other madmole, the modder, a question.
...what will your first mod be for the game? No troll, no bait, I'm honestly curious what you would like to mod in.

Also, something feels different... The forums feel... Cleaner. Less cancerous. Can't quite put my finger on it...
It depends how much framework is there when we're gold, and how many ideas I had that don't make it into the game. Maybe some weirdo factions you can join that have quest lines, some new items and gear, new VO, etc. Even if its just dead drop quest notes it could feel pretty cool. Maybe an npc follower as an example so other people can make more.

 
I don't view it as a derogatory thing, but it might be to some. I always thought a forum rat was someone with a lot of posts. I'm not going interacting if I can't give you guys some ♥♥♥♥. I say lighten up, its an internet forum about a zombie game.
So I'm king rat? Cool. :)

...my chair needs to say that at the tfp booth.

- - - Updated - - -

It depends how much framework is there when we're gold, and how many ideas I had that don't make it into the game. Maybe some weirdo factions you can join that have quest lines, some new items and gear, new VO, etc. Even if its just dead drop quest notes it could feel pretty cool. Maybe an npc follower as an example so other people can make more.
Cool, so basically more content using the existing framework. I'd definitely be down for that. :)

 
We're all for more procedural and random systemic design so yeah. That doesn't mean it confirmed, it just means yeah we generally like that kind of stuff.
Loot room overhaul, not really. We could spend a lot of hours on that, or just keep cranking out POIS. We can make a framework for mod authors to upload their pois to workshop. Then users can have 1000's of POIS. THere is no way you will remember the loot room in 1,000's of POIS. Hell the map might only load a small % of them. Then its like a new game every time, with loads of new POIS you have never seen.
The things I don't like about the current state of RWG is the lack of different POIS, the fact that you won't get all of the POIS in a 8k x 8k map, and also the lack of non repeating quest POIs for the same type of quest from the same tier.

spawning several cities.

The ideal RWG is:

1- Maps bigger than 4k should always have ALL of Navezgane POIS both questable and not. So when I play an 8k map I know that every single POI from Navezgane is there plus many repeating ones.

2-4k maps should not have any repeating POIS at all. If there's a problem with that, an option to switch to fully random might be nice, but non needed as there are lots of seeds for that.

2- POI repetition in quests might be unavoidable, but a procedural spawn system and quest variation will mitigate that greatly.

3- Colored map icons. The current icons are ok for abstract anything from. But currently, too many icons make for a glitchy compass and having colored icons might reduce the problem further.

 
So I'm king rat? Cool. :)
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