No their games are all about character growth and story telling, and lowering the quality to support random stuff (which would be difficult to avoid) wouldn't pay off for them. 7 Days is more about survival and making the most of what you can find, needing a lot of resources and not knowing where to get them is a huge part of the experience so having a random world adds a lot more value to our game.
In their games you just get everything at X level, its just bound to happen, aside from the artifacts which you do a quest for. There is no "I need to find a medical store" or "I need car parts". Meds are in every bathroom and you can heal just by sleeping, etc. All crafting is made from generic BS which you will have loads of if you loot everything. So no it wouldn't help their games at all IMO, and wouldn't be worth the effort to engineer it to where it matches the quality of a hand crafted world.
I mean if they could pull it off cool, but I don't see it adding much value unless the core game would change dramatically and they changed their loot to be more specific.