MadmoleIts a game so spoiling concrete would be lame. We don't want to force everyone into being a miner and not
everyone wants to mine so bags of concrete can be looted, so that looters can get materials they need for
a decent small base as well.
MadmoleExactly. I don't think any changes are needed. This is another example where a mod would be better.
You can't expect first timers to know stuff, so when a guy with 10k hours experience wants it harder for
everyone you have to just roll your eyes. I do think making electricity required for the mixer and maybe
scaling block damage with GS would be decent moves.
RE

urposing and redistributing asset use.
What are the archtypes you are designing for?
I know looter/scavenger thats me. Then there is miner/builder. In pois
there is stealth/marauder. What are the others? if there are any.
If you continue the same path with repurposing assets in game will
furniture be included. Example I like the fact that i destroy a candle
or torch and retrieve it. I snatch and craft all i can.
The thought is a wrench gets material, a hammer gets the useable/placeable part,
and a ranged weapon is used to activate/deactivate it.
For the lights if so can it be repurposed so that, with wrench you get the material,
a hammer you get the light, and a ranged weapon it douses the light for stealth play.
Later slideable/placeable furniture for a rudimentary barricade would be nice. Like
the crushed cars, and broken stone in use now, but with furniture.
The new way, the one quoted, distribution of use, adds a progression if sedentary or
nomadic defenses are used.