PC Alpha 19 Dev Diary

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Just put the claw hammer in your toolbar and use it. It's not rocket science.
The nail gun is designed for efficient upgrading at the cost of possible mistakes due to a misguided hand, the claw hammer is a more primitive upgrading tool that lessens the chance of human error at the cost of time.

In short, mistakes happen, and a solution has already been presented to you. Nobody is forcing you to exclusively utilize the nail gun.
Your arguments sound funny, sorry =)

 
If this were so planned, then the nailgun would not upgrade the blocks to steel or concrete, and this could only be done with a hammer.
Now this is just an annoying problem. Just because you agreed to suffer does not mean that it is implemented correctly.

Just answer yourself one question: How can I RANDOM a concrete block upholstered with steel sheets?

I have to do it consciously, right?
Measure twice, cut once.

You wouldn't be the first person to put a lot of effort into making a mistake. :-)

https://www.elitereaders.com/30-epic-fails-architectural-design/

 
Do you suggest that I carry two tools with me, while I can only carry one? After all, both of these tools do the same thing.
Do you suggest that I use a hammer instead of a nail gun to repair concrete blocks, as a result, slow down their repair, just so as not to accidentally update the concrete block to steel? =)
Yes, exactly. The whole point of the nailgun are efficient upgrades.

You want the opposite. Do not use a nailgun but instead use the existing tool that does exactly what you want.

 
Yes, exactly. The whole point of the nailgun are efficient upgrades.
You want the opposite. Do not use a nailgun but instead use the existing tool that does exactly what you want.
i tried to post a Mine blown gif but it didnt work sooo

:jaw:

*MIND BLOWN*

Side note: Watching this argument is like watching 2 camels try to fight each other with M16's. it makes no sense but its Funny

 
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If the cement mixer had tool slots like the forge there could be tools like a crusher etc.
Without the tools cement mixing would be less efficent. Not by much, maybe 20%, it shouldn't keep players from making cement at all. Together with other small changes (iron and steel tools a bit more scarce, lower quality tools being a bit worse) it would just delay Concretopia, not prevent it.
They will just craft 10 mixers and load them up.

 
Just put the claw hammer in your toolbar and use it. It's not rocket science.
The nail gun is designed for efficient upgrading at the cost of possible mistakes due to a misguided hand, the claw hammer is a more primitive upgrading tool that lessens the chance of human error at the cost of time.

In short, mistakes happen, and a solution has already been presented to you. Nobody is forcing you to exclusively utilize the nail gun.
Exactly :)

 
after fighting some feral wights. and i don't really understand whats so special about in terms of special zombies. mostly ability wise cuz their just strong and they run in the day. Cops can spit and suicide bomb you, Screamers summon zombies , Spiders leaps at you etc.

but im not going to complain about the poor feral without giving a solution or idea.

1: Near invulnerably: basically the only way to kill them is a Head shot but their head is harden. if you blow one up , Burn , Cut off all its arms and legs??? it will still keep coming! so you would have to aim for the head and it will slowly come apart until his brain shows then. destroy it.

2: Power up!: higher jump , ability to leap at you, more HP and basically turn him into a super zombie.

and 3: Intelligent: it smarter then most zombies. trys to find different paths, trys to dough attacks. and gives a boost to zombies, sense they see it as a "leader"

but thats just My Opinion. some people may find them hard to kill some may not.
Down the road I want to put in an option so only headshots kill zombies.

 
Joel, how about updating concrete blocks in a few strokes, rather than in 1 hit, as of now? For example, 5 strokes for a hammer and 3 strokes for a nail gun?
Now, I and many other players are very annoyed when we accidentally update some blocks to steel, at a time when I was not planning. Now I have to remove the steel from my inventory in order to avoid accidental updates.
Because more than one hit is too slow for the top tier. Use a stone axe if its too fast for you.

Down the road I want to make a material you load into your gun like hold R to select ammo. Then you upgrade with that material. Then there is no accidental upgrading your r concrete to steel just because you have steel in your inventory.

 
Do you suggest that I carry two tools with me, while I can only carry one? After all, both of these tools do the same thing.
Do you suggest that I use a hammer instead of a nail gun to repair concrete blocks, as a result, slow down their repair, just so as not to accidentally update the concrete block to steel? =)

Do not you think that this is erroneous mechanics, when I can accidentally spend expensive material that I planned to spend elsewhere?

In the end, it sounds like an excuse. No offense.
Are you serious? Every tool reduces upgrading blocks by 1 stroke until you reach the nail gun. Doesnt sound broken to me. What you are experiencing is a personal issue. Pay more attention or dont use the nail gun...😂

What your proposing would annoy many others...

 
Down the road I want to make a material you load into your gun like hold R to select ammo. Then you upgrade with that material. Then there is no accidental upgrading your r concrete to steel just because you have steel in your inventory.
This is a great solution, imo. Prevents unintentional upgrading and unifies the system with how firearms works.

There is the issue of a player who just wants to repair quickly after horde night and be done with it. Perhaps one of the "ammo" selections could be its current behaviour.

 
Because more than one hit is too slow for the top tier. Use a stone axe if its too fast for you.
Down the road I want to make a material you load into your gun like hold R to select ammo. Then you upgrade with that material. Then there is no accidental upgrading your r concrete to steel just because you have steel in your inventory.
Oh, I love that idea!

 
Down the road I want to put in an option so only headshots kill zombies.
You have to think about how it will work for explosives. If zombies can be killed only in the head, then explosives, with this setting of game, can become almost useless, especially with regenerating zombies.

 
It would be funny if they announced LBD for A19 and it turned out to be a little black dress. ;)
NO. This is NOT funny.

It is MANDATORY.

Please Gazz, I beg of you Madmole, if you ever cared for us your loyal customers at all, you will add a very rare lootable clothing item called "LBD". It must be hard-coded in the game, not in XML. No dye slot. When worn

a) the survivor appears to be wearing a LBD; all armor remains in effect, but is not visible

b) gives +25% stealth

c) (undocumented) gives 1 XP for every stone axe created

DO EET!

 
Down the road I want to make a material you load into your gun like hold R to select ammo. Then you upgrade with that material. Then there is no accidental upgrading your r concrete to steel just because you have steel in your inventory.
That would be a cool decision. You are a genius )

 
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