PC Alpha 19 Dev Diary

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We are going to slow down how fast you gain access to top tier weapons and tools, but leveling and enemy progression is pretty spot on. I'm not really sure concrete is a big deal you can make 3 thick walls pretty easy so why make it annoying to get to concrete?
Progression? So you can't just skip to triple layers of concrete. The highest strength blocks shouldn't just be handed to the player, they should have to "get off their arse and work for it".

 
Progression? So you can't just skip to triple layers of concrete. The highest strength blocks shouldn't just be handed to the player, they should have to "get off their arse and work for it".
That's what the rest of us do.

 
That's what the rest of us do.
I only came across this in its fullest because I was trying a game with minimal mining. It was a way of forcing myself to try mechanics I otherwise skip such as trader missions. Like I said, I don't normally set out to cheese the system.

If it's a known problem then all's well and good, it's just a bit of feedback after all.

 
We are going to slow down how fast you gain access to top tier weapons and tools, but leveling and enemy progression is pretty spot on. I'm not really sure concrete is a big deal you can make 3 thick walls pretty easy so why make it annoying to get to concrete?
Just to answer the question: you can't repair the outer layers without going out there. For me, the point of having concrete is how many hits/shots you can get in before you have to divert to repair. A three-thick wall can't be repaired before the next wave hits, there'll be corpses in the way. And you can't melee through a window that deep. Concrete makes defense *much* easier.

 
I only came across this in its fullest because I was trying a game with minimal mining. It was a way of forcing myself to try mechanics I otherwise skip such as trader missions. Like I said, I don't normally set out to cheese the system.
If it's a known problem then all's well and good, it's just a bit of feedback after all.
Fair enough.

I tend to go along the opposite route, as you can see. :p

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Roland can you save this quote. Might not see this ever again ;)
Roland's seen quite a few of those already. He's even seen the fabled "I was mistaken".

They don't happen often... unfortunately. Can't learn anything new if you go around being right all of the time. :-)

 
Progression? So you can't just skip to triple layers of concrete. The highest strength blocks shouldn't just be handed to the player, they should have to "get off their arse and work for it".
They do, they find a concrete mixer or buy perks to craft it, then gather the materials. Concrete isn't that complex IRL.

 
Just to answer the question: you can't repair the outer layers without going out there. For me, the point of having concrete is how many hits/shots you can get in before you have to divert to repair. A three-thick wall can't be repaired before the next wave hits, there'll be corpses in the way. And you can't melee through a window that deep. Concrete makes defense *much* easier.
Of course it does but if you don't have concrete you can make several walls thick of cheaper material to get the hp you need to fend off the horde. Ideal, no but not everything should be ideal in a survival game.

 
Neebs said tonight "I'm glad they redid the animations because that's...that crawling guy is super creepy. When you see him....and the jumping, the jumping is a big....a big improvement" Appsro "yeah".

Thought you would like to hear that comment MM.

 
Neebs said tonight "I'm glad they redid the animations because that's...that crawling guy is super creepy. When you see him....and the jumping, the jumping is a big....a big improvement" Appsro "yeah".
Thought you would like to hear that comment MM.
That is great, we're continuing to improve animations a lot.

 
but not everything should be ideal in a survival game.
My point exactly. I might be misreading your answer, but if I'm not, you rather seriously misread mine. A several-blocks-thick wall of weaker material isn't close to as good as the same hp worth of concrete, for at least the reasons I gave, and I *like* that. It's why I think industrial-scale concrete production should require power. I think there should be at least a month or two where there's a good answer for "why not use concrete?", namely "dude, I can spend the entire day mixing up the concrete to build one wall or I can have the whole thing built out of stone or iron this morning.".

My notion is, make handcrafting possible but slow (a sorta-realistic result might be 5s to make one, 50s for ten is about 20 minutes of game time, for a yard of concrete that's sort of in the reasonable ballpark for a magic wheelbarrow you keep in your pocket) and making the mixer require power and run at its current speed. So somebody handcrafting nothing but mix full time could handcraft the mix for 72 concrete blocks per game day, maybe that's a bit much, but they'd have to dig the sand too since they don't have the mixer to make it. Whatever.

 
Just to answer the question: you can't repair the outer layers without going out there. For me, the point of having concrete is how many hits/shots you can get in before you have to divert to repair. A three-thick wall can't be repaired before the next wave hits, there'll be corpses in the way. And you can't melee through a window that deep. Concrete makes defense *much* easier.
Repair three layers without going outside should be possible: Full block outer layer, half block sideways middle and inner layer

 
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