PC Alpha 19 Dev Diary

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They are going to follow you around and shoot what they see if they have ammo. They auto heal you if your health is below 50% or you request it to heal you through the command interface....
I had no doubt that one day there would be such a thing...

 
I had no doubt that one day there would be such a thing...
Yeah, when I was a kid watching star trek and they were using "communicators" I made one out of wood and glued buttons and a flip up lid and everything thinking someday we'll have real ones, and then came cell phones. Now if they can just "beam me up"!

 
First look at linear lighting and magnum redone for pbr
EPe_pVIUYAABPOn
Night shot please?

 
Yeah, when I was a kid watching star trek and they were using "communicators" I made one out of wood and glued buttons and a flip up lid and everything thinking someday we'll have real ones, and then came cell phones. Now if they can just "beam me up"!
7 days to die goes Star Trek, try to survive on a Borg (Zombies) infected Colony...

I can still dream :-)

 
Hey MM,Just curious about the implications of a hovering drone.

So if there is a hovering drone are there hover cars, hover sleds.

Thinking more in terms of world building here.

Is this a tech that is a military item and thus rare.

If not rare tech why not more evidence of this tech in the world.

I do get that its a new feature and thus may not have had its ramifications in the world building atm.

Is it a simple brushless motor tech driven multi-prop or some other tech. You have said many time already that we have hovering drones and robotics is very advanced. That is indeed true. The engines just have an influence on the world.

I guess it could be a new tech that came out a month before Z day, that would reduce the influence.

Any thoughts/comments?

Cheers :)
I think it’ll make since once we have more story and bandits settlements in the game. With everybody in the world making weaponized tech. Maybe a crazy inventor character would help with this. Maybe a steam punkish high tech faction. Eh! :D

 
Gamma lighting was destroying our beautiful art. Imagine washing out all the lights and then putting a blur filter on. A LOT of adjustments had to be made to art and the engine to fix everything so we needed a full alpha where Faatal could focus on it and more art staff. We're finally there! Now the engine matches how it looks in those kickass substance renders I post.
Will this have an effect on performance? I can imagine that with updated graphics/lightning, performance will suffer.

But it looks great!

 
@Faatal We heard you since april 2019 talking about updating to Unity 2019.3, which means we can expect from 2019.1 stable Vulkan, performance improvements, better ambient occlusion, faster physics, final garbage collector and better tools for you, etc.

So now that 2019.3 is final and looks like a19exp is not coming very soon, can we asume new Unity is coming to a19?

 
If we gonna get drones, could we get the military pois guarded by them? It would be so cool having to either sneak or fight off drones to get to the good loot. The drones from these poi would not shoot military zombies and hazmat suit zombies, but anything else is a go. They would have limited ammo since it would be abused and when killed you can get a small amount of ammo and wrench them for iron/electrical parts/forged iron or whatever. Just think about going to the red mesa/silo military base and have to fight off a bunch of drones/zombies just to get in the perimiter of the base.

 
I fondly remember 2002, when graphics had reached current TFP levels, jumping cost stamina, and Bethesda hadn't released Fallout 76.

Lo, do I long for those times again. #morrowind>7days

 
@Faatal We heard you since april 2019 talking about updating to Unity 2019.3, which means we can expect from 2019.1 stable Vulkan, performance improvements, better ambient occlusion, faster physics, final garbage collector and better tools for you, etc.
So now that 2019.3 is final and looks like a19exp is not coming very soon, can we asume new Unity is coming to a19?

^ so important

 
I really hope that one of the vehicle mods is an extra seat for the BIG motorcycle.

I cant tell you how much fun me and my partner would have riding around on the same motorcycle, one of us drive, the other takes pot shots or swings at zombies we pass.

 
They are going to follow you around and shoot what they see if they have ammo. They auto heal you if your health is below 50% or you request it to heal you through the command interface.
This is just design document level stuff, we often tweak things as we go.
@Joel, will there also be enemy flying drones in the game in the future?

 
I really hope that one of the vehicle mods is an extra seat for the BIG motorcycle.
I cant tell you how much fun me and my partner would have riding around on the same motorcycle, one of us drive, the other takes pot shots or swings at zombies we pass.
bro your missing the Big picture!

LANCING with spears!

ill open my own "Medieval times" restaurant but with derbys and zombie killing!

Only 100 dukes per person , 50 for kids!!! not including food or chance of getting eatten

 
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This^Around higher tier buildings.

Besides another air threat sounds good.
my hope when NPC's come it can go something like this.

NPCs Survivors can spawn in there own camps rarely in POIS or even just moving around like Nomads searching in some POIs in Trash and items, some of them you can trade with but they have limited Dukes you can get when selling (liked like in fallout with vendors) zombies and bandits will try to kill them. Survivors can be friendly or hostile and spawn in "tiers" 1: is basically caveman and tier 4 is basically a Very high end survivor. and yes you can kill them too!

Bandits though can spawn in there own Camps , Rarely spawn in mid to small POIs or they Roam around in a patrol.

they can wear any kind of amor but any "off color" armor will be dyed black (like Cloth) they also have tiers too like survivors but they are a bit more complex.

some have classes like Bombs: they wear a Bandolier with pipe bombs and if you shot it they will try to run at you and they will blow up like a grenade (nothing crazy) and they chuck bombs at you.

Spear thrower: has a Pack on his back that allows him to throw stone spears at you.

Technician: has a junk drone following him!

and royal guards are basically super bandits. they have war paint and they are armed with the best armor and weapons but are rare!
 
my hope when NPC's come it can go something like this.

NPCs Survivors can spawn in there own camps rarely in POIS or even just moving around like Nomads searching in some POIs in Trash and items, some of them you can trade with but they have limited Dukes you can get when selling (liked like in fallout with vendors) zombies and bandits will try to kill them. Survivors can be friendly or hostile and spawn in "tiers" 1: is basically caveman and tier 4 is basically a Very high end survivor. and yes you can kill them too!

Bandits though can spawn in there own Camps , Rarely spawn in mid to small POIs or they Roam around in a patrol.

they can wear any kind of amor but any "off color" armor will be dyed black (like Cloth) they also have tiers too like survivors but they are a bit more complex.

some have classes like Bombs: they wear a Bandolier with pipe bombs and if you shot it they will try to run at you and they will blow up like a grenade (nothing crazy) and they chuck bombs at you.

Spear thrower: has a Pack on his back that allows him to throw stone spears at you.

Technician: has a junk drone following him!

and royal guards are basically super bandits. they have war paint and they are armed with the best armor and weapons but are rare!
Whose words are these? Can you give a link to the original? )

 
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