Zombiepoptard
Active member
That would be good. Block would need a third button. Probably your reload button would work for melee weapons. If you have a gun you’ll be trading your iron-sight with block.
yeah that would be nice, you could trade on thing for anotherThat would be good. Block would need a third button. Probably your reload button would work for melee weapons. If you have a gun you’ll be trading your iron-sight with block.
I like it. You hold down R like if you were changing your arrow/ammo type. Lvling up our spear perk would unlock those options.maybe you can select the types of melee you can do.
let's take the Spear. you can hold R to chose your attack way.
You can uses it to throw, able to turn it into a pike or able to charge with it.
and maybe some other stuff like shields that can be used for Offensive and Defensive. Able to hold say a Club in one hand that can only do power attacks while the other you can uses to block some attacks.
or Maybe if you press both buttons on mouse or Controller you do a Special attack
example: Brawling would do a uppercut , Guns would do a Bash , Bows can shoot multiple arrows (not compound bow) , Sledge Hammer can do a ground slam! etc
No lol. I think it would hold them back on making much needed big improvements like they’ve said before. If it doesn’t than ok.I am still hoping that the latest road map of pushing out builds faster and not holding them back for every little update still stands.
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Well they need to add a block and a shields first. More depth and rpg aspects would be a very nice things to have in 7 days to die. Combat is definitely one of 7dtds weakest aspects.yeah that would be nice, you could trade on thing for another
The meshes are probably done already. The AI and animation controllers will be harder to do, especially since the entire job appears to the responsibility of a single person.I guess no NPC/bandit art-work for future use is needed?
agreedWell they need to add a block and a shields first. More depth and rpg aspects would be a very nice things to have in 7 days to die. Combat is definitely one of 7dtds weakest aspects.
A recent post from TFP explained that many models are still generic assets from the unity-store and need to be replaced for 7D2D to have its own look (arguably a "need" from TFPs point of view, your mileage may vary).I guess no NPC/bandit art-work for future use is needed?
Nothing is going.Those would be the "An Old Bed" and "King Sized Bed". It will be sad to see the latter one go, but oh well.![]()
Yes beds and lcb prevent spawns, but you have to clear them all first. Someone might put a bed down and missed a zed and then they come back and it *might* shuffle the sleep spots and then they see the zombie.Is that a myth or is that confirmed (that LCB's prevent zombie respawns). Madmole? Fun Pimps? Care to settle this argument once and for all? Haha
That is because you are uncreative, haven't thought it through and have 12" bicepsWhat would I use from my house as a club? A crowbar would be my first grab right off the wall. Then maybe a long framing hammer with the claws cut down/baseball bat (have wood and alum)/lawnmower blade with handle cut into one end/axe handle/shovel with handle cut and blade cut down in size.
What I wouldn't use is a iron bar with all those gears on the end. Maybe one hunk of metal out there but not multiples making it too head heavy as it is.
yeah.Do consider the wood burning stove. It's weird making a campfire indoors. You already have the item in the game. Just make it cook a little faster and burn for a little longer.
That's why there were 126 pages one day, and the next 122. Why is he deleting posts? I haven't noticed any off topic posts recently.You are assuming Roland hasn't deleted thousands of post in between. My faith is in Roland
This is the sense of progression that's missing by replacing the simple wooden club with a laser-guided steampunk mace.A bat, yeah perfect but lets say they break, and they do. As a guy who breaks bats all day you are tired of it, and construct the ultimate zombie killing club, something heavy, with junk on the end to help tear flesh and put dents or holes in their head while you are swinging, rather than just a contusion. Some gears welded to a shaft, a wrap around hand guard to really secure the grip even if you get hit from behind and stunned your trust club doesn't fall out of your hand. Its perfect.
well we don't even know what the wooden club looks likeThis is the sense of progression that's missing by replacing the simple wooden club with a laser-guided steampunk mace.
I was wondering the same (although I would never question his moderation actions publically), as all those posts were good imo and most were on topic. Although some were arguementative. ¯\_(ツ)_/¯ I have no doubt Roland had good reason to, so my faith remains with his decisions when it comes to moving posts.That's why there were 126 pages one day, and the next 122. Why is he deleting posts? I haven't noticed any off topic posts recently.
For an industrial forge? No we'll make a new model.Do consider the wood burning stove. It's weird making a campfire indoors. You already have the item in the game. Just make it cook a little faster and burn for a little longer.
A small price to pay from some good food! gota feed the soul!For an industrial forge? No we'll make a new model.
Not unless we add a way to pick up blocks, but there are too many game play ramifications to that, so I would just suggest to get off your ass and craft the bed you want. There are 3 I think you can pick from.@Joel, hi! Small question for you )We will have new beds and mattresses in 19 Alpha, that's cool.
I would like to have a beautiful bed on my main base, not just a sleeping bag.
Is it possible to add the ability to select such beds in the area of the claims unit or to otherwise activate this bed as a spawn point, without having to create a new bed and reinstall it?
So one could add to the game the ability to activate any bed or mattress as a spawn point, even if they are the spawn point of other players. To compensate for the creation time of a new sleeping bag, you can simply add an activation timer, as in a container search.
Make a sleeping bag is easy, why not give the player the opportunity to activate any beds, mattresses, sofas and other sleeping places?