PC Alpha 19 Dev Diary

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This is exactly what we're doing. If someone rage quits because we finally replaced the alpha 1 club, then they need their heads examined. Sorry but we need to make pbr art for everything. Yes it will look like a whole new game but we feel like 7 days will be in the top sellers for 10 years if we do this, versus just ship it and vanish in 2 years. So every bit of art is getting reworked, and while we're at it, its the same amount of work to make a design match as it is to just redo the old club that had ZERO thought put into it.
Well if it was from alpha 1. then NO ♥♥♥♥ it will change, it was just a placeholder, The Old Club model looks ok but now with the updated graphics , new looks of zombies , weapons and armor then yes it has to change. plus its part of the new theme for weapons being there Ramshackled.

 
Only "complaint" I have with the new iron club is it looks like it would hurt more/do more damage than the baseball bat (going by the sound the bat makes, it's made of wood).
Course my modded out bat with spikes and burning shaft looks like something the demons of hell would wield, so there is that, lol

Really, though, I dig the new club. Doesn't look like something from the PS2 era, heh.
not really, a baseball bat has a nice balanced wight to it. and their sturdy

the club looks a little bit more heavy and not as sturdy .

 
This is exactly what we're doing. If someone rage quits because we finally replaced the alpha 1 club, then they need their heads examined. Sorry but we need to make pbr art for everything. Yes it will look like a whole new game but we feel like 7 days will be in the top sellers for 10 years if we do this, versus just ship it and vanish in 2 years. So every bit of art is getting reworked, and while we're at it, its the same amount of work to make a design match as it is to just redo the old club that had ZERO thought put into it.
That said all the new wall textures and new weapons introduced are pbr, but the gamma lighting made them look not as nice as they could. So its not like we have to redo everything starting now, most of the game is already redone. Every weapon is already redone I just haven't shown them yet because they are in rigging and in game has some bugs right now. It looks stunning though, like shut up and take my money all over again stunning, all for free to existing users.

But as usual, art has NEVER held up the show. Its always just gravy. The code and having designs we're happy with are the bottlenecks.
People just need something to female dog about in inbetween Alpha's. Keep trucking along.

 
not really, a baseball bat has a nice balanced wight to it. and their sturdy
the club looks a little bit more heavy and not as sturdy .
As someone who's taken a few glancing blows from bats, I can confirm for sure they hurt 😛

My complaint is more out of jest. Clubs have their three distinct tiers, and long as the bat schematic is tied to the Batter Up book, it should remain the best club, IMO

 
This is exactly what we're doing. If someone rage quits because we finally replaced the alpha 1 club, then they need their heads examined. Sorry but we need to make pbr art for everything. Yes it will look like a whole new game but we feel like 7 days will be in the top sellers for 10 years if we do this, versus just ship it and vanish in 2 years. So every bit of art is getting reworked, and while we're at it, its the same amount of work to make a design match as it is to just redo the old club that had ZERO thought put into it.
That said all the new wall textures and new weapons introduced are pbr, but the gamma lighting made them look not as nice as they could. So its not like we have to redo everything starting now, most of the game is already redone. Every weapon is already redone I just haven't shown them yet because they are in rigging and in game has some bugs right now. It looks stunning though, like shut up and take my money all over again stunning, all for free to existing users.

But as usual, art has NEVER held up the show. Its always just gravy. The code and having designs we're happy with are the bottlenecks.
I'm a big fan of the more professional, AAA approach to your production process, so please don't let negativity on the forums compromise that approach. Regarding what you're saying here about PBR and lighting, I may have missed parts of this thread but is this something we should be expecting for A19, or is this a longer term project that will either be ongoing or for a specific, later alpha?

 
As someone who's taken a few glancing blows from bats, I can confirm for sure they hurt 😛
My complaint is more out of jest. Clubs have their three distinct tiers, and long as the bat schematic is tied to the Batter Up book, it should remain the best club, IMO
Oof man

but i agree with you on the batter up book

 
Only "complaint" I have with the new iron club is it looks like it would hurt more/do more damage than the baseball bat (going by the sound the bat makes, it's made of wood). 😛
Actually, kinetic energy E = 0.5 * m * v²

so if you swing a well balanced club fast and a heavy club slowly, the faster club will likely do more damage.

If anything, based on it's looks the new iron club will not be a major upgrade over the new wooden club.

 
Actually, kinetic energy E = 0.5 * m * v²so if you swing a well balanced club fast and a heavy club slowly, the faster club will likely do more damage.

If anything, based on it's looks the new iron club will not be a major upgrade over the new wooden club.
can you show the new wooden club??

pretty please :excitement:

 
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What...and trigger another 5 pages of nerd rage?
What's the worst that can happen? someone doesn't like??

its like pouring Nitro goisern on a Fire! What's the worst that can happen?

"better to show the people what to expect then get disappointed/mad" -Adam

 
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What...and trigger another 5 pages of nerd rage?
"Damned if you do, damned if you don't" comes to mind. If people throw a fit over a weapon model that likely gets used for maybe the first week of a playthrough tops...well lol.

 
The exact opposite is going on now. Before we were worried our success was fleeting so we rushed updates out weekly, jamming ♥♥♥♥ in with no concept art, very little discussions and ended up with a frankenstien of a game with little to no continuity in design or art. Now we're drawing concepts, working from curated design documents and then have tasks for every step all laid out in a roadmap with a strong desire for all art to match the look and feel we wanted all along, and designs are all connected so its fluid for the player.
Preach it! Finally the game will have an actual art style.

 
New twin bed and mattresses, updated first post with links.

EPENIrXUYAA53K5


EPENIrXVUAA4xBp


 
Is this for real? How many times will you guys change the perks from here to there and back again before you realize that you already had the perfect system that built on learning-by-doing?! This is totally annoying. Nobody can really do, what they'd like to, because specialization is predefined.

 
Is this for real? How many times will you guys change the perks from here to there and back again before you realize that you already had the perfect system that built on learning-by-doing?! This is totally annoying. Nobody can really do, what they'd like to, because specialization is predefined.
They still adjust the perks, LBD is gone for good.

- - - Updated - - -

Will we be able to set the beds as our spawn point, and will they prevent zombie respawns?
Don`t they do that now ? Never build a bed so far and I am interested, too :)

Oh, and good models, Pimps !

 
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Actually, kinetic energy E = 0.5 * m * v²so if you swing a well balanced club fast and a heavy club slowly, the faster club will likely do more damage.

If anything, based on it's looks the new iron club will not be a major upgrade over the new wooden club.
Under constant force they will both have the same kinetic energy because W = Force*distance. Some models consider weapon swings to be constant power however, which would give the slower weapon extra energy by W = Power*time.

imo heavy weapons are only weaker when the the target's inertia is low enough that a significant potion of the blunt weapon's kinetic energy is converted to kinetic energy for the target in the form of knockback, diverting mechanical energy away from the task of deforming the target's skull.

(and there's the fact that the target has more time to react but that doesn't matter much with dumb zombies.)

 
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