agrastiOs
New member
Yes, and that's why an ending for 7 Days to Die would suck unless there would be A LOT of ways to finish the game.Linier storylines kinda deflate the excitement of sandbox rpgs. example Starbound
In the end of the day TFP will have to decide if sandbox or RPG wins. The intention seems to be sandbox, so either that, or a little ending in a not complex story which allows you to keep playing a la Minecraft.