Adam the Waster
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Ah but our AIM is improving!he will be missed
Why don't you just conjure up one?When you said the "pocket" part of "pick pocket", my mind immediately wandered to a concept that I quite like, called "pocket traders", or perhaps even "traders in a jar". Just imagine miniature traders that you can carry around with you that you can trade with at your leisure.![]()
Oh! You and Roland are going to get along great! lol*me in math*
Me? I never was or will be stable.Ummm.... So 18 is actually a kid and not an adult. but when the kid turns 18.3b4-1.3G4 he is now consider a stork and continues to bring babies to people?and experimental means your not mentally stable yet?
Oh! You and Roland are going to get along great! lol
Oh Roland, are you busy?i wished he was my teacher. maybe i could learn something rather then do it on my spare time
There might be traders representing the duke/noah as well, but they aren't independent brokers like the wasteland traders.That's a shame. Would be cool to have him as a wasteland trader
No even in Fallout it is more of a novelty that a useful perk or feature. In Skyrim it makes more sense to reverse pickpocket because there are jails, bounty hunters, and organized law so it feels more fun to rob people in Skyrim. In Fallout and or 7 Days its more of a wasteland justice system where the biggest guns win. We don't really have loot laying about either like those games so stealing is just can of worms with no value IMO, at least in a post apocalyptic game. Everything is up for grabs, take it and shoot anyone who gets in the way.I wonder if we'll be able to pick pocket NPCs in the future. Maybe even leave a live grenade in place of their dukes...
He asked if you were still on the forums and I said yeah, so he was like oh ♥♥♥♥ that.Where is Kinyajuu? Is he all right?
oof man. that was Hotter then a Burned victimHe asked if you were still on the forums and I said yeah, so he was like oh ♥♥♥♥ that.![]()
Maybe the next game then.No even in Fallout it is more of a novelty that a useful perk or feature. In Skyrim it makes more sense to reverse pickpocket because there are jails, bounty hunters, and organized law so it feels more fun to rob people in Skyrim. In Fallout and or 7 Days its more of a wasteland justice system where the biggest guns win. We don't really have loot laying about either like those games so stealing is just can of worms with no value IMO, at least in a post apocalyptic game. Everything is up for grabs, take it and shoot anyone who gets in the way.
Realism doesn't matter much to us. You can carry 20k tons of concrete, so yeah we're letting the drone carry some gear, because game play/fun/cool stuff beats realism.*logs in to A19 dev diary for first time*
*spends a few hours playing catch-up*
*encounters the magical word "junkbot", dies a little on the inside for missing the heat of the discussion*
If I had but one subject in this game I felt qualified to provide input on, this is it.
- The drone idea is admittedly realistic, however not so much for carrying cargo or a heavy weapon, so maybe not. But if done could float at head level, within 2nd 3m block space, and should be at least a quad-motor, if not 6 or 8 motor. And it would be loud AF, so not a stealthy choice. It would also drain batteries like a mofo, especially if weighed down, so not practical tbh.
- A legged robot, like Spot Mini from Boston Dynamics, or ANYmal, could carry cargo and/or a weapon. Would also be able to go indoors, up stairs, etc. But would also be very similar regarding pathing and animation, to a wolf companion. So there's that. I closely follow, and contribute to, robot anatomy in the real world. DARPA constantly has challenges in challenging environments, these robots do best in multiple terrain scenarios, all while carrying large loads, unlike drones. These win.
- Wheeled or tracked platform, great outdoors, like a mini vehicle basically, but no so much inside POIs, stairs etc would be an issue. Unless you get creative with it, realistically at that, which leads me to...
- Legged + wheeled platform. Basically put a motorized wheel on each leg, as it's foot. Great both indoors and out. Not so much about walking as it is about having a really good suspension system, basically. I have been playing with this anatomy, on multiple scales, since the 1990s. They are finally starting to emerge irl:
My most recent design, albeit far too polished for 7dtd, would need a major "junk" visual overhaul. This is a Search & Rescue robot. I do have others, a ton, could dig some up or make new ones, if interested.
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But they did modify an ANYmal with wheels on it's legs. It's no joke, and this niche of anatomy is just starting to take off. Would be well defined and refined by the time period this game takes place in. A good link to a real robot that gets the point across:
He asked if you were still on the forums and I said yeah, so he was like oh ♥♥♥♥ that.![]()
I've had an idea where instead of bethesda rpg style pickpocketing, it's more of an allowance to take items for free from the traders. Like every time their stock resets players with the perk get up to a couple thousand dukes worth of items to "buy" for free. It'd be a good way for the Agility class in particular to be able to provide resources. This thief-currency wouldn't be able to be stockpiled to encourage spending it when possible on needed resources and not thinking "but what if next reset they have...?"No even in Fallout it is more of a novelty that a useful perk or feature. In Skyrim it makes more sense to reverse pickpocket because there are jails, bounty hunters, and organized law so it feels more fun to rob people in Skyrim. In Fallout and or 7 Days its more of a wasteland justice system where the biggest guns win. We don't really have loot laying about either like those games so stealing is just can of worms with no value IMO, at least in a post apocalyptic game. Everything is up for grabs, take it and shoot anyone who gets in the way.
Oh yeah, agree. Just giving you some input/perspective on it more than anything, since you're amidst deciding and designing the junkbot it felt appropriate. I'd assume some level of realism, that fits with lore, is desirable, but def not necessary. I'm a hard sci-fi guy, and this just happens to be within my professional career path. Again just some input and ideas for you.Realism doesn't matter much to us. You can carry 20k tons of concrete, so yeah we're letting the drone carry some gear, because game play/fun/cool stuff beats realism.
oh the Ideas! I FEEL THEM through my Veins. THEY gave gone EVEN FURTHER BEYOND my Power.Realism doesn't matter much to us. You can carry 20k tons of concrete, so yeah we're letting the drone carry some gear, because game play/fun/cool stuff beats realism.