Trunks_Budo
New member
Man... I literally came back to the game today after a few months of not playing it, and after just a couple hours it couldn't even hold my attention anymore. I can't believe I'm saying this but there are too many turn-off features that aren't welcome.
Pigeonhole attribute system,
untoggleable rage mode,
lag spikes in certain POI just because of what... The lighting effects or something? I don't know.
No more safe underground bases,
no more fighting zombies during the day without that rage mechanic breaking your stride,
no more balanced 25% loot abundance setting like the console version has.
Spear throwing is great, awesome weapon;
But the zombies still walk toward you in an infuriating zig zag pattern
Why can't we toggle rage mode on zombies?
Why aren't you fixing the broken 25% loot abundance feature after two entire alphas? It's been broken since Alpha 17.
Why aren't you fixing that ridiculous mechanic where, if I place a bedroll on the road and pick it up, it creates a concave or a convex on the road?
Why aren't you improving the water mechanics?
If I dig underwater, it shouldn't create this dip on the lake's surface.
Pigeonhole attribute system,
untoggleable rage mode,
lag spikes in certain POI just because of what... The lighting effects or something? I don't know.
No more safe underground bases,
no more fighting zombies during the day without that rage mechanic breaking your stride,
no more balanced 25% loot abundance setting like the console version has.
Spear throwing is great, awesome weapon;
But the zombies still walk toward you in an infuriating zig zag pattern
Why can't we toggle rage mode on zombies?
Why aren't you fixing the broken 25% loot abundance feature after two entire alphas? It's been broken since Alpha 17.
Why aren't you fixing that ridiculous mechanic where, if I place a bedroll on the road and pick it up, it creates a concave or a convex on the road?
Why aren't you improving the water mechanics?
If I dig underwater, it shouldn't create this dip on the lake's surface.
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