4sheetzngeegles
Well-known member
MM
A few questions/thoughts re: A19 release.
Vehicle Update:
Objects in the road that are runover, ex Carcass, cynderblocks, protruding stones, crawlers
these are all things that go under the collider. Is it possible to add random sticky chance, until they are
destroyed from travel. Causing minor damage to vehicles, to frame, wheels, mechanical parts needed to build
them?
New Books:
this is mainly in regard to the treasure hunting, I know it can be modded by an individual, and
Instead of a treasure icon, can a spherical overlay be used, not centered until you ascend with the perks?
If not a sphere then a noisemap overlay. Presently with the minimap if I line up facing north east over the
I in the map, and have my pointer over the treasure icon rear of arrow on left side of open lid, bottom right
of arow lined up with the right corner, im always within 1.5 blocks from my right off center.
Improved Player Animations:
There is a differentiation in light/shadow reaction when in first person vs third.
Easy test go to a mountain wall that is blocking the sun, on your motorcycle you are in the active shaded area,
Get off you motorcycle and light/shade are affected when you point toward and away from the sun position through
the solid object. Can a collider on the player doll be used in first person to create shade.
I know its not player, just wanted to ask about them because it falls under animations.
Spider: Will/can a vertical stitched dynamic navmesh be added to allow them to snap to wall/ceiling for crawling,
jumping, and dropping?
A few questions/thoughts re: A19 release.
Vehicle Update:
Objects in the road that are runover, ex Carcass, cynderblocks, protruding stones, crawlers
these are all things that go under the collider. Is it possible to add random sticky chance, until they are
destroyed from travel. Causing minor damage to vehicles, to frame, wheels, mechanical parts needed to build
them?
New Books:
this is mainly in regard to the treasure hunting, I know it can be modded by an individual, and
Instead of a treasure icon, can a spherical overlay be used, not centered until you ascend with the perks?
If not a sphere then a noisemap overlay. Presently with the minimap if I line up facing north east over the
I in the map, and have my pointer over the treasure icon rear of arrow on left side of open lid, bottom right
of arow lined up with the right corner, im always within 1.5 blocks from my right off center.
Improved Player Animations:
There is a differentiation in light/shadow reaction when in first person vs third.
Easy test go to a mountain wall that is blocking the sun, on your motorcycle you are in the active shaded area,
Get off you motorcycle and light/shade are affected when you point toward and away from the sun position through
the solid object. Can a collider on the player doll be used in first person to create shade.
I know its not player, just wanted to ask about them because it falls under animations.
Spider: Will/can a vertical stitched dynamic navmesh be added to allow them to snap to wall/ceiling for crawling,
jumping, and dropping?