HungryZombie
Scavenger
Unlikely from everything I've read.Without the intention of provoking the Kraken gods, are perlin worm caves at all a future possibility even if it were just 2 or 3 in any given random gen map?
Asking for a friend of course.
Unlikely from everything I've read.Without the intention of provoking the Kraken gods, are perlin worm caves at all a future possibility even if it were just 2 or 3 in any given random gen map?
Asking for a friend of course.
1) I never stated anything as a fact or even "should" be true. I asked why it would.It always has in the past. There are some reports of those who haven't wiped and restarted within A18 versions that the terrain is acting weird, mirages of false terrain being seen a short distance but always staying far away, and trees having 1 hp, etc...
I'm just stating what I've observed over the last 12 alphas I've been involved with. I know we now have pregenerated terrain so it is different than it was but still there are reports of oddities. Some may say that having trees with only 1 hp aren't game breaking but others might disagree.
It's fine for you and Damocles to say there should be no reason for needing to wipe and start a fresh world with a major update but I think it's also find for me to also state the reality of what happens every time there is a major update in regards to changes to the world.
But I'm not a world generation guru by any means nor do I pretend to understand all the coding behind the terrain. I can only report what has actually happened during the 15 major events I've been privileged to witness. I could be wrong about what should be.
You may need a forum name change....Without the intention of provoking the Kraken gods, are perlin worm caves at all a future possibility even if it were just 2 or 3 in any given random gen map?
Asking for a friend of course.
I think the way things worked before A17 could be thrown out the window as far as RWG. I believe A17 was the first version that stores the generated map instead of generating on the fly each time you play. If there is a static version saved, one would believe the world really shouldn't change if RWG changes... like Navezgane doesn't change when RWG changes.It always has in the past. There are some reports of those who haven't wiped and restarted within A18 versions that the terrain is acting weird, mirages of false terrain being seen a short distance but always staying far away, and trees having 1 hp, etc...
I'm just stating what I've observed over the last 12 alphas I've been involved with. I know we now have pregenerated terrain so it is different than it was but still there are reports of oddities. Some may say that having trees with only 1 hp aren't game breaking but others might disagree.
It's fine for you and Damocles to say there should be no reason for needing to wipe and start a fresh world with a major update but I think it's also find for me to also state the reality of what happens every time there is a major update in regards to changes to the world.
But I'm not a world generation guru by any means nor do I pretend to understand all the coding behind the terrain. I can only report what has actually happened during the 15 major events I've been privileged to witness. I could be wrong about what should be.
More shoulding I see....I think the way things worked before A17 could be thrown out the window as far as RWG. I believe A17 was the first version that stores the generated map instead of generating on the fly each time you play. If there is a static version saved, one would believe the world really shouldn't change if RWG changes... like Navezgane doesn't change when RWG changes.
Im just stating why people believe there may not be any issues to speak of. I'm not denying anything of what is or was or will be. I do believe there will be a lot less issues than there used to be from alpha 1 to 16 due to the fact that the worlds are saved now like Navezgane, not generated on the fly tho. Even though A17 is also the Alpha that royally screwed RWG and has never fully recovered to A16 glory. Thank Damocles for Nitrogen!More shoulding I see....
I'm just speaking about what actually is. So here once again is what actually is happening:
The devs will not do any major changes to the world until a major update. Madmole specifically said that further improvements to roads and biomes will wait for A19 rather than an 18.x update. If you don't like my explanation then come up with your own. <shrug>
People who are using pregenerated worlds from A17 have reported problems when trying to run A18 games on their previously generated worlds. When they roll a new world in A18 those problems go away. If you don't like my explanation then come up with your own <double shrug>
Why are there terrain problems between A17 and A18 and between A18 and A19? I don't know. But the devs are holding off on terrain changes until A19 and people who use A17 maps to play A18 games are experiencing glitches. That's the reality.
I say it is all because doing major terrain changes breaks previously rolled world. Sue me.
Roland, Can I get a big hug?Its all good. Someone last week asked whether there would be any terrain changes coming to 18.2 or 18.3 and I responded that the devs save major terrain changes and fixes for the major updates so that people's saves don't get broken until a major update when most expect to need to restart anyway. I said not to expect one until A19 due to that fact.
Damocles straight out said I was wrong and now I've been questioned a few times about why I would say such a thing. Apologies to Gnomaana if you were simply asking out of trying to understand and not just piling on![]()
The truth is I don't know why. A dev would have to explain. I only know what I've already explained and while I would love to be as wrong about this as Damocles stated since it would mean never having to restart due to world changes, I guess I should ask him to explain why then are there specific terrain and distant terrain problems between A17 and A18 and why do the devs pointedly wait until major updates to make changes to the world? Maybe Joel can explain why and then we will all know what is going on.
If I am wrong I'll be happy to be corrected and understand the truth of it all and maybe we will see some world improvements earlier rather than later to boot.![]()
Why not use darts as an alternate ammo type for the junk line i suggested. junk ammo as basic and darts as the better ammo. one can be made in inventory at any time like stone arrows and the other has to be made on the forge. darts are already used in dart traps why not junk turrets and junk rifles?i had a idea about a Junk turret in a RC shopping cart that was able to drive around and kill zeds
but even to me it sounded dumb lol
but i do like the idea of a junk rifle and some special makeshift weapons
COUGH COUGH DART RIFLE COUGH!
"To get them into the game, add them to rwgmixer.xml OR Worlds\Navezgane\prefabs.xml."To get them into the game, add them to rwgmixer.xml or Worlds\Navezgane\prefabs.xml.
rwgmixer will create a prefabs.xml. So its an or."To get them into the game, add them to rwgmixer.xml OR Worlds\Navezgane\prefabs.xml."
or
"To get them into the game, add them to rwgmixer.xml AND Worlds\Navezgane\prefabs.xml."
?
COUGH *DART RIFLE* COUGHReally......Really??
Coughs * AIRPORT POI * Coughs
i think a special mod for the junk turret would be cool to do thatWhy not use darts as an alternate ammo type for the junk line i suggested. junk ammo as basic and darts as the better ammo. one can be made in inventory at any time like stone arrows and the other has to be made on the forge. darts are already used in dart traps why not junk turrets and junk rifles?
its fine lollmao... I'm sorry. I know that was messed up. Couldn't help it.
well if bows can alternative ammo with stone, iron, steel and flaming arrows why not be able to just use darts as an alternative ammo for junk turrets even if its at reduced clip size. steel arrows need to be learned to make maybe a special book could be used to allow the use of darts in the junk turrets. i don't think a mod is the answer.COUGH *DART RIFLE* COUGH
yes
- - - Updated - - -
i think a special mod for the junk turret would be cool to do that
to shoot stuff like glass , darts , arrow tips , bullet tips or any other junk lol