PC Alpha 19 Dev Diary

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You can eat super corn, right?

Any other mutated seeds/plants planned?

i got me ideas for some mutated crops and normal crops!

Glowing mushrooms: they are found around the wasteland and in some POIs and they can be used to make Anti-rad drugs!

Poppie's: able to make Painkillers and other drugs with them (kids dont try that at home ;) )

Frost mint: able to use to craft Healing items and foods

Silk: great for making clothes and furniture but can make a great light armor with it!

 
super corn is op when you have mass amounts of it lol on a side note I cant wait for alpha 19 and maybe could the development of a19 be prioritised? but well I don't know whats really best since im not really a game dev thanks pimps (:
EDIT: what I mean by prioritising the development of a19 is like slowing down the updates for things like 18.x
If I understand their current development model correctly they do something like this:

1) Develop features, bug fixes, balancing changes in A19, which is and will be almost identical to A18. I.e. 99% of all lines in the code will be indentical even when A19 is released.

2) If some bug fix or balancing change is small, contained and useful to test out on us, it will be added to A18. This step usually is a matter of minutes, since A18 is almost identical to A19. The transfer is usually done automatically by special software, the developer doesn't even need to start an editor or do any copy-paste operation.

3) This is then tested. But the testers do that, not the developers. And for the testers the work load is increased a little as they need to test the change with A18 too. But it doesn't mean twice the work.

4) There is even some time saved if the change is tested by the community soon after writing it, because the developer still knows what he did and how the change works. It means finding and correcting the bug might take less time. The time saving is random and unpredictable. But since bug fixing usually takes a lot more time than the minutes it takes to integrate the code into A18, it might possibly even save time to do it that way.

So your suggestions might even delay A19, strange as it may sound

 
i got me ideas for some mutated crops and normal crops!
Glowing mushrooms: they are found around the wasteland and in some POIs and they can be used to make Anti-rad drugs!
And the glowing mushrooms only come out at night to make things even more interesting

 
RWG changes always force a restart which is not something TFP will do for point releases. Anything that would require people to abandon their current save will be kept back until the next major release.
Why would a change to the random world gen force a restart? Why would it affect an already generated world at all?

 
Would be cool if you could find shopping carts in the wasteland that you could use and push around like some black Friday hoarder and bring back all the stuff from you raids like a chipmunk getting ready for winter. it could be the first craft-able "vehicle" without needing perks. Also had ideas for the intelligence line of weapons i thought would be cool.

The shock stick- a stick wrapped in copper wiring that even an idiot savant can do. one flashlight, five electrical parts and three wood.

Homemade mulnir- when mid evil meets high tech, a mace covered in electrical contacts that delivers high voltage reliably with some extra weight. steel, electrical components, stun baton parts and duct tape.

junk shot- and hand crank lever action single shot junk launcher- tape, springs, iron pipes and mechanical parts. (think blunderbuss but with junk)

junk rifle- a modified paintball gun that fires junk ammo- iron ingots, junk turret parts, mechanical parts and scrap polymers.

 
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Would be cool if you could find shopping carts in the wasteland that you could use and push around like some black Friday hoarder and bring back all the stuff from you raids like a chipmunk getting ready for winter. it could be the first craft-able "vehicle" without needing perks. Also had ideas for the intelligence line of weapons i thought would be cool.
The shock stick- a stick wrapped in copper wiring that even an idiot savant can do. one flashlight, five electrical parts and three wood.

Homemade mulnir- when mid evil meets high tech, a mace covered in electrical contacts that delivers high voltage reliably with some extra weight. steel, electrical components, stun baton parts and duct tape.

junk shot- and hand crank lever action single shot junk launcher- tape, springs, iron pipes and mechanical parts. (think blunderbuss but with junk)

junk rifle- a modified paintball gun that fires junk ammo- iron ingots, junk turret parts, mechanical parts and scrap polymers.

i had a idea about a Junk turret in a RC shopping cart that was able to drive around and kill zeds

but even to me it sounded dumb lol

but i do like the idea of a junk rifle and some special makeshift weapons

COUGH COUGH DART RIFLE COUGH!

 
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i had a idea about a Junk turret in a RC shopping cart that was able to drive around and kill zeds
but even to me it sounded dumb lol

but i do like the idea of a junk rifle and some special makeshift weapons

COUGH COUGH DART RIFLE COUGH!
Really......Really??

Coughs * AIRPORT POI * Coughs

 
Why would a change to the random world gen force a restart? Why would it affect an already generated world at all?
It always has in the past. There are some reports of those who haven't wiped and restarted within A18 versions that the terrain is acting weird, mirages of false terrain being seen a short distance but always staying far away, and trees having 1 hp, etc...

I'm just stating what I've observed over the last 12 alphas I've been involved with. I know we now have pregenerated terrain so it is different than it was but still there are reports of oddities. Some may say that having trees with only 1 hp aren't game breaking but others might disagree.

It's fine for you and Damocles to say there should be no reason for needing to wipe and start a fresh world with a major update but I think it's also find for me to also state the reality of what happens every time there is a major update in regards to changes to the world.

But I'm not a world generation guru by any means nor do I pretend to understand all the coding behind the terrain. I can only report what has actually happened during the 15 major events I've been privileged to witness. I could be wrong about what should be.

 
Without the intention of provoking the Kraken gods, are perlin worm caves at all a future possibility even if it were just 2 or 3 in any given random gen map?

Asking for a friend of course.

 
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