Arma Rex
Active member
Can't wait, thanks for all of the info you've given us so far!I'll be out of pocket for most of the week, so have fun guys. There should be some good amount of stuff to show when I get back.
Can't wait, thanks for all of the info you've given us so far!I'll be out of pocket for most of the week, so have fun guys. There should be some good amount of stuff to show when I get back.
Rather than listing it on the mod, i'd prefer if each weapon had a list of what could be equipped on it.@Madmole:Something thatr has been bugging the heck out of me:
Can mod descriptions have a list of what items can be put into?
There are several scopes, and you have to load all the guns and the scope mods into your inventory because certain ones only can be used in certain weapons, BUT its a mystery which ones go where.
As far as I know no one has even posted a master list anywhere of all the mods and what they can go in.
There might be future vehicle mods that are specific to specific vehicles, and going forward that will make mods easier to use, and it would be a hint/pointer for new players what they should do with them.
Lots of mods can be used on multiple weapon archtypes.We're wanting to display an icon archetype of what weapon a mod goes in in those square boxes.
Not so long ago I read an article that stated that some food alergies are cause by low food variety. If you did not eat particular food for long time, your immune system might forget it and it will view it as pathogens.Yes but universally, I think there are common things I've read 100's of times over the years, that would be a good place to start. Food allergies were my problem, and they can be developed by eating the same foods every day, so rotate your foods, and get allergy testing. I was allergic to nearly everything I ate in abundance for years: Eggs, peanuts, cashews, milk, cheese were the big ones. Interesting for years I removed the yolks when low fat diets were in style and later I went back to eating them because low fat diets are bs, but my allergy report showed mild sensitivity to yolks and high sensitivity to whites, the thing I always consumed.
But yes it is a slow process figuring out what works best and what you can live with, and how to craft good foods without your favorite ingredients![]()
Actually we're approaching 6 years......"It was released through Early Access on Steam for Microsoft Windows and Mac OS X on December 13, 2013"
We are rapidly approaching "7 Years to Dev"...
Are we there yet?
Have yourself a good one!I'll be out of pocket for most of the week, so have fun guys. There should be some good amount of stuff to show when I get back.
Awesome! Its SO tedious trying to figure out what can go where.We're wanting to display an icon archetype of what weapon a mod goes in in those square boxes.
If you actually read this thread, you'd have noticed that they have already shown and are upgrading the original zombies.Could we have new zombies? i mean new skins. i am tired of the same ones. Also what if we can encounter a zombified survivor wearing armor. That would be cool, seeing a zombie wearing full steel armor running at you , or perhaps wearing just cloth armor. :strawberry:
Supercorn already existed for a long time.What is this super corn being talked about here? Is it coming in the next Alpha?
Non-vehicle mod: Any weapon/armor/tool mod not related to vehicles."Are there new mods planned apart from the vehicle mods" was my question.What is a non-vehicle mod?
I was talking about what I'm working on the next few months, other guys are doing other stuff. Art is making traders gorgeous, and all the old weapons are getting a pass.
It’s okay. I’m sure he can repost next year.Actually we're approaching 6 years......
To get them into the game, add them to rwgmixer.xml or Worlds\Navezgane\prefabs.xml.Madmole, I updated 2 poi and made some of my own, I will show them but after a week maybe less, I would like for what I built to appear in the game. I like to do poi for this game.