Not at all. Ravenhearst's mod author's wife (hi shorty!) plays it obsessively, and there's a few other women active in the Ravenhearst community, more than elsewhere in my experience. Maybe all the decoration options it gives attracts them? Maybe it's just confirmation bias. And don't get me wrong, that's one of the main reasons I am attracted to it. SeeOMG am I the only female that plays this obsessively? Please may I have some new paint effects/ Lots of them. i want to make my house look really nice. Once I wash the zomb blood off...
RWG changes always force a restart which is not something TFP will do for point releases. Anything that would require people to abandon their current save will be kept back until the next major release.Just use Nitrogen. I'm playing a sp 12k map with compopack, and just found both Dishon and and Hitachi Pharmacuticals across from each other and I'm not seeing any significant framerate issues, and great rwg generation.
What I don't get is why vanilla rwg hasn't improved on any of the point releases. I thought those guys were dedicated to the rwg work, and they must have been doing something in the last 2 months.
I really dislike the barren hills and mountains, making some parts of the world look like a throwback to 1995 when they couldn't add deco to games. I live in the mountains, and at 3200 feet above sea level and am surrounded by trees and bushes.
I hated resorting to Nitrogen to get a bigger and improved world gen because I couldn't really provide test world gen feedback anymore, but the barren slopes are just so damned ugly.
@Madmole Has rwg development made any progress or improvements that can be added to the release branch? Make me want to try it again.
Also, if any of the new zombie normal maps are done that would make a nice visual upgrade advert for the holiday season. Toss santa hats on them in a group pose, and your holiday advertising is done.
Hmm.. along those lines, for the holiday season maybe unlock the santa hat and candy cane shiv again, and maybe reskin the loot bag to look like its gift wrapped with a bow?
It can even be spawned on alpha 18 and used...One of my vehicle test mods increases headlight brightness, so that is pretty much done.
I have used it on alpha 18. This is what the mod does:Very nice. Does that mean we can fiddle with brightness via XML now?
Just because you know someone will say they want it brighter.
<effect_group tiered="false">
<passive_effect name="LightIntensity" operation="perc_set" value="1.8"/>
</effect_group>
In 7d2d, every day is black friday. You never have to go to work in the next day, and everyone is acting crazy.Will the traders have a black friday sale?
What about getting stuck between the road and the curb, due to the block/terrain dip? And then have it start to destroy the gravel until it's lying on top of stone. Has that ever happened to your friend? And then you can't destroy the terrain to move it, because the hitbox of the vehicle is overlapping the terrain, so you can only hit the vehicle. I bet your friend doesn't have that problem. And nothing hypothetical here, all of this happened in game to me.I do not think you should be able to pickup a vehicle once it has been placed (bicycle yes). Cars get stuck, and you have to dig it out. And sometimes they can not be. I have a friend that will drive the 4x4 through mountain terrain, and then when he gets stuck just pick it up and put it down and of he goes. Sorry that is BS. Terrain should be a factor, and unforgiving if abused. Will I be pissed when it happen to me... yep, but I tested fate and lost.
The picking up of vehicles doesnt bother me mostly since I play SP. Also, since game is still in Alpha, the function is helpful. Perhaps once gold it can be removed if loss of vehicles due to world geometry is mostly non exisitent.What about getting stuck between the road and the curb, due to the block/terrain dip? And then have it start to destroy the gravel until it's lying on top of stone. Has that ever happened to your friend? And then you can't destroy the terrain to move it, because the hitbox of the vehicle is overlapping the terrain, so you can only hit the vehicle. I bet your friend doesn't have that problem. And nothing hypothetical here, all of this happened in game to me.
Not really.RWG changes always force a restart which is not something TFP will do for point releases. Anything that would require people to abandon their current save will be kept back until the next major release.
Interesting. I'm curious, what would cause an update sorta break my rwg made by your tool? By breaking, I had weird... textures... like marble plates, random blocks and the like that yo ucould walk right through aroudn the poi house I took over and in a large radius of POIs. Also, at bedrock under my house and base, there was... I can't describe it... like ground and roads waay down there. They weren't even textured fully really, but they were there. My memory usage increased by a good 1.5 to 2 gigs too. The weird textures (most) went away after a couple reloads, but the rest of it all stayed.Not really.There are two parts to the world generation:
Creating the world files (static once a world was created) and the local details such as vegetation, ores etc (generated at runtime when entering a new area).
The part that generates the world files only needs to run when a gameworld was started the first time. After that its not relevant anymore.
So updates to it would not break existing games. As long as the world file formats dont change, but they are almost the same since A17.
Once the server has the world files, the clients can later download the maps again - without RWG having anything to do with it.
Yeah Nitrogen is the best!OMG I love Nitrogen! I am playing in a MASSIVE city, sky-crappers everywhere. Too sweet! And OMG I have stores again, working stiff, pill, the old big crack a book, town-hall. All those buildings I never see in RGW anymore!
The moment you're trying to dig out your 4x4 and all you hit is the vehicle itself because: hitboxes.I do not think you should be able to pickup a vehicle once it has been placed (bicycle yes). Cars get stuck, and you have to dig it out. And sometimes they can not be. I have a friend that will drive the 4x4 through mountain terrain, and then when he gets stuck just pick it up and put it down and of he goes. Sorry that is BS. Terrain should be a factor, and unforgiving if abused. Will I be pissed when it happen to me... yep, but I tested fate and lost.
This is new then because in the past on older alphas rwg did change and did force restarts.RWG changes always force a restart which is not something TFP will do for point releases. Anything that would require people to abandon their current save will be kept back until the next major release.
While I agree, the fact is the game still has world generation issues and there are still vehicle bugs so we need the option. A gyro can hang a wheel on a deco on the ground, or wonky flying can land you vertical on top of a trashbin next to a building. Vehicles and get stuck underwater and water physics don't allow for that to be drained.I do not think you should be able to pickup a vehicle once it has been placed (bicycle yes).
Welcome back waster.....MM missed you....lolQuestion @MM
will there Be a Book for Sledgehammer builds?
Don't worry i wont MASS Spam questions like last alpha
i finally Got my PC fixed and im back in the gameWelcome back waster.....MM missed you....lol
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