PC Alpha 19 Dev Diary

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There are not that many voxel games with vehicles. In Empyrion everything flies/floats/jumps.And the one vehicle (motorcycle) that doesn't? Surprise! You can pick it up.
How about Y-lands

Voxel check

Vehicles check

car, off road car, race car, boats, flying pack etc.

Once built cars and other vehicles don't go in inventory

 
Thread has now been optimized. Further pimp dreams posts will be added to the running pimp dreams thread now in place. I'll be keeping things close to topic at least until the new car smell has worn off. Shenanigans of the last months of the A18 thread will be......terminated.
Thank God. Its really hard to keep up with the thread when you have to wade through 4 pages of squabbling about various topic garbage a day.

(And please feel free to delete this as well once you've seen my appreciation, Roland.)

 
One of my vehicle test mods increases headlight brightness, so that is pretty much done.
Awesome, and you'll recall I wasn't fond of the motorcycle's brightness in a18.

Also, since the gyro needs a headlight for its accessories, can it get a 45 degree (or so) down casting headlight for night flights? Most lights don't display very far away, and nights can be so dark now that without a headlight landing or taking off at night can be dicey. (At least i don't see a headlight working on my gyro here.)

 
We all know how it is done. Vehicles will be gimped to an atrocious level and you need one with 4 mods installed to reach the capabilities they have now. The next big #gate will be #vehiclegate :cocksure: Get your popcorn ready
I'm more optimistic that we'll see improvements in vehicles with the mods... crippling zombies with the front tongs of the motorcycle comes to mind.

I wouldn't mind those being removed on the base motorcycle though and be added with the mod. Body color choices using masks would REALLY be nice as well though.

 
i hope we will have new zombies, isn't that what the game is about?? '-'
Honestly I pretty much agree. All things considered the game looks really great for a voxel one, as a matter of fact it looks better than most games that don't feature voxels. Yet the zombies... well, they really stick out like a sore thumb. Always the same looks, the same animations, the colors are way too flashy for my taste, and yeah... It just doesn't feel real and immersive at all. I wish they could randomize outfits / faces / haircuts and animations, so that you don't feel like wrecking copies and copies of the same.

At the very least, a serious pass on the aesthetics should be made. The world, terrain, light effects look so stunning, that in comparison the zombies just look gimmicky.

 
So for vehicle mods, what kind of stuff does that entail?

I have a few suggestions in that regard:

Nitrous canisters, filled via reaction with nitrate powder in the chemistry station (used as a fuel booster straight from the canister which has a quality and degradation based on fill level. Could also be used as a drug for short term negation of stun effects perhaps, though painkillers already more or less fill that spot in the game.)

Heavier armor for better physical impacts for less consequential damage to the vehicle

Tuned or upgraded engines for better fuel economy

Cosmetic lighting tubes for road lighting and aesthetics, cool stuff.

Mounted weapons, such as light machine guns, heavy machine guns, rocket launchers, grenade launchers, even flamethrowers

For bicycles, a battery holder where you can charge up batteries as you cycle, with potential upgrades to be able to use the stored energy to cruise without using stamina.

Light frames for better speed and fuel economy at the cost of armor rating

I'm sure far more can be done but that seems like a good start for boosting vehicle viability.

 
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No other game allows you to pick a vehicle up in this manner. I understand it is necessary but lord does it make things look silly and amateur-ish.
Many games allow you to summon your mount, world of warcraft from example. Is it that much of a leap to allow it into your inventory instead of whistling it away into thin air?

 
Madmole

Faatal stated he would work for free and Gazz said he would start wearing clothes when roaming the forums if you allowed us to have horses in the game... 😁😁😁😁.

That we could ride and tame maybe breed to get that perfect steed.

 
Madmole
Faatal stated he would work for free and Gazz said he would start wearing clothes when roaming the forums if you allowed us to have horses in the game... 😁😁😁😁.

That we could ride and tame maybe breed to get that perfect steed.
Yeah...then we need horse mods. Platinum horse shoes, diamond studded saddle, oh and extra bag storage (I'm looking at you oblivion lol)...

 
Yeah...then we need horse mods. Platinum horse shoes, diamond studded saddle, oh and extra bag storage (I'm looking at you oblivion lol)...
You forgot the jet propelled thrusters (like the oppressor markII in GTA V ) lol

 
Honestly I pretty much agree. All things considered the game looks really great for a voxel one, as a matter of fact it looks better than most games that don't feature voxels. Yet the zombies... well, they really stick out like a sore thumb. Always the same looks, the same animations, the colors are way too flashy for my taste, and yeah... It just doesn't feel real and immersive at all. I wish they could randomize outfits / faces / haircuts and animations, so that you don't feel like wrecking copies and copies of the same.
At the very least, a serious pass on the aesthetics should be made. The world, terrain, light effects look so stunning, that in comparison the zombies just look gimmicky.
As long as you don't simultaneously demand more zombies, that's okay. That graphics and animation bling bling on each zombies will cost GPU and even a little CPU time. Less left for actually putting more zombies in the game.

Yeah...then we need horse mods. Platinum horse shoes, diamond studded saddle, oh and extra bag storage (I'm looking at you oblivion lol)...
Well, and a name change. 7 Red Dead to Die

 
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