PC Alpha 19 Dev Diary

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No other game allows you to pick a vehicle up in this manner. I understand it is necessary but lord does it make things look silly and amateur-ish.
Seems like a good bandaid for now. If you never experience loss vehicles then the player can at least choose not to pick it up to maintain realism. 😎

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That is definitely not a firemans helmet!
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There is a difference...here all along I thought you were a believer!

Coughs *Airport POI * Coughs
Still have that lingering cough I see lol.

 
Nah. Tantric magic before that.
Getting back to those sex mods MM talked about in A17... ;)

Though on-topic, some mods for vehicles to prevent needing repair if going off-road (like off-road suspension, or tyres, or something) and spikes for more zombie damage would be cool.

And I'm sure some folks would appreciate better headlights too.

 
Getting back to those sex mods MM talked about in A17... ;)
Though on-topic, some mods for vehicles to prevent needing repair if going off-road (like off-road suspension, or tyres, or something) and spikes for more zombie damage would be cool.

And I'm sure some folks would appreciate better headlights too.
One of my vehicle test mods increases headlight brightness, so that is pretty much done.

 
Getting back to those sex mods MM talked about in A17... ;)
Though on-topic, some mods for vehicles to prevent needing repair if going off-road (like off-road suspension, or tyres, or something) and spikes for more zombie damage would be cool.

And I'm sure some folks would appreciate better headlights too.
We all know how it is done. Vehicles will be gimped to an atrocious level and you need one with 4 mods installed to reach the capabilities they have now. The next big #gate will be #vehiclegate :cocksure: Get your popcorn ready

 
We all know how it is done. Vehicles will be gimped to an atrocious level and you need one with 4 mods installed to reach the capabilities they have now. The next big #gate will be #vehiclegate :cocksure: Get your popcorn ready
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I always wanted to see random dressed zombies with random animation. Actually each zombie has its own animation, which is always the same. For example, imagine to see a zombie Nurse jiggling like Steve! ;)

Imagine to see zombie moe dressing a cool red tank top instead of the same dark grey one! :eek:

This would add more variety to the game!

 
One of my vehicle test mods increases headlight brightness, so that is pretty much done.
Very nice. Does that mean we can fiddle with brightness via XML now?

Just because you know someone will say they want it brighter.

 
That is definitely not a firemans helmet!
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There is a difference...here all along I thought you were a believer!

Coughs *Airport POI * Coughs
LMAO I don't use that I use iron mask with light lol got to make the zs run from my ugly mug haha.

I haven't touched the airport in working on since start of a17 lol. Might get back into it soon

 
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Yeh yours are in the compo pack lol. Mine is not small includes 6 triple layer car parks. My casino my hoteldestallion the airport itself which is as long as all the above put side to side lol plus a high rise office tower and a museum lol plus hangars towers runways etc.

Yours look great to and probably used more then mine would be haha. Of it even spawns in rwg lol... 😥😥😥

 
We all know how it is done. Vehicles will be gimped to an atrocious level and you need one with 4 mods installed to reach the capabilities they have now. The next big #gate will be #vehiclegate :cocksure: Get your popcorn ready
I think this is a good example of all EA game design. You add a gun on day one, then on day 300 you add a machine gun. Day 500 you add mods. Now you have to make the original gun slightly worse to make the mods worth acquiring. Now you have to balance the machine gun so its nit OP. But wait, here comes a shotgun added on day 1000. Now back to the beginning again, rebalance the gun etc.

With mods coming for vehicles I never expected vehicle stats to be final. They are almost near indestructible now, so what could mods do to make them MORE powerful., Unless you want a jeep to be a tank impervious to anything you have to nerf the original stats a bit so mod can properly compliment them.

A lot of people seem to marry themselves to an idea in EA when none of it is ever final (I include myself in these people as I am guilty of it too)

But yeah share that popcorn man. Its going to be a fun read :D

 
Don't know if it was mentioned already, but could we get some usable long range light? Spotlights should illuminate, at least, 2x distance.

 
Search for Nitrogen in tools.... You'll thank me.
Oh I know! I use Nitrogen for a long time. But of course I would like to see changes to the world generation in the vanilla game.

 
Mr. Mole...small request...is it possible to add 'scrap fresh meat to rotten meat'?

Sitting in my base all set to craft some farm plots but was short just that 1 piece of rotten meat. Had a full stack of fresh meat in the food box of course.

Or a recipe like 1 meat and 1 clay gives you 1 rotten meat but the scrapping seems simpler.

 
I really enjoy the changes and features of alpha 18 and the upcoming stuff for alpha 19,b ut I think it is more important to take care of the still existing issues:

  • proper 3D plants instead of the really old 2D ones (1, 2)
  • better looking character textures (1)

Some other stuff which I think is really important, too:

  • performance improvements, especially when playing in multiplayer, with a lot of zombies or on a big RWG map
  • updated shaders to work with Vulkan so it can be used
  • regular Unity updates

That would greatly improve the game! I know how important new content is, but I think at least some of your staff should concentrate on the old stuff/issues. New content could always be added in the future. Let's take care what is already in the game and improve that.

Nevertheless thank you guys for this great game and the ongoing work on it.

 
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