faatal
Fun Pimps Staff
Yes. It all comes down to man hours. Tasks take the same amount of time with shorter or longer time between alphas. Shorter alphas just mean less stuff in each alpha, but with a somewhat fixed time cost in doing each release.I'm not sure how much background you have in software development, so I'll keep it simple, maybe too simple for you, sorry. Ideally shorter dev cycles won't change anything about when bandits arrive. Shorter dev cycles have some undeniable advantages and might even speed up development of everything, including bandits (because it might speed up debugging a bit).
This development model doesn't exclude bigger features, it just means they don't get merged with the (public) alpha until they are ready. Compare it to a train depot with more than one parallel track. Only the trains (=features) that have been finished servicing leave the depot and enter the station. Whether trains wait on other trains or leave immediately doesn't change the speed of servicing them.
You could hypothetize that Fataal as one of the bottlenecks because of bandits-AI, might have to add time for vehicle mods as well, but whether those vehicle mods get released in an alpha or not they will be developed in the mean time and Fataal will have to put some time in there as well. There is no big difference here. Generally the alphas we see do not dictate development enough to make a difference, it is the other way round.
I work on a lot of different stuff these days, which is why I'm hoping our new programmer will be able to do a lot of the bandit work, but he is still part time for at least a few months.