PC Alpha 19 Dev Diary

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I don't think a lot here understand what this is about.

The A19 dev diary is mostly about the announced features.

Lists upon list of things you want added? That belongs in the Pimp Dreams forum.

 
Just wondering if with All shape and size means do we get any special vehicle from book? other than we already have in game?

 
We have a chemistry station lol.. no a huge no to a new station.
That said I thought of making glue from corn flour in the chemistry station only.
What about electrical, faster crafting stations for late game?

Electrical furnaces instead of forges, electrical kitchen and chem station?

Electricity is such an interesting and under developed feature it hurts...

Not asking for factorio here, just something more interesting to do with electricity, the garage doors alone enhanced it greatly.

 
Lesser updates are stupid. The game gets better with longer updates. I really do hope they "BLOAT" it.
It is exactly why so many people are angry at development pace atm.

Just go over some recent negative steam reviews or posts around A18 release.

Rare yearly updates almost made my group abandon and forget about the game, because "too little too late" comes to it and as big as A18 update was, its by far not enough for a year of wait time. I'd rather see smaller updates more often refreshing the game and giving new short/long term goals, especially the end game needs expanding as there is literally nothing to do outside of building for the sake of building, no growing threats, lack of any optimization only led to reducing horde night spawns, making them even more trivial etc.

While the game is not bad, its most certainly NOT in a shape that allows for yearly updates.

 
It is exactly why so many people are angry at development pace atm.Just go over some recent negative steam reviews or posts around A18 release.

Rare yearly updates almost made my group abandon and forget about the game, because "too little too late" comes to it and as big as A18 update was, its by far not enough for a year of wait time. I'd rather see smaller updates more often refreshing the game and giving new short/long term goals, especially the end game needs expanding as there is literally nothing to do outside of building for the sake of building, no growing threats, lack of any optimization only led to reducing horde night spawns, making them even more trivial etc.

While the game is not bad, its most certainly NOT in a shape that allows for yearly updates.
No one cares what the steam reviews bs about lol. I am sure they have tissues. The sales of a18 showed different. It's more like a small minority.

Smaller updates will honestly have adverse effects. Ok it will back what 5 people but lose alot more. It def is in a shape to do yearly updates. Ofc we still in a18 and more content equals better play and more people will be excited bout it.. well except for those steam reviews whom always whine with rubbish

 
zombie animations really need looking into. if you shoot a zombie with an AK-47 there is no way the damn thing stumble TOWARDS you 4 or 5 blocks! heads and arms clipping through doors. water, water needs some love.

adding more books and vechile mods etc are low hanging fruit, just variations on things already there.

I get a laugh out of people asking for more complexity in the game.. its clearly been stated they are simplifing it.

The worst thing from a18 has been the extreme FPS drops. i was in the snow going for a burried supplies and it dropped to 8 fps. turned around and eventually got to the forest and boom back up to 60 fps.

I sincerley hope they find the cause of the crash to desktop and the game not shutting down when exited. quit the game and steam says its still running! i have to exit steam and force shutdown.

Still love this game, and preach about it to anyone that listens. just wish some things get looked at.

 
I'm back b*tches. How are you all doing?

Axes will have different models depending on their material? (iron and steel) or will they look the same?

 
No one cares what the steam reviews bs about lol. I am sure they have tissues. The sales of a18 showed different. It's more like a small minority.
Smaller updates will honestly have adverse effects. Ok it will back what 5 people but lose alot more. It def is in a shape to do yearly updates. Ofc we still in a18 and more content equals better play and more people will be excited bout it.. well except for those steam reviews whom always whine with rubbish
I think what some players make angry is that the long development of A17 was justified with improvements in APIs/code/basics to speed up future development, but A18 took very long again and sure there are some new stuffs like perks, vehicles, but these are no ground-breaking changes in the game or new features like bandits or new Z hordes etc.

Don't get me wrong I'm fine with development speed and I love A18 (and didn't like A17), but I can understand the criticism which comes up from time to time. So I hope for new features and improvements within shorter time spans, but I will not give negative feedback because of that for an EA title. (besides I only paid 10 € and have spent 100s of hours with this game already!)

 
I think what some players make angry is that the long development of A17 was justified with improvements in APIs/code/basics to speed up future development, but A18 took very long again and sure there are some new stuffs like perks, vehicles, but these are no ground-breaking changes in the game or new features like bandits or new Z hordes etc. Don't get me wrong I'm fine with development speed and I love A18 (and didn't like A17), but I can understand the criticism which comes up from time to time. So I hope for new features and improvements within shorter time spans, but I will not give negative feedback because of that for an EA title. (besides I only paid 10 € and have spent 100s of hours with this game already!)
If you break down what a18 added behind the scenes and not just what was written down like content it was a big update worthy of the length. And other then the horrid fps issues a18 brought the game was reinvigorated.

Ya always gonna get a few whiners in every game. I guess I am whining to bout the short updates are stupid but the longer the update the more gets added and the more that gets added equals closer to gold. And bandits and npcs will prolly take a while year alone.

I guess those whom want short updates don't want bandits npcs etc lol...

 
I don't think a lot here understand what this is about.
The A19 dev diary is mostly about the announced features.

Lists upon list of things you want added? That belongs in the Pimp Dreams forum.
True, but some people cant resist when they have MMs attention....and then it's a domino effect...😂

- - - Updated - - -

What about electrical, faster crafting stations for late game?Electrical furnaces instead of forges, electrical kitchen and chem station?

Electricity is such an interesting and under developed feature it hurts...

Not asking for factorio here, just something more interesting to do with electricity, the garage doors alone enhanced it greatly.
Hopefully, the adv. Forge is still in the plans. I remember MM spitballing about it.

 
@Madmole

Any updates on the dynamic music system? Right now it's OK, but it could be a lot more - more varied loops, different music for different situations (combat vs. wandering), etc.

These features were always on the roadmap, at least the last time you talked about them. I'm just wondering about how high a priority they will be.

(And, I still think it would be great to have it moddable, e.g. with custom .wav files initialized through the XML.)

 
If you break down what a18 added behind the scenes and not just what was written down like content it was a big update worthy of the length. And other then the horrid fps issues a18 brought the game was reinvigorated.
Ya always gonna get a few whiners in every game. I guess I am whining to bout the short updates are stupid but the longer the update the more gets added and the more that gets added equals closer to gold. And bandits and npcs will prolly take a while year alone.

I guess those whom want short updates don't want bandits npcs etc lol...
I'm not sure how much background you have in software development, so I'll keep it simple, maybe too simple for you, sorry. Ideally shorter dev cycles won't change anything about when bandits arrive. Shorter dev cycles have some undeniable advantages and might even speed up development of everything, including bandits (because it might speed up debugging a bit).

This development model doesn't exclude bigger features, it just means they don't get merged with the (public) alpha until they are ready. Compare it to a train depot with more than one parallel track. Only the trains (=features) that have been finished servicing leave the depot and enter the station. Whether trains wait on other trains or leave immediately doesn't change the speed of servicing them.

You could hypothetize that Fataal as one of the bottlenecks because of bandits-AI, might have to add time for vehicle mods as well, but whether those vehicle mods get released in an alpha or not they will be developed in the mean time and Fataal will have to put some time in there as well. There is no big difference here. Generally the alphas we see do not dictate development enough to make a difference, it is the other way round.

 
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Can we please get rid of microsplat for A19?
I was disabling it manually until SphereII made a patch to put the A17 distant terrain back. Some important points.

1) It allows players to do farming the 'old' way (take hoe, hoe ground) like they asked for in A18.

2) HUGE FPS gain. I mean 30-50fps when tested on my laptop (i7-4710MQ, 32GB RAM, GTX 980M), god knows how much on my desktop but I've been pegging the 165hz refresh rate of my monitor... vs sitting at 80 with occasional dips to 20.

In terms of graphical fidelity? I see no major difference between Microsplat on and Microsplat off.
Doubt that is going to happen. We already have a simplified Microsplat shader variant coming in A18.2 that gets up to x2 performance.

 
I expect them at first to be just variations if the Zombie ai. They spawn out of nowhere near the base, questlocation or specific POI. Then walk towards the players location, either stopping when in range and shoot, or hack their way through blocks to the player and attack with melee weapons. Maybe run further away when hurt.
Done, working Bandit AI.
Pretty much. They will be basic at first and later be more advanced as time permits.

 
Intellect might be able to craft sentry bots as their tier 3 "junk turret". Perhaps these can be pack mules with an inventory mod.
I see a junkturret with a motor in a shoppingcar as a sentrybot^^

 
OMG am I the only female that plays this obsessively? Please may I have some new paint effects/ Lots of them. i want to make my house look really nice. Once I wash the zomb blood off...
No, you're not the only female playing the game and yeah, I would love having more paint textures too.

 
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