PC Alpha 19 Dev Diary

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I usually need the stone at the start of the game, so stone is the ore I am looking for heh. 

Does not take that long to dig in a 45 degree angle to bedrock, and by then you usually hit multiple ore veins.  The stone makes the ramp for you. 

Then you can dig underground roads or clear out the bedrock spot for your forges and cement mixers and run them up to your base as needed. 
Or just strip mine from the top down.  A mine about 10x10, with support pillars to bedrock and a hatch ... then just dig in a giant square all the way down ... set it up in a area with surface ore and by the time you reach bedrock you'll have hit just about every type of ore imaginable (except for oil shale, unless you're in the desert) and have enough rocks to make as much concrete as your heart desires.  But I'm also OCD ... and the random tunnels produced by following ore veins makes me twitchy. And, I like to dig. It relaxes me.  When the zombies come knocking on my hatch I just open the hatch then shoot them as they come in.  Then quietly go back to digging.

 
@MM   Resetting chunks rather than respawning loot is a brilliant idea!! It solves multiple issues especially on busy, longterm multiplayer servers. Besides poi’s resetting, I’m assuming everything will reset including cars. It would solve running out of sources for brass and other finite resources without resorting to mods.  I’ve done some chunk resetting myself but it isn’t a simple process. I know many many would approve including those realism fans who say respawning loot makes no sense. You can justify chunk resetting by saying it’s a new town that needs exploring. Hats off to whoever came up with that idea. Simply brilliant.

 
Not arguing, just saying: taking on a zombie bear is way more difficult than taking on one zombie dog. I know because I just died to one, even with a full clip of 7.62 ammo from a yellow AK to the face. Not complaining (other than maybe said POI should be moved to T2 quest status, if it hasn't been already, but it's apples and oranges here.
As someone that owns a 7.62x39 AK variant irl, I just gotta say the damage the bears can take is just insanely unrealistic. I went through almost a full clip on a living bear, point blank range to the face, before I killed it. Bears are tough yeah, but they ain't taking more than 1-2 rounds from a AK especially headshots.. I can punch neat bullet sized holes in 3/8 " thick mild steel plate with mine, shooting fmj standard issue russian ammo.

I mean..o.k.? Bears and other living predators should be tough and a real threat, but Humans rule the world because of our tools, and when you are using the right tool (guns vs anything else) you should tear through them like tissue paper.. Now if you don't have a gun, or get jumped/surprise attacked, yeah I could see you getting @%$*#! handed. But when You are doing the jumping with a AK, they shouldn't stand a chance, and go down 5 rnds MAX..

 
I'm not saying there aren't hard choices to make, but sprinkling points everywhere isn't so detrimental as to take classes seriously. You hurt yourself a lot more 'not' sprinkling or playing the game based on early loot found then some "I'm going to do this playthrough/class this time".

Finding schematics your first week is a lot more impactful and allows way more options on how to play then leveling up in one and only one tree. No?

Or do you agree that role playing and not using blunderbuss ever is balanced like the other poster claimed?
Specializing with a build is better than letting randomness dictate your choices IMO. I decide during world gen what my build will be, or typically weeks before actually.

 
Finding schematics your first week is a lot more impactful and allows way more options on how to play then leveling up in one and only one tree. No?
Good luck finding anything worth reading in your first week.. Loot lvls are so trash it's not even worth going looting/raiding except for basic supplies.

 
@MM   Resetting chunks rather than respawning loot is a brilliant idea!! It solves multiple issues especially on busy, longterm multiplayer servers. Besides poi’s resetting, I’m assuming everything will reset including cars. It would solve running out of sources for brass and other finite resources without resorting to mods.  I’ve done some chunk resetting myself but it isn’t a simple process. I know many many would approve including those realism fans who say respawning loot makes no sense. You can justify chunk resetting by saying it’s a new town that needs exploring. Hats off to whoever came up with that idea. Simply brilliant.
Except that for multiplayer servers people tend to spread out.  If the regions only regenerate when there's no bedroll or land claim in them, then most regions on a busy server will not reset ... and without loot regeneration the players are going to run out of stuff to loot before too long.  Plus, if it's based on the last time someone was in a chunk then even on single player games you're going to have to keep track of where you've been and you won't be able to use previously discovered routes to destinations else you'll never find anything new either. Or else you'll have to become a nomad, constantly moving from place to place so the regions behind you can reset.  

Just have the option to turn off loot regen for those that don't want it and otherwise leave it be?

 
@MM   Resetting chunks rather than respawning loot is a brilliant idea!! It solves multiple issues especially on busy, longterm multiplayer servers. Besides poi’s resetting, I’m assuming everything will reset including cars. It would solve running out of sources for brass and other finite resources without resorting to mods.  I’ve done some chunk resetting myself but it isn’t a simple process. I know many many would approve including those realism fans who say respawning loot makes no sense. You can justify chunk resetting by saying it’s a new town that needs exploring. Hats off to whoever came up with that idea. Simply brilliant.
I had that idea in 2013 or so, we just never got around to it. We're already checking how long ppl have been gone and respawning zeds, we just need to call the reset chunk function, and some utility work.

Good luck finding anything worth reading in your first week.. Loot lvls are so trash it's not even worth going looting/raiding except for basic supplies.
Every schematic you find the first week is useful because you haven't read any yet.

 
Not really a fair comparison there.  Trees actually have a function in the game more then just decoration.  Can't really play the game.without trees to harvest wood....😅
Actually, you can, quite easily.

More than enough alternate sources of wood available, to play this game rather comfortably with, or without, trees.

Not a boast of gaming prowess by any means. Anyone can do it, at any skill level. Wood is really all over, laying around. I guess most don;t even consider all the sources is all. 

 
Y’all realism ppl are funny. 

Ya cry cause loot respawns are unreal but then cry cause real work strategy and tactics are cheesy but y’all want your guns to 1-2 shot everything. 

Like do y’all want a good game or a boring game? I can’t tell anymore lmao

 
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I've heard lots of sizes for chunks.....16x16, 64x64, 512x512  {/shrugs} but it might be because some people say chunk when they mean region or vice versa. Irregardless, IMO, resetting a region would be the way to go if you are interested in resetting an area because it is a significant area. Then how do you decide what action resets the clock.....does just causing the chunk/region to load enough to restart the 30 day clock or do you need to interact with a chunk/region to reset the clock? Things to think about for sure. I still think it's a fabulous idea and hope they figure out how to make it work. Doing it manually is a pia.....deleting the region file is simple, figuring out which and how many to delete is time consuming. As far I as know, there's no way for me to figure out if a region or chunk has been loaded recently. Having the game doing those calculations would be great. Less work for a busy admin. Again, just my opinion.

 
Specializing with a build is better than letting randomness dictate your choices IMO. I decide during world gen what my build will be, or typically weeks before actually.
So you are going to sit there with 0 workbench for 9 days when you've found 0 schematics, and 3 traders / POIs all with broken workbenches because you planned weeks before to do 'no intellect'? That's more gimp then the other guy. No, I think you are going to spend the points on it. 

Just as in an earlier post you said you use pack mule because it gets your early game going off to a faster start...

Good luck finding anything worth reading in your first week.. Loot lvls are so trash it's not even worth going looting/raiding except for basic supplies.
I've played 200 hours of alpha 19, and I've found TONS of good schematics week 1. I also know which POIs have bookshelves.

I've also played a game where I didn't find a workbench until day 9, so I put points into it to build one, and lo and behold, the next broken workbench I found had the schematic in it.

 
I had that idea in 2013 or so, we just never got around to it. We're already checking how long ppl have been gone and respawning zeds, we just need to call the reset chunk function, and some utility work.

Every schematic you find the first week is useful because you haven't read any yet.
Thats so lame dude.. Like I couldn't care less about how to build a speaker in my first week (or ever)...  But even then, finding one and not just piles of paper seems to be a issue.. In this play through I haven't even bothered hitting the nice poi's like crack-a-book because I know the loot is gonna suck.

Y’all realism ppl are funny. 

Ya cry cause loot respawns are unreal but then cry cause real work strategy and tactics are cheesy but y’all want your guns to 1-2 shot everything. 

Like do y’all want a good game or a boring game? I can’t tell anymore lmao
I want to have some balance. As I posted earlier, I have every gun in the game untill A19, and know from real life experience exactly how much damage they do. Why not let the animals be more life-like since we already have unstoppable, acrobatic, genius, zombies to deal with?

I could drop a polar bear with a 7.62x39 round to the skull, no questions asked.

22 rounds like it took to the face to kill a much smaller bear in game? Not so much..

Now if you get caught out without a gun, then ya.. it's your butt, just like irl (unless you are one hell of a bow hunter)..

 
I've also played a game where I didn't find a workbench until day 9, so I put points into it to build one, and lo and behold, the next broken workbench I found had the schematic in it.
This. Last EXP playthrough I got so tired of not finding the schematic I put the points in just to find it on my next workbench. Curse you RNG Gods!

 
I want to have some balance. As I posted earlier, I have every gun in the game untill A19, and know from real life experience exactly how much damage they do. Why not let the animals be more life-like since we already have unstoppable, acrobatic, genius, zombies to deal with?

I could drop a polar bear with a 7.62x39 round to the skull, no questions asked.

22 rounds like it took to the face to kill a much smaller bear in game? Not so much..

Now if you get caught out without a gun, then ya.. it's your butt, just like irl (unless you are one hell of a bow hunter)..
I'm just not feeling it, man. Maybe if you dropped like four billion more hints about the size of your gun collection it'd be more persuasive?

 
So you are going to sit there with 0 workbench for 9 days when you've found 0 schematics, and 3 traders / POIs all with broken workbenches because you planned weeks before to do 'no intellect'? That's more gimp then the other guy. No, I think you are going to spend the points on it. 

Just as in an earlier post you said you use pack mule because it gets your early game going off to a faster start...

I've played 200 hours of alpha 19, and I've found TONS of good schematics week 1. I also know which POIs have bookshelves.

I've also played a game where I didn't find a workbench until day 9, so I put points into it to build one, and lo and behold, the next broken workbench I found had the schematic in it.
When I say specialize, I mean "major skill". So I decide ahead of time I'm going to specialize in one major attribute or skill and take it all the way to 10 and pick up most of the perks it has to offer. That doesn't mean I won't nab what suits me along the way, like black smith and pack mule, even cooking, to augment crappy luck. Bad luck slows me down a little but eventually I get rank 10 and the top ranks of what I specialize in. I don't deviate too much.

I always get perks from nearly every attribute, but that doesn't make me a jack of all trades, I still have one major one and some minor ones.

 
When I say specialize, I mean "major skill". So I decide ahead of time I'm going to specialize in one major attribute or skill and take it all the way to 10 and pick up most of the perks it has to offer. That doesn't mean I won't nab what suits me along the way, like black smith and pack mule, even cooking, to augment crappy luck. Bad luck slows me down a little but eventually I get rank 10 and the top ranks of what I specialize in. I don't deviate too much.

I always get perks from nearly every attribute, but that doesn't make me a jack of all trades, I still have one major one and some minor ones.
i hear ya there, i usually go and perk everywhere, but thats not saying i dont specialize, like i am a pistol guy so i always take pistols, not really into the other weapons despite using them all the time, but my most used perk points go into pistols, though im starting to love the turrets and cannot wait for the drone to be added in, this will be fun when it is in.

 
Thats so lame dude.. Like I couldn't care less about how to build a speaker in my first week (or ever)...  But even then, finding one and not just piles of paper seems to be a issue.. In this play through I haven't even bothered hitting the nice poi's like crack-a-book because I know the loot is gonna suck.

I want to have some balance. As I posted earlier, I have every gun in the game untill A19, and know from real life experience exactly how much damage they do. Why not let the animals be more life-like since we already have unstoppable, acrobatic, genius, zombies to deal with?

I could drop a polar bear with a 7.62x39 round to the skull, no questions asked.

22 rounds like it took to the face to kill a much smaller bear in game? Not so much..

Now if you get caught out without a gun, then ya.. it's your butt, just like irl (unless you are one hell of a bow hunter)..
Because realism isn't fun. I don't know how many times I need to say this.

I'm not a bear hunter but I know people who are and I've heard plenty of stories how bullets can just bounce or deflect off their skulls. The balance can seem unrealistic, or realistic depending on your view point. The fact is if a bear was rushing you, and don't have all the perks or a good gun, imagine your fear and your missing the skull by a fraction and it is grazing off. The "more damage" per rank simulates your confidence, not shaking the gun, not flinching, exhaling when squeezing the trigger, etc. Its easy to be a confident marksman in your luxury chair, but IRL it is different. So we try to simulate that with perks, just because you aimed at the head doesn't mean it was a perfect shot because you need all the perks, the best gun, ammo then its a lot easier to take one down.

Then you need to consider post apocalyptic conditions. Your barrel is rusty, your ammo was home made in a make shift garage. The guns are scabbed together out of parts. The radiation might enhance animals to be more resiliant over the generations since the bombs dropped and a mysterious virus is in the air, the water, who knows.

I've seen opossums get shot in the chest twice, then 3 more to the head before it finally quit hissing and died.

From a game play perspective we were tired of predator animals being meals on wheels, so we made them a lot more dangerous.

 
Because realism isn't fun. I don't know how many times I need to say this.

I'm not a bear hunter but I know people who are and I've heard plenty of stories how bullets can just bounce or deflect off their skulls. The balance can

I've seen opossums get shot in the chest twice, then 3 more to the head before it finally quit hissing and died.
FUN FACT: Grizzly bears have enough strength to Crush a bowling ball with their jaws and also have the strength to Knock you're head off with a swipe :)

and you must have very OP opossums if they can survive being shot 3 times! when the ones that live where i am Die from a Air gun and A large Rottweiler...........

nature needs to nerf them! *COUGH ZOMBIE POSSUMS COUGH*

 
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