PC Alpha 19 Dev Diary

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I think as a person who dies 5 times in the first 2 days on a new play through 18.3 I would suggest tutorial of bandages.. and yes to the blunderbuss idea as well.
Also with the changes, on this round I have yet to find any parts to a vehicle in the first 28 days... so kudos on changing that but damn it sucks going 1.9 k on foot.

HAVING A BLAST.

Have a great NEW YEAR and cant wait to see the updates coming.

Semper Fi
That's a good idea. They could have you start at maybe ~80 health with a bandage and a starter buff that will heal you when you use the bandage to teach them about the whole max health and max stamina. Since it still seems to confuse people.

 
Question?

Tech Junkie Learn from MacDyver himself to build useful gadgets from common household junk!
what will this book do??

is it so you can make makeshift weapons/items/traps????

 
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I think as a person who dies 5 times in the first 2 days on a new play through 18.3 I would suggest tutorial of bandages..
Semper Fi

I read your request for a tutorial on bandages. I figured it out finally in

A17. First since there is no visual representation of the player you have to

think in abstract. If a Gump shaped like a player body was used it would be

a clearer representation. Then you could use a spritemap to indicate levels of

body damage. This explanation is for the present bar .

The three colors are red, black, grey.

Red: Is a player health. Think body or blood, and Healed skin which is closed.

Black: Black is a progressive wound, ranging from a cut, to a gash, to a gaping

wound. IRL: if a rabid dog just severely attacked you, then you would be bleeding

and bruised. Ask yourself a question. Would simply eating some food, normally heal

you? Or does your body need physical repair also?

Grey or "physical anatomy" to the rescue. You have to close and seal the wounds.

Ask yourself will a bandaid close a spurting wound completely? So then you add the

First aid bandage which has secondary healing properties. The pills are like an

adrenaline shot to the muscle.

Hope this helps.

 
@Madmole - a few questions since there is a thread on steam about it.

1. Farming - since crops are basically immortal and permanent 1 seed = infinite food over time and means survival (food/water) becomes pointless once you get the farm going. You will have a farm that is so large that it is impossible to ever have to worry about food again.

2. Vehicles - Hop on a vehicle and completely negate horde

I know these are not priority's, but wondering if there are any official thoughts or plans on these with the future.

 
@Madmole - a few questions since there is a thread on steam about it.
1. Farming - since crops are basically immortal and permanent 1 seed = infinite food over time and means survival (food/water) becomes pointless once you get the farm going. You will have a farm that is so large that it is impossible to ever have to worry about food again.

2. Vehicles - Hop on a vehicle and completely negate horde

I know these are not priority's, but wondering if there are any official thoughts or plans on these with the future.
i think it would be cool if your in a car the zeds would go SUPER Speed and try to latch on the car to slow it down and destroy it (spider zombies would be the most deadly for cars) and for gyros Vultures would attack it.

and for farming i think if you want to grow a large amount of crops you can with just dirt. but for a price, Due to the ground being contaminated by radiation and god knows what, crops will grow slower and can even die. if you use the plots you get none of the effects but for a cost of space and size.

 
i think it would be cool if your in a car the zeds would go SUPER Speed and try to latch on the car to slow it down and destroy it (spider zombies would be the most deadly for cars) and for gyros Vultures would attack it.

and for farming i think if you want to grow a large amount of crops you can with just dirt. but for a price, Due to the ground being contaminated by radiation and god knows what, crops will grow slower and can even die. if you use the plots you get none of the effects but for a cost of space and size.
Well I know some mods disable all vehicles aside from bicycle on horde night. Although with A19 and the ability for vehicles to break down more readily it might be much more of a challenge

Honestly my thought with crops is there needs to be some sort of way to prevent infinite food generation. Whether its thru animals that attack the crops, zombies, diseased soil etc. It takes a trivial amount of time to set up a farm and then its infinite food

 
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