PC Alpha 19 Dev Diary

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Lights turn off for performance reasons. Lots of active lights decreases FPS.

In A19: Lights now use a priority system, so close lights are updated rapidly to reduce visible jumps in their intensity and range.
Is the game using forward or deferred rendering here?

 
@Devs

I think, there are reasons why good model of weapons on the screen can look pathetic/bad:

ERyNkXQ.jpg


1. When the weapon is placed so that only the tip of the barrel or the front sight is visible from the entire weapon
2. When it takes up 90% of the screen space, or excessive magnification. (in reality - this is exactly the case, but it doesn't work in the game)
3. FOV like a keyhole.

 
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Having watched it in both dev streams shown thus far, while I initially agreed with the chat assessment in the first stream (seemed to fire slow), seeing it (auto shotgun) pretty much put down any zombies with 1-2 shots tops, even from 5ish blocks away...I was more impressed.  Eager to dive in and get some mods slapped onto one of those things along with all the good perks and armor mods to compliment it.
The first showing was against soldiers (armored) and regular shells (very bad against armor).

Not the shotgun's fault. =P

The DPS of a pumpgun is already close to an M60... in the right situation. The auto shotgun achieves that in more situations.

And making it full auto from the get go? Why, that would be a terrible waste of an opportunity to make the burst/auto trigger groups really cool mods.

Gotta see the whole picture, not this one item in isolation. =P

 
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That is how it is to save on performance. Lots of games do this, lights and shadows are expensive.
Maybe ... is it possible switch to simple triangle lighting using the Gouraud method at the distance? (it was cheap earlier)

...I still dream of seeing lights at a distance.

 
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The first showing was against soldiers (armored) and regular shells (very bad against armor).

Not the shotgun's fault. =P

The DPS of a pumpgun is already close to an M60... in the right situation. The auto shotgun achieves that in more situations.

And making it full auto from the get go? Why, that would be a terrible waste of an opportunity to make the burst/auto trigger groups really cool mods.

Gotta see the whole picture, not this one item in isolation. =P
so an auto shotgun is a shotgun that allows a full auto mod to be attached to it?  Otherwise its similar to other shotguns?

If so, then making the Heavy Machine gun full auto from the get go seems like a missed opportunity for some really cool mods ;)

 
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I haven´t seen anything but the new markers. One question: Are they able to beeing moded out?

I don´t get why you would ruin the immersion by those arcady ugly things. Pretty sure that could have been done waaay more decent. Not like a huge neon advertisment.

 
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@Devs

I think, there are reasons why good model of weapons on the screen can look pathetic/bad:



1. When the weapon is placed so that only the tip of the barrel or the front sight is visible from the entire weapon
2. When it takes up 90% of the screen space, or excessive magnification. (in reality - this is exactly the case, but it doesn't work in the game)
3. FOV like a keyhole.
also, it is a stream. I know a good chunk of people play on like 1060 3gb and ryzen 2600 etc. But i play on 21:9 with supporting mods for max graphics at 50-60fps and let me say i think the gun would and WILL look WAY better on everyones own screen. You can easily tell quality is lacking just cause its a stream in general. Most people who stream arnt using 3000$+ rigs unless they are making money for streaming mostly

Also, Stream Recording link?

 
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one thing i am kinda sad about is that they didn't talk about the lumberjack :(
I'm surprised you didnt ask them about it considering your their #1 fan lol...

also, it is a stream. I know a good chunk of people play on like 1060 3gb and ryzen 2600 etc. But i play on 21:9 with supporting mods for max graphics at 50-60fps and let me say i think the gun would and WILL look WAY better on everyones own screen. You can easily tell quality is lacking just cause its a stream in general. Most people who stream arnt using 3000$+ rigs unless they are making money for streaming mostly

Also, Stream Recording link?
Keep in mind no mods were on the shotgun.  Looking at the concept art it looks like some type of barrel extension/silence can be installed as well as some sight options.

I haven´t seen anything but the new markers. One question: Are they able to beeing moded out?

I don´t get why you would ruin the immersion by those arcady ugly things. Pretty sure that could have been done waaay more decent. Not like a huge neon advertisment.
Via xml was mentioned but to what extent not sure.

 
The first showing was against soldiers (armored) and regular shells (very bad against armor).

Not the shotgun's fault. =P

The DPS of a pumpgun is already close to an M60... in the right situation. The auto shotgun achieves that in more situations.

And making it full auto from the get go? Why, that would be a terrible waste of an opportunity to make the burst/auto trigger groups really cool mods.

Gotta see the whole picture, not this one item in isolation. =P
Lot of folks didn't think to ask if the gun had been modded out or not.  Seeing that it had been dropped in from the creative/dev console, I'm certain the answer is no :)

I'm curious to see if rod + spring replacement works on it, lol

 
That would be wild, although it kinda appears to have a drum of sorts on it by default.  it could simply be an even larger drum slapped onto it :)
I would guess the answer would be yes given the base model art uses a drum mag.  I tried to get them to attach mods to it and use slug ammo in last nights stream but no luck. :)

 
I would guess the answer would be yes given the base model art uses a drum mag.  I tried to get them to attach mods to it and use slug ammo in last nights stream but no luck. :)
Madmole may be amenable to such a request when it's his turn to showcase things, but honestly, I'd rather get thrown into A19 head first and find out myself!  Soon enough either way, I suppose.

 
There is no such thing as too many drums.

iu


I would guess the answer would be yes given the base model art uses a drum mag.  I tried to get them to attach mods to it and use slug ammo in last nights stream but no luck. :)
Doing proper tinkering is something for certain streamers. You know who you are! =P

 
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