FileMachete
Refugee
Edit: nothing to see here! Move along, move along now... just some poor homeless guy saying the world's gonna end... ( :doh: )I used the blunderbuss for the first time in years and its great
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Edit: nothing to see here! Move along, move along now... just some poor homeless guy saying the world's gonna end... ( :doh: )I used the blunderbuss for the first time in years and its great
7 Days to Patience.No I've been pushing for it for a long time. Its AMAZING. Traders still can provide higher tier stuff than you can find but you can't afford it since you aren't swimming in guns to sell. I'm loving it! I used the blunderbuss for the first time in years and its great. I mined nitrate and coal all night to make 35 rounds so I could clear a POI and save up 1600 for that rare crucible schematic that spawned on day 1 at the trader.
They did fix auto reload. Just dont try to shoot an empty gun, and watch remaining ammo.So is there any chance that we could have multiple Blunderbusses on the toolbar and rapidly switch between them, without an automatic reload?
doh!! my bad... sorry MM! (& thanks @DetharThey did fix auto reload. Just dont try to shoot an empty gun, and watch remaining ammo.
This. Now the big obstacle playing as a pirate with 4 blunderbusses is that it doesn't remember what slot it goes in if you repair it.They did fix auto reload. Just dont try to shoot an empty gun, and watch remaining ammo.
Does that mean the blunderbuss gets to stay? hehNo I've been pushing for it for a long time. Its AMAZING. Traders still can provide higher tier stuff than you can find but you can't afford it since you aren't swimming in guns to sell. I'm loving it! I used the blunderbuss for the first time in years and its great. I mined nitrate and coal all night to make 35 rounds so I could clear a POI and save up 1600 for that rare crucible schematic that spawned on day 1 at the trader.
Right that needs code to work, we don't have any code bandwidth, but we want to do this as a usability improvement, hopefully a20.I've been thinking about this. Because the game can't remember slots for multiple spears as well and that is way more annoying when you throw them. Could you make two alt versions of the blunderbuss (and also the spears) That way we can make three spears and throw all three and they all would come back to the correct slot on the toolbelt. The game would read them as three separate items.
Welcome and thanks. Yes we are rebalancing loot and the multi player game stage multipliers so you guys don't get demolishers on day 14 in groups, especially considering the new arsenal you will likely have on day 14 now.I'm a new player, just started here in a18 and host a dedicated server for myself and my friends.
We are having a blast designing our base, learning about what works and what doesn't and trying new things each time. We play in a pretty vanilla setup with just a few tweaks in the xml files. After doing a little reading here I wanted to offer some feedback from a new player:
I'm happy to hear about phasing the loot. I feel like we've very quickly achieved the high tier loot (day 42 horde we had two level 5 m60s) and there's just not a lot more to look forward to in that regard.
More in detail: I have to imagine balancing this part of the game is really hard, especially when you consider that progression is also tougher to balance when more players are added. We have a group of five, so that means a lot of specialization, as well as a lot of people out looting and that will naturally speed progression up. I think what I'd want is for weapon mods to also have tiers, but in order to "level up" your tier of mod creation you need to read multiple schematics.
For instance, storage pockets already has this, but instead of having different schematics for one, two, and three pocket mods just have one and allow characters to use multiples. The first schematic opens up crafting one pocket, the third opens up two pockets, and the seventh opens up three pockets. This lets us be excited for finding these schematics multiple times.
Regarding cooking, it looks like you are adding new recipes that use canned goods. I like that a lot. I'm also a big fan of the idea that certain foods will give timed bonuses. Beyond that, your system is fine, and the balance is pretty good as is.
I like the sound of the other stuff you've mentioned.
As a new to the game player just a few weeks ago I think you've done a really great job keeping new players in mind. I do think that you need to expand inward on progression, as the rate at which we progress is really solid, but the speed at which we hit the top is too fast and makes the game a little too easy beyond the first fifteen or so hours (but that first fifteen is gold).
And your plan to avoid watching his video is supposed to motivate him to record one? Lol"Returning" briefly for one message and one message only, being this one. Madmole, are you planning on releasing any A19 videos this time around, similar to what you did during the development of A18?(I'll be avoiding them for a long while of course to avoid spoilers, but I'm curious nonetheless.)
And your plan to avoid watching his video is supposed to motivate him to record one? Lol
Well, I just don't think he will be like "Oh, sure I will go ahead and record a new exciting video for everyone to ignore..."Yes.
a complete new loot overhaul with proper stone age, iron age and steel age leveled loot so I'm dying to test that out right now and looking forward to not being so OP early game or not find a purple steel pick on day 15 and ruining all looting from there forward.
yes but they aren't great IMO. those things cook my eyesAlso, do Nightvision goggles even still exist? I haven't seen one drop since like A16 even with hundreds of hours in A17 and A18