PC Alpha 19 Dev Diary

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Nice, we have a token asian zombie now lol complete with polo shirt....lol

Love the look of that new POI, I see some new Bollard deco blocks...and.....

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Hmmm... I remember there were talks in this forum, during A17 iirc, about bringing in a blueprint system. That would allow you to construct entire POIs . I remember referencing games like Space Engineers and Planet Explorers, that have similar features, where you can even build such blueprints, and then share it online. 

I can't remember where that discussion ended, but it would probably be in 7 Days to die 2 . It would be awesome to have a modular building system like that as well, but it would likely be too much work to implement, or even not possible on this engine.  Seems quite difficult to get right, if you consider all the bugs and issues in say Fallout 4 settlement building etc.  
i remember that too, but MM discussed it in a video way back. I think it was around a12-15ish but i could never find that video again, i'll see if i can find it.

 
@madmole I don't live in the threads and only stop by on occasion to see what kind of work you guys are doing on the new stuff. I noticed your post about how you consider that fact that you are doing a good job based on if a new player can pick it up and hit the ground running (my own words). I can understand your point of view about having players start out for the first time and be able to play without getting overwhelmed. But I disagree about making things easier for them. Its the struggle that ropes people in and causes them to get creative which is in fact the FUN part of this game. The only reasonable solution is a proper tutorial system. Not just craft an Item, place it, upgrade it now go out there and get them zombies.

A true tutorial walks a player through every aspect of the game, not just telling them to craft a tool but telling them to press "Tab" to open the menu, Highlighting the toolbar and showing them how to change tabs between inventory, crafting, perks and such, Highlighting the tool that it wants the player to craft, Highlighting the materials to craft it, Exiting the menu, Pop-Up Text that tells how to gather plant fibers and small stones or alternate ways to get wood IE bushes. That's how you help a new player. If there was a tutorial for all the different things that are needed to be done there would be zero need for WiKi, just experience. (Also make a way to opt out of tutorials when starting a new game and just get an intro quest :P)

I know you would likely respond with "that's what the journal pages are for" but a new player is already overwhelmed and would likely be more worried about staying alive and not spending too much time in the inventory reading.

At any rate I have over 2800 hours played and started just about a month before the launch of A15 so I guess I fall into the catorgory of Backseat Designer, my opinion may not count for much anymore. LOVE the game, LOVE where you guys are taking it! Don't want you to think otherwise from this silly post.  ;D

P.S.  I don't like the A17+ zombie AI lol  Not everyone is a structural engineer, and they certainly don't go to school for it after death >.> 
 

 
Nice, we have a token asian zombie now lol complete with polo shirt....lol

Love the look of that new POI, I see some new Bollard deco blocks...and.....

The only thing I can answer for sure is the build number. a19 b118 +/- 1

And they release at b145 ish (July 2 2020)

 
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The only thing I can answer for sure is the build number. a19 b118 +/- 1

And they release at b145 ish (July 2 2020)
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I don't know if they're exactly the same, but I'm pretty certain that the thing I encircled in blue is definitely a corpse. You can see it in the Boe picture:

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I don't know if they're exactly the same, but I'm pretty certain that the thing I encircled in blue is definitely a corpse. You can see it in the Boe picture:

Also, the big yellow rectangle is enclosing bookshelves and a car. Not sure if new bookshelves or a18 bookshelves. They are behind some kind of "store windows", the ones that are used at stores for standard showcasing.

EDIT: Bulletproof glass? That would be cool

 
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Took me a minute to notice who you were. How long have you had the previous pic for? Lol.
Ten minutes or so for this one, since a10 or so for the old one. Wrapped up the push cart mod and figured I'd had the old avatar for a long time.  

...it'll come back.  It always does. :)

 
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I would enjoy testing the new build, i have an average pc so i could see how it runs on it, while looking for things that seem out of place, sounds that are off, zombie issues, stuff like that lol, im hoping id get a chance to try.

 
I know (from the OP and TFP comments) that the player animations are getting an overhaul this alpha.

Is there any chance that "emotes" will be added to PC animations?

It's not something that's necessary for gameplay, but lots of people seem to like it in other games, so thought I'd ask.

(Also I'm sure modders could have a field day with them.)

 
please fix the reload animation and mechanic for the pump shotgun. furthermore once you get that right you could add a lever action rifle! could be a mid tier sniper between the single shot bolt action and magazine fed semi auto! 

 
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