PC Alpha 19 Dev Diary

Status
Not open for further replies.
While I'm not too concerned with coronavirus yet lets not make offensive jokes about it. Rick is a boomer and this POS virus scare is already affecting a lot of people's lives, the economy, etc. The zombie apocalypse isn't so far fetched, people are getting into fist fights over toilet paper, what would they do over food?
10-4 dinosaur.

 
Just looking at my motorcycles inventory, would be nice to have like 4 slots that dont get taken when choosing the "take all" function.

Such that storing gas, repair kits, and medical stuff would be a "permanent" inventory, ... as a convenience option.

 
Could the zombies get some sort of glancing blow function? Example: if the zombie is more than a metre away then they only deal half the damage. It's not very fair that they have go-go gadget arms in the first place combined with melee combat occasionally going right through them
You arms are longer than theirs are...

 
So I was thinking of the lore as to how the Zombie Apocalypse started. I say the hyper deadly deadly corona virus. but since it is in game you rename it to a different beer.... How about the michelob ultra virus. what ya think?
Michelob Ultra would be a watered down version of the virus.

I recommend Modelo Negra

Gazz would probably appreciate it... it's essentially the Mexican version of dunkel

 
Last edited by a moderator:
MM, what do you think about adding small POIs to the game that will be located just underground, without its visible parts on the surface?
It could be some hidden bunkers, old sewer systems, abandoned metro sections, old cemeteries with coffins and more.

Or it could even be randomly buried military boxes with ammunition, treasure chests and more ...

Imagine how much more interesting it will be for the players, digging resources to stumble upon something more interesting than just ore veins?
These exist already...at least in navesgane. Not sure about the pregen/rwg maps tho.

Edit: caves and some POI buildings that have sub floors/bunkers.

More would be nice tho. Perhaps similar to those small bombed out buildings in the burnt/ wasteland biomes.

 
Last edited by a moderator:
At the very least their is a cap on them buying certain things I'f they have alot already. Perhaps that can be modded in the mean time?
Yes, that exists. You are asking for it to be modded out?

 
MM, what do you think about adding small POIs to the game that will be located just underground, without its visible parts on the surface?
It could be some hidden bunkers, old sewer systems, abandoned metro sections, old cemeteries with coffins and more.

Or it could even be randomly buried military boxes with ammunition, treasure chests and more ...

Imagine how much more interesting it will be for the players, digging resources to stumble upon something more interesting than just ore veins?
We have several hidden locations, and buried treasure quests. Adding more of these would just slow performance. Even if something is culled, it still has to be calculated to cull it, thus more cpu hiding it every frame.

 
No one is forcing you to use the drone. or any other thing you dont like. the drone be easily modded out if you wanted to as well. But just cause its there you dont need to use it etc.
oh, i have no intention of using it. My point is that, to me anyway, it's indicative of a more sci-fi direction in the game's development. I fear lasers and robotic zombies are on the horizon. :(

 
Yeah they might actually solve it with sound fiscal thinking.
Okay, I was going to drop this but fukkit.

Capitalism is amoral, it's neither moral nor immoral, morality isn't even part of the equation. You need to ask why morality is essential in sociological descision making. Read some Dic-kensian works if you must have a historical example.

<damn frikkin' profanity filter Dickensian? Really?>

 
these zombies are starting to look really good. now, we're going to need a zombie proof corral to catch them in so we can collar and train them to fight other zombies for us. :p

 
We have several hidden locations, and buried treasure quests. Adding more of these would just slow performance. Even if something is culled, it still has to be calculated to cull it, thus more cpu hiding it every frame.
Do you have metrics how much the culling and schene preperation takes, versus the shaders?

I never really had problems with lots of voxels/blocks on the screen, but occasional problems with certain shaders, that ran too expensive.

 
Status
Not open for further replies.
Back
Top