Walks, runs attacks, etc will stay the same. There will be some added animations for when they fall and break through doors and stuff. Imagine them pouring into a room, some stumbling, some boosted from the force when the door breaks down.will zombies get new Animations too, when alpha 19 gets released?
Not as much as you must be enjoying it. LolThey keep bringing up nonsense like "the plains were useless" while they have 2 fugly as hell biomes that are ACTUALLY useless. It's fair game if you ask me.
Where would bandits live? I dunno. Are these the remnants of humanity or supernaturally stupid people? I think the former group would hole up in the least hostile place they can find. The later group would go chill with their homeboys, the zeds and swap spit.
The Duke would hole up wherever his casino happened to be regardless. Stay in your stronghold as it were.
Bombed and destroyed homes are useless to survivors unless you create some kind of double think logic that somehow all the good stuff left wasn't destroyed by said bombs and for some unfathomable reason the pristine locations only have stuff that's literally falling apart. I'm looking forward to hearing what their logic is on that, I'm sure it'll be hilarious.
You must enjoy being baffled.
Do I appear to be enjoying it? smhNot as much as you must be enjoying it. Lol
Lots of video game villains live in ominous places. Not everything in video games have to be 100% logical.
For the record. I dont dislike the plains biome. I just happen to disagree with your thoughts on the wasteland and burnt biomes. You dont have to agree with me. ?
Walks, runs attacks, etc will stay the same. There will be some added animations for when they fall and break through doors and stuff. Imagine them pouring into a room, some stumbling, some boosted from the force when the door breaks down.
Regardless of the reason or what you think of the explanation, the fact is that the plains biome is gone and is not coming back. Time to move on now. You have suggested returning the Plains biome and the answer has come back in the negative. Accept that and be constructive.Do I appear to be enjoying it? smhNot as much as you must be enjoying it. Lol
Lots of video game villains live in ominous places. Not everything in video games have to be 100% logical.
For the record. I dont dislike the plains biome. I just happen to disagree with your thoughts on the wasteland and burnt biomes. You dont have to agree with me. ?
Most villains are in full control of the ominous aspect of their surroundings. Villains avoid risk too.
I'm happy to ignore those 2 biomes. I do think that removing the plains biome citing "useless" while those 2 biomes exist is hypocritical at best.
Tiling would be one way to do it. (That would also allow faster map generation)Use more than one texture and tile them.
The real technical limit is character shake when far away from 0,0,0.
Plains are useless because they are cut from development. You can't get more useless than that. Thank you for your feedback about wanting the plains to come back. The developer has given you a definitive answer: They are not coming back. Continuing in this subject is not constructive.Which is why it's so baffling that you got rid of a biome that people loved but kept 2 biomes that people avoid (and even removed things that gave them a shred of usefulness, like fertilizer).There are 5. RIght now there are only 2 good biomes, desert and forest. Nobody likes the rest. I'd like to see all the biomes interesting, visually compelling and useful, why add more we can't actually make interesting?
The plains were useful. The plains were beautiful. The plains were loved. But here you go trying to shove the wasteland and burned forest down our throats.
Can you bring back the golden hue in the sky in a sub biome? I haven't seen your sub biomes change the sky so far.
If you ask me, burned forest makes far more sense as a sub biome. "This section of the forest was burned," not suddenly "we transitioned from the desert to a burned up forest."
The plains make more sense as a full biome. Tall grasses, bushes, wetlands, stickers, grains everywhere. It could be unique in that it'd be hard to see zombies along the tall grass. It had coal deposits everywhere, yucca, wild corn growing and atmosphere in spades.
What is the burned forest? Just trees you get coal from and zombies that light you on fire.
Which one is useless again?
Kind of like this but more distant...I actually loved the plains biome waaaaay back when (A9 or A10?). Even now, i still miss that distant machine, horn sound. It was eerie and really counterbalanced the tranquil beauty of the biome. I really miss that biome.
As for the radiated zombies and such... Some kind soul uploaded a modlet to remove all that nonsense. Now, i can play a more pure zombie game with just regular ol' zombies (except the spider zombies are still there)I'd really like an in game menu with check boxes for the zombies we want/don't want.
I personally believe one huge contributing factor to people favoring the forest and even the desert biome(s) is convenience. By logic, the forest biome should contain every ingredient that every survivor requires to sustain themselves, and by a huge extent, it does; all that it lacks is aloe, sand and yucca, which the desert biome provides in extremely plentiful amounts. (ie is exists everywhere on the surface.) Listed below are a list of cons that I see in the remaining three biomes, at least from my perspective:Biome talk should be related to the future of the game and not it's past. We have been told repeatedly the plains biome is not coming back except as a sub biome. If you want to discuss biomes then lets be constructive with what TFP has revealed about the future of biomes rather than waste time arguing about what the past was like. It's over.
If you have ideas about biomes talk about decorations, threats, and rewards that could pertain to the biomes we do have to make them better. Talk about what you would like to see in a plains sub-biome since that is still on the table? What are some reasons that could be developed to visit the specific biomes currently in the game?
Oh how I'd absolutely LOVE for zombies to face plant when falling 3+ meters, for that added immersion!
I agree 100%, more remnents of freeways (POIs?) and more signs of more dense population (more apartment buildings, Malls...like Hernan's No Hope Mall) could be a thing in the wasteland/radiated biomes.For wasteland, I'd like to see the components for making mines and other explosives being more common as well as the books having to do with explosives and their recipes. I also like that one highway overpass section. I'd like to see a few more varieties of these like maybe an onramp that ends suddenly. I'd also like to see subterranean POI's buried in the rubble like a subways station with maybe 30 meters of tunnel ending in cave in or a mall that you have to lower yourself down into like in The Day After Tomorrow or that one buried mall in the Maze Runner second movie I believe. it would be cool if there were quite a few POI's underneath a few layers of destroyed stone and you'd have to excavate them a bit before getting inside and descending into them.
Or as a simpler solution, greater and unique loot. Perhaps bandit camps that could be raided for highly coveted, maybe unique forms of loot (ie Legendary weapons), but doing so could increase the hostility between you and the bandits even further, putting you on the map. It would be a trade-off essentially.For wasteland, I'd like to see the components for making mines and other explosives being more common as well as the books having to do with explosives and their recipes. I also like that one highway overpass section. I'd like to see a few more varieties of these like maybe an onramp that ends suddenly. I'd also like to see subterranean POI's buried in the rubble like a subways station with maybe 30 meters of tunnel ending in cave in or a mall that you have to lower yourself down into like in The Day After Tomorrow or that one buried mall in the Maze Runner second movie I believe. it would be cool if there were quite a few POI's underneath a few layers of destroyed stone and you'd have to excavate them a bit before getting inside and descending into them.
If you sneak in to a bandit camp without being detected or killing anyone you should get away with what you steal and not increase or decrease any hostility meter. if you get detected or kill a bandit then they will track you down and yes the hostility between you and the bandit fraction would increase.Or as a simpler solution, greater and unique loot. Perhaps bandit camps that could be raided for highly coveted, maybe unique forms of loot (ie Legendary weapons), but doing so could increase the hostility between you and the bandits even further, putting you on the map. It would be a trade-off essentially.
I know that, once I tried to plant 100 trees around my base and droped to 10 fps. Why are they so resource intensive? Is it because they are growable?Not until we can make large sub biomes where they are thicker and thin them everywhere even further, right now there is one density setting for the entire biome and it kills the FPS to turn that up.