PC Alpha 19 Dev Diary

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? I guess it doesn't really matter why zombies can make sounds or move about in water. None of this is possible in real-life anyway, so any explanations would be moot. It only matters that they can; because it makes the game better. How creepy would it be to have zombies that made no sound or just stood on the shoreline while you thumbed your nose at them?

Just my two cents. Take it as you will.

 
? I guess it doesn't really matter why zombies can make sounds or move about in water. None of this is possible in real-life anyway, so any explanations would be moot. It only matters that they can; because it makes the game better. How creepy would it be to have zombies that made no sound or just stood on the shoreline while you thumbed your nose at them?
Just my two cents. Take it as you will.
Could be magic for all I care as the cause. People just like to ponder reasons is all.

 
Why not just use movie references and enhancements to the original zombie genre.

Dawn of the dead: Romeroesque style,dumb dead and dangerous in a pack.

"incorporate screamer effect in multiple zombies" "add damage and gore sprite decals on buildings and when zombies damaged"

Return of the Living dead: Brains Brains Brains Brains Brains; Driving force

"return smell mechanic"

Warm Bodies: I can become human again, just let me eat you a bit.

World War Z: some dead some not, all fast, and run in a pack.

"zombie AI attack all creatures, and upgrade intelligence for a time" "go back and use various Ai algorithms, unless you deleted them"

Burying the Ex: really annoying, clingy, emulate human activities, Not so easy to kill.

"Allow some to use rudimentary tools, and weapons, even if badly"

Zombieland: Rule one Cardio; the human re-uprizing.

"already included ingame, humans need some false hope too"

Shadow Warrior: Pithy one liners

"add some verbal audio flavor" "Think trader dialogue, as you are doing battle"

Dod Snow: A controller; with the possibility of a human adapting the raise the dead to battle for them.

"add an asset to allow players to emulate screamer control" "for a really short time of course"

Girl with all the gifts: Controller but smarter than you first think, adaptable, ruthless, patient.

Pride Justice and Zombies: Levels of degradation plus a controller.

"add graves everywhere tombstones to provide stone and primary wood" "raise zombies from the grave"

"think Chiller theatre and have them able to grab you as well as strike stun and knock down"

Patient Zero: A central controller, Zombies Oh, manchild I want to be like you oo. the Duke.


 
The virus could convert unnecessary organs and fat into some kind of material friendly for anaerobic respiration. The zombies could probably survive a few hours of sustained activity that way. The rest of the time, they can just sleep and get by with slow metabolism. No need to breathe once the conversion is done.

 
Could be magic for all I care as the cause. People just like to ponder reasons is all.
I get that. And if that's what some people wanna do, then more power to 'em. I was just offering my take. Nothing more, nothing less.

 
The virus could convert unnecessary organs and fat into some kind of material friendly for anaerobic respiration. The zombies could probably survive a few hours of sustained activity that way. The rest of the time, they can just sleep and get by with slow metabolism. No need to breathe once the conversion is done.
Sounds a lot like how "Zombie Fallout" and "Timothy" (same world as zombie fallout).

 
This is usually where I'd link a YouTube to a hang glider mod but you frown on that, so I'll just say yes, please add one as it is awesome.
I've been asking for a parasail or hang glider for years now, and pointed out Breath of the Wild's gameplay as an example. Glad to see the idea is resurfacing!

 
I'd like to see more practical use for collecting exorbitant amounts of feathers. While they are rather hard to come by early on and used to craft arrows almost exclusively, I find most of the bows obsolete once I am only a few days in and end up having upwards of a couple hundred of them, rendering the crafting of large amounts of arrows more or less useless in the long run and with it, feather collection. Additionally, they are only otherwise good for the puffer coat which is a fairly common drop, and unless I am hurting for currency, I have no use to craft more than one anyways. Could we maybe see a recipe to make something like a wing suit? something you can deploy at high altitude jumps to allow you to briefly soar for a while without taking fall damage as long as you land properly? It would be a great way to invest, say, 500 or so feathers, plus some leather (20?) , wood (20?), and a hefty amount of glue or tape to fix them to the apparatus (~30-50.) It would give us a reason to hoard them while upgrading skills, maybe stick it in a high tier science skill, probably under the vehicles and transportation type skill. For those of us who don't really put much into athletic skills but still want to get off of this cursed island...

(I admit, I took slight liberties with the quote for the sake of humour.) ;)

 
It would be a nice consolation for the big Zipline Feint of 2017 you threw at me...
Did he even make a video of a rough implementation in game? That was an even a lower blow lol...

 
Great. Crush my frail heart. ;)
I didn't say it wouldn't happen. I just meant just because I think something is cool doesn't mean it gets added to the game. I think LOTS of stuff is cool, that will never get added.

 
It would be a nice consolation for the big Zipline Feint of 2017 you threw at me...
Ziplines were in and semi working, but we deemed it way too easy to escape a threat and it was hacked in with no design so it was removed.

 
zombies are not suppose to be breathing air so dont have any air in lungs to help float but..... oh yeah here it comes.... i would rather like to see dangerous fish like maybe.... sharks! as they wouldnt be dead and want something to eat as well... then a human in the water no matter what height/depth would be a free meal as he can out swim a shark. :)
Yeh I agree sharks and crocs and pirahnas rather then the once zombie that has now lost and replaced by anything other then being able to be called a zombie...

 
Ziplines were in and semi working, but we deemed it way too easy to escape a threat and it was hacked in with no design so it was removed.
I know I'm just a random dude... but why not simply make the preparationtime like 5-10 seconds?

Like getting the equipment ready, linking it, grabbing it... And when taking damage while doing it, restarting/canceling it?

Seems like such an easy fix. And if you wanna build 20 hills with ziplines... why shouldnt you be allowed to do? Much more setup needed than vehicles and those are fine...

 
I apologize if this was brought up in a previous post, but any consideration to wireless electric pulses to get rid of the cables for electricity? Just a b it cleaner look, is all.

 
I apologize if this was brought up in a previous post, but any consideration to wireless electric pulses to get rid of the cables for electricity? Just a b it cleaner look, is all.
I do like how you have to connect the power to the object. but a blending into the block/s once you have connected it would be great but still have to connect it properly for it to blend into the blocks and hidden.

 
I know I'm just a random dude... but why not simply make the preparationtime like 5-10 seconds?

Like getting the equipment ready, linking it, grabbing it... And when taking damage while doing it, restarting/canceling it?

Seems like such an easy fix. And if you wanna build 20 hills with ziplines... why shouldnt you be allowed to do? Much more setup needed than vehicles and those are fine...
Its not they couldnt get it in working its that it didnt mesh well with all of their other designs. Keep in mind the more bells and whistles are added to the game, the more work goes into balancing and such.

For example, having zip lines, diminish gyrocopters, bracing mods (for boots), the parkour perk, and on and on and on. It is a lot harder to add stuff without taking away from other designs than people think...

I hate to be a kill joy but eventually one has to ask oneself, what does zip lines really add to the game and what will it cost in time/resources.

 
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