faatal
Fun Pimps Staff
No. Same duration. The ONLY thing that changes, is some zombies have a much higher loot drop %.Will loot bags last longer. Can we collect all the bags at the end of the Blood Moon Night?
No. Same duration. The ONLY thing that changes, is some zombies have a much higher loot drop %.Will loot bags last longer. Can we collect all the bags at the end of the Blood Moon Night?
Important tasks need to get done, but once things are solid, there is often opportunity to improve other areas of the game. I like jumping around to different tasks. Keeps it interesting.I'm very grateful that Pimps like faatal do have an interest in closing or at least transforming specific AI exploits, even when it's not his primary assignment. It'd be a major disappointment, in my humble opinion, if this game were declared finished while known exploits remain.
Too many settings just make for a confusing interface that is difficult for new players. It's not like you can't easily mod these things, or find mods already made.One thing i would like to see is more options when starting the game. For example instead of the current difficulty settings have it split into 2 settings. One is hp of zombies. The other one is entity damage zombies does to you. Another one would 2 settings for demolishers. One would be whether you want them or not. 2nd one would be a sliding scaling on damage when it blows up. Another option would be on screamers. Some settings on screamers could be how often they can come, whether or not screamers can summon other screamers.
Do some Zombies get a special Item drop changes? like a worker Helm for the worker, military stuff for the military, seeds for the Farmer dude etc.?No. Same duration. The ONLY thing that changes, is some zombies have a much higher loot drop %.
Can we please get the Hatch Elevator back? That was a FUN ExploitImportant tasks need to get done, but once things are solid, there is often opportunity to improve other areas of the game. I like jumping around to different tasks. Keeps it interesting.
I don't mind exploits, but not 100% exploits which push you down a specific play style, which then leads to boredom.
You can check the logs or hit F1 to see an error message.After searching through the forums a bit, it seems this isn't a common issue, but why do I have a problem with my backpack disappearing after death? I just started a new play-through in which I died twice (once by a pig even), I rushed back to the site of my death, and my bag vanished both times on me. The compass/map icon remains but there's nothing there.
I'd love it back as well, but sadly that exploit is how the zombies were able to also glitch thru doors, so them fixing the zombies kinda killed our hatchevators.Can we please get the Hatch Elevator back? That was a FUN Exploit![]()
Instead of adding it back, how about an actual elevator? LolI'd love it back as well, but sadly that exploit is how the zombies were able to also glitch thru doors, so them fixing the zombies kinda killed our hatchevators.
People aren't happy with the small maps and generation times, and quite a few have tried the NitroGen map maker which, quite frankly, is very slick (has a bunch of sliders to choose from), quicker, and produces decent maps.We have a proper world building tool already. I don't really get this vibe that RWG is not in a good spot right now.
Perfectly explained. By using NitroGen map generator I managed to get the dream maps...way better than anything vanilla has offered (not to say vanilla RWG is bad, but it can be improved a lot). I just hope Madmole won't just be like "Well, then continue to use the NitroGen map generator, no need for us to add so many map gen options if modders can do it already".People aren't happy with the small maps and generation times, and quite a few have tried the NitroGen map maker which, quite frankly, is very slick (has a bunch of sliders to choose from), quicker, and produces decent maps.
I'm confident Robert can optimize Rwg though, so I ain't skeered.![]()
/Loving the custom map making stuff we can do now using Gaia and Photoshop, so I have no dog in this fight)
I guess the biggest thing for me personally, is that with nitrogen I can make a custom dtm and it'll apply roads and cities for me based on my slider choices, which vanilla can't yet do.
(This is not to be a jerk)We have a proper world building tool already. I don't really get this vibe that RWG is not in a good spot right now.
As far as the code goes it is a deliberate change to the decoration manager. Certain objects that before were tagged to be able to decorate slopes are now ignored because the slopes are all tagged as no-decoration, rather than to allow small decorations at least. This means not even grasses, bushes and rocks can spawn there.I dont know if the decoration (trees in particular) on slopes is a bug or intentional. But in the end, since A18, slopes are much more aggressive to prevent vegetation placement than in A17.This leads to even relatively narrow hills to be completely barren.
It looks ok in the desert, but not at all in the forest biome. (visually having boring empty and grey hillsides)
-> You should check the logic at what slope-angle vegetation is blocked from spawning. Its should allow trees to spawn up to slopes of 45 degrees in my opinion.
I normally run the game un-modded but nitro-gen looks interesting.People aren't happy with the small maps and generation times, and quite a few have tried the NitroGen map maker which, quite frankly, is very slick (has a bunch of sliders to choose from), quicker, and produces decent maps.
I'm confident Robert can optimize Rwg though, so I ain't skeered.![]()
/Loving the custom map making stuff we can do now using Gaia and Photoshop, so I have no dog in this fight)
I guess the biggest thing for me personally, is that with nitrogen I can make a custom dtm and it'll apply roads and cities for me based on my slider choices, which vanilla can't yet do.