PC Alpha 19 Dev Diary

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All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

 
The DE will use .44 ammo.
The 44 has been rebalanced today, and part of that is only 2 GP per round, which the DE will also benefit from.
not sure what my text had to due about that but hey! at least we know! :D

Added this to the first post:All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

sweet but i don't really see anything about Joel that tells me "hey he sells armor" (no offense)

 
Added this to the first post:All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.
Added this to the reasons to get off your ass list.

 
Added this to the first post:All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.
Eeehhhh I'm not really a fan of this. I know they still sell everything but now you're gonna have players going "Ah ♥♥♥♥ I got the one with the seeds". I mean Rekt is only really going to be useful early game in that regard. I think alternatively you keep the specialization but generate a couple extra traders per location so this doesn't happen.

 
Added this to the first post:All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.
Excellent. The silver platter just got a little smaller.

Does that also influence the contents of the secret stash?

 
Eeehhhh I'm not really a fan of this. I know they still sell everything but now you're gonna have players going "Ah ♥♥♥♥ I got the one with the seeds". I mean Rekt is only really going to be useful early game in that regard. I think alternatively you keep the specialization but generate a couple extra traders per location so this doesn't happen.
maybe he makes his own canned food to sell, white river could make his base into a Cannery.

"Canned REKT" *trademark* made with Corn's , Potato's, Pumpkin's, dried meat and fat and many other natural foods all in one can!

its like mixing Trail mix, energy drink, Beef jerky, Protein Ba- anything healthy!

 
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Added this to the first post:All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.
I assume the first "mission" to speak to a trader, that the trader would be random from that list?

 
Added this to the first post:All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.
Nice.

Does Jen sell any other services? :)

 
Added this to the first post:All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.
Very cool.

 
Added this to the first post:All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.
Not bad, will they also specialize in what kind of quests they offer. Like digging for Rekt gets you food/seed items and digging for Jen meds etc? Will they send you for specific items they seek or POIs that match their specialization?

 
Added this to the first post:All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

MM, so we will have several merchants in one place? Or will we only have one seller per location? (move your ass and look for the others?)

- - - Updated - - -

MM, will we have the industrial oven in A19? And what happened to the alchemy table to make special potions?

Is the .50 a confirmed weapon for A19?

 
Not bad, will they also specialize in what kind of quests they offer. Like digging for Rekt gets you food/seed items and digging for Jen meds etc? Will they send you for specific items they seek or POIs that match their specialization?
Digging quests for food are an essential part of co-op multiplayer diets at the start of a game. If players lost that just because their trader was not Rekt, it would greatly imbalance the game IMHO. Rewards of other quests seem uncritical though and could be specialized.

 
@MM

not posting much anymore. But you said back when A18 released that you are just now taking a look at electricity.

Sooo... anything that you noticed?

Just a quick reminder:

-Electric current can not be interconnected (so no 2 powersources and no massive grid and electric fences can't form a square)

-On that point: if you have a solar panel (50 watt) powering a solar bank (300 watt), at night, it will switch to the batterybank, but in daylight you only have the 50 watt, even if the batterybank could output more (cameras, some traps for roaming Z's and whatnot)

-connecting doors with motion cameras works, but is a pain and super confusing to newer people, even if they read the tooltip

-Generators can not hold enough fuel for multiplayer, but it would be comfortable for singleplayer as well to have like a huge oildrum that could fuel it.

And while I got your attention:

I know you dislike foodspoilage. So a working fridge is out of the question. But maybe add more electrical applyances for better quality of life.

examples include:

-working oven for all baking recipes (better cooking and less ressource management)

-frying pan for some hp regen foods

-electric furnace (maybe for steel, but also so that you do not need to refuel every 20 minutes)

-acclimation (heater and ventilation) with enourmous radius

-wood fuel generator

I don't want to say it because it sounds uninspired, but maybe take inspiration from Tekkit. You do not go overboard with it, but since 7d2d lacks an endgame, giving us more goals to "automate" our base is an awesome way to prelong the gametime.

Thank you for your attention.

 
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