PC Alpha 19 Dev Diary

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There should be another experimental starting in a week or two.
Thank you so much! Looks like I have plenty of time to dump into 18.2. Thank you for actually clarifying 'soon' because that could really mean anything; days? Weeks? End of the month? Everything is soon compared to forever...

 
That would be terrible. If you get in a pinch and go low health you won't be able to survive just because on top of being low health your stamina is reduced to nothing. Imagine bleeding too. It's already deadly and annoying enough, if on top of that every point you bleed also bled stamina...
You have now almost the same, only from food. It's terrible for me.

This could be solved by some buffs, such as painkillers (how do they work in reality).

 
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You have now almost the same, only from food. It's terrible for me.This could be solved by some buffs, such as painkillers (how do they work in reality).
Well, I don't know about you, but I lose stamina in real life if I'm even just a little hungry. The working world learned of this, and the lunch break was born.

 
Well, I don't know about you, but I lose stamina in real life if I'm even just a little hungry. The working world learned of this, and the lunch break was born.
I on the contrary - it is heavy to me work/running on a full stomach. I like to lie down after a meal.

Perhaps that's why i have a misunderstanding of current system.

Me easier run on an empty stomach, and it is difficult - if i have that the aching.

Hmm....strange, i not such as all?

 
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I on the contrary - it is heavy to me work/running on a full stomach.Perhaps that's why i have a misunderstanding of current system.
As with many things. You need to be in the Goldilocks zone for best results.

 
It can make the loot system a friend, now we need to click to loot something, but I think it would be better if we hold the button and not press, it would be convenient if you started loot and somewhere from the back came a zombie.

 
Making repair not possible on brown and orange would help with early game scrounging for sure. It would be like that one zombie game criminal something years ago monolith made where every weapon was throw away. The problem is consistency. Not spawning guns until higher levels will help. Sure they would be a chance, but low. Most the time finding broken guns or parts on low gs loot boxes will promote crafting.
Perhaps weapons should have a "Repairs left" stat. Brown and orange weapons have only 5-10, but getting past that gets up to 50 or just infinite.

Could make it "Breaks left", so that you can keep a brown gun going as long as you keep it well maintained, but this will cost more repair kits.

 
Perhaps weapons should have a "Repairs left" stat. Brown and orange weapons have only 5-10, but getting past that gets up to 50 or just infinite.
Could make it "Breaks left", so that you can keep a brown gun going as long as you keep it well maintained, but this will cost more repair kits.
Or have the weapons and items a larger range of quality, say from 1-600 and they degrade a bit permanently from repairing? (with added perks to reduce that penalty) :D

 
Hey now! Let's not discourage any complex system designs. Chances are they might eventually end up streamlined but lets start with something interesting at least...
I'll give anything a shot.

That said, I think repairs of this nature are only going to lead to players carrying the items with them anyway. I know I do in games that can have engine/whatever part failure. I just carry an extra and swap it out. The 'value' of the repair depends on the reliability of obtaining that needed item and/or the inventory space needed to carry it. Personally, I will lineface (gently) more inventory slots being relegated to 'must haves'.

Yet, I will carry the hope of being pleasantly surprised and not linefacing.

 
Making repair not possible on brown and orange would help with early game scrounging for sure. It would be like that one zombie game criminal something years ago monolith made where every weapon was throw away. The problem is consistency. Not spawning guns until higher levels will help. Sure they would be a chance, but low. Most the time finding broken guns or parts on low gs loot boxes will promote crafting.
Any thoughts on decreasing the rate in which gamestage increases in the future? This isn't a request but just me speaking out of curiousity. Maybe it's because I am aggressive in leveling and thus my gamestage is usually higher than most, but imo it would be an "unnerving situation" to typically be fighting against ferals without a "decent weapon", since you're all proposing that the early game be stretched out. (My opinion of that? Yes please. :D ) Again, I have zero concerns and this post will probably have no weight, this is just one random thought that popped in my mind (finding decent weapons at later gamestages = possibly being unprepared until then, unless gamestage was tweaked slightly?).

(Also, just my opinion, and maybe I'm wrong, but the transition between ferals to radiateds is a bit... sudden, anyway? *Shrugs* Again, no complaints nonetheless. :) )

 
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Any thoughts on decreasing the rate in which gamestage increases in the future? This isn't a request but just me speaking out of curiousity. Maybe it's because I am aggressive in leveling and thus my gamestage is usually higher than most, but imo it would be an "unnerving situation" to typically be fighting against ferals without a "decent weapon", since you're all proposing that the early game be stretched out. (My opinion of that? Yes please. :D ) Again, I have zero concerns and this post will probably have no weight, this is just one random thought that popped in my mind (finding decent weapons at later gamestages = possibly being unprepared until then, unless gamestage was tweaked slightly?).
(Also, just my opinion, and maybe I'm wrong, but the transition between ferals to radiateds is a bit... sudden, anyway? *Shrugs* Again, no complaints nonetheless. :) )
+1

A friend and I were just talking about this last night. I agree.

 
Could this be the Alpha that we get to see bandits and other NPC's in the game? :)
Did you see them mentioned in the first post? I thought not. Its not supposed to be a long wait a year for the next update thing.. its supposed to be a smaller regular trickle feed type thing.

 
+1A friend and I were just talking about this last night. I agree.
And yet I turned the XP gain down to 50% (and installed a modlet that gave me 2 perk points per level, of course), but it felt much too slow to me, to the point that I got bored and just deleted the save. Then again, I'm used to charging head-first into the levels, so maybe that's just me. :p

But yeah, the transition between ferals and irradiateds... Is a bit sudden, imo? Then again, gotta make sure the new players see everything. :)

 
Did you see them mentioned in the first post? I thought not. Its not supposed to be a long wait a year for the next update thing.. its supposed to be a smaller regular trickle feed type thing.
yeah i think it may be a small update

i mostly want that m4A1

 
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And yet I turned the XP gain down to 50% (and installed a modlet that gave me 2 perk points per level, of course), but it felt much too slow to me, to the point that I got bored and just deleted the save. Then again, I'm used to charging head-first into the levels, so maybe that's just me. :p
But yeah, the transition between ferals and irradiateds... Is a bit sudden, imo? Then again, gotta make sure the new players see everything. :)
Yeah. At the very least a slider so we can choose the rate at which gamestage increases, I would be happy with that. This has been something I have wanted since the first few weeks of playing A17.

 
We decided to go with more late game super weapons since America is chock full of hunting rifles, shotties and pistols.
well what about weapons that were specially made for the wasteland like the junk turret

granted i would rather uses a pistol then make a gun that has a high chance of blowing my hands off but some weapons that were made for different purposes

like a Dart rifle that gives other uses for darts but would also be a nice stealth weapon with nice penetration

a special shotgun that can uses both blunderbuss rounds and shotgun shells

heck even some mods for the junker/junk turret

like one to shoot arrow heads , bullet tips , glass , nails etc. one that has a chance to set enemies a blaze , a railgun like mod that has a slow firing rate but wrecks zombies! with a charged shot (much like a bow). and a air compressor that allows it to shoot faster?

idk just a idea

 
RWG changes always force a restart which is not something TFP will do for point releases. Anything that would require people to abandon their current save will be kept back until the next major release.
Are we not supposed to restart for each build update anyways ?

Only way we can report bugs appropriately isn’t it and progress the game. Who cares if we restart with every build. It’s a choice to update yes ? You can stop it in steam.

Throw those RWG updates in pleeeaaassseeeee. :)

 
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