PC Alpha 19: are iron tools worth using?

Maybe they should just have quality affect durability and mod slots, but leave the damage the same values? Otherwise if they want to go the full random route, then go the full random route and have cool descriptions for the items, like crummy items could be "made in china pickaxe" and durable items could be "military grade shovel" and top notch items could be "professional grade" and then add other descriptive modifies like "destructive" for block damage and "sturdy" for durability. Go full looter rpg instead of this half assed approach.  
if they went the Diablo 2 approach and added affixes to items, i'd probably cream my jeans. it would make looting soooo much more satisfying. the rush of finding an item with the perfect stats in D2 is pretty unbeatable.

 
The middle tier feels kind of pointless at the moment for weapons, tools and armor. The worst part is the massive stamina/movement penalties you get with that stuff for a tiny bit more damage that does not feel like a fair trade-off. I think the easiest fix would be to lessen the penalties for middle tier items.

 
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