I found an Iron spear, and an iron sledgehammer, and brass knuckles. It is taking me at least a dozen blows to the head in order to kill them. Now, they can occasionally burst into a sprint after you, which I love by the way, makes Hordes feel threatening, even a single zombie is threatening now, but you can't exactly fight a zombie when it's in a sprint.
This makes you turn and run for a bit until it stops, or slows to a jog so you can back peddle while striking. The problem is with how tanky zombies are now, a single zombie fight is taking too much time to actually finish. I have an Iron spear and a sledgehammer, the zombie should be going down much quicker than this, and scale up with my level so that if i don't keep my damage on par with my level by whatever calculations the game makes, THEN the zombies start turning into sandbags and bullet sponges. At the moment I"m level 3 and it's difficult with iron weapons I"ve looted.
I get that I need to put points to increase damage and effectiveness, but even so it shouldn't take this long to defeat a single basic zombie (not the big biker one who obviously has more health than the others as it should be) with an iron spear, that SHOULD also be causing bleed damage (on a zombie somehow lul) to it.
I fought a zombie bear after walking into a bar called the Bear's den that is just caging 2 massive bears in a cage on the second story. First off, ♥♥♥♥ing beautiful POI. It was funny, threatening, made me think there were bears freely walking around the bar, I'm climbing to the second story to peek into windows. Good job on this one, I love it....BUT...
I got a high ground advantage, shot the bear with..4 arrows and 3 hits of my iron spear and it dropped dead. All body shots, no head shots. A BEAR was easier to kill than a basic zombie. A zombie seems to take 5-6 headshots with arrows to kill , possibly more, but that was the last time I shot one with stone arrows at the head as best as I could. So I think basic zombies have too much health right now and should be nerfed slightly since they now have the ability to go feral for a random amount of time, which helps them actually do their job and force players to disengage and run to safety and kite out. I've had a feral cahse me for a second, and I've had a feral chase me for twenty seconds of full sprint with me just running around a rooftop jumping air conditioners until she stopped. This feels good, the health doesn't.
Don't get me started on the dogs. I've always hated and loved the zombie dogs in this game. I still do, I'm glad dog day isn't a thing (I think?) anymore. Dogs are still unbalanced in this game from what I"ve seen. I could be wrong, but it felt like to me I can outrun them now, that's good. Yet if I try to fight one, it's eating 6-8 headshots with my iron spear before it drops dead. I've had a zombie dog take upwards of 12 blows (frantically hitting it as it attacked me, so not all were in the head) to drop. I want the dogs in the game beecause it adds a unique flavor ot the world, and makes for some great jump scares and ♥♥♥♥ your pants moments, but with their speed, how they're positioned in the world (check every ♥♥♥♥♥♥♥ fence, don't blindly walk into a backyard) and the ability to come in packs, and fast attacking speed with bleed damage, infection, the chance to stun you, etc...
I think the dog's health needs to be lowered quite a bit. I should be able to kill a dog in no more than 3 hits with an Iron spear early game, maybe 4. The vultures suck too, but they feel kinda ok. Took me 5-6 hits with an iron spear to kill one, used to take 3 with a stone axe.
I'm aware weapons get weaker the lower quality AND durability they are. considering most of what we find in the world is low quality and durability to start, makes for an already tough time early on to fight these creatures. Just my two cents on the matter. I'm new to Alpha 18, so maybe i'm missing stuff, I do see we can make more stone tools, maybe a constant upkeep on a stone weapon at max durability for as much damage as I can pump out of it will solve my issue.
Otherwise, so far this update is pretty amazing.
This makes you turn and run for a bit until it stops, or slows to a jog so you can back peddle while striking. The problem is with how tanky zombies are now, a single zombie fight is taking too much time to actually finish. I have an Iron spear and a sledgehammer, the zombie should be going down much quicker than this, and scale up with my level so that if i don't keep my damage on par with my level by whatever calculations the game makes, THEN the zombies start turning into sandbags and bullet sponges. At the moment I"m level 3 and it's difficult with iron weapons I"ve looted.
I get that I need to put points to increase damage and effectiveness, but even so it shouldn't take this long to defeat a single basic zombie (not the big biker one who obviously has more health than the others as it should be) with an iron spear, that SHOULD also be causing bleed damage (on a zombie somehow lul) to it.
I fought a zombie bear after walking into a bar called the Bear's den that is just caging 2 massive bears in a cage on the second story. First off, ♥♥♥♥ing beautiful POI. It was funny, threatening, made me think there were bears freely walking around the bar, I'm climbing to the second story to peek into windows. Good job on this one, I love it....BUT...
I got a high ground advantage, shot the bear with..4 arrows and 3 hits of my iron spear and it dropped dead. All body shots, no head shots. A BEAR was easier to kill than a basic zombie. A zombie seems to take 5-6 headshots with arrows to kill , possibly more, but that was the last time I shot one with stone arrows at the head as best as I could. So I think basic zombies have too much health right now and should be nerfed slightly since they now have the ability to go feral for a random amount of time, which helps them actually do their job and force players to disengage and run to safety and kite out. I've had a feral cahse me for a second, and I've had a feral chase me for twenty seconds of full sprint with me just running around a rooftop jumping air conditioners until she stopped. This feels good, the health doesn't.
Don't get me started on the dogs. I've always hated and loved the zombie dogs in this game. I still do, I'm glad dog day isn't a thing (I think?) anymore. Dogs are still unbalanced in this game from what I"ve seen. I could be wrong, but it felt like to me I can outrun them now, that's good. Yet if I try to fight one, it's eating 6-8 headshots with my iron spear before it drops dead. I've had a zombie dog take upwards of 12 blows (frantically hitting it as it attacked me, so not all were in the head) to drop. I want the dogs in the game beecause it adds a unique flavor ot the world, and makes for some great jump scares and ♥♥♥♥ your pants moments, but with their speed, how they're positioned in the world (check every ♥♥♥♥♥♥♥ fence, don't blindly walk into a backyard) and the ability to come in packs, and fast attacking speed with bleed damage, infection, the chance to stun you, etc...
I think the dog's health needs to be lowered quite a bit. I should be able to kill a dog in no more than 3 hits with an Iron spear early game, maybe 4. The vultures suck too, but they feel kinda ok. Took me 5-6 hits with an iron spear to kill one, used to take 3 with a stone axe.
I'm aware weapons get weaker the lower quality AND durability they are. considering most of what we find in the world is low quality and durability to start, makes for an already tough time early on to fight these creatures. Just my two cents on the matter. I'm new to Alpha 18, so maybe i'm missing stuff, I do see we can make more stone tools, maybe a constant upkeep on a stone weapon at max durability for as much damage as I can pump out of it will solve my issue.
Otherwise, so far this update is pretty amazing.
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