Jost Amman
Well-known member
BUILD MENU FOR BLOCKS where you can select the shape (like in EGS)!
BUILD MENU FOR BLOCKS where you can select the shape (like in EGS)!
BUILD MENU FOR BLOCKS where you can select the shape (like in EGS)!
i miss being able to use schematics to learn the pattern, instead of needing it in the actual recipe.Yes I didn't like how book stores felt worthless for the most part. If you find a mod schematic you probably can't craft it yet, and the other perk books felt confusing or worthless, I'd always sell them if I could stare at them in my inventory long enough.
I hope to add some old novels that always give xp so the filler books are always useful to anyone.
EGS type blocks sound great. Maybe you have to own some item or station to craft them.BUILD MENU FOR BLOCKS where you can select the shape (like in EGS)!
What Roland said, but also wolf taming/pet and crafting recipe/ability to catch birds for chicken coop that yields eggs.BanditsWater physics & Watercraft
Legendary Gear
(not confirming anything...just stating what I want)
Does the WB not already serve this purpose? As well as the forge (you did specifically mention brass which the forge breaks down and gives you more of.How about some sort of item 'grinder'? Haven't seen a post mention this sort of idea yet. Since the Devs.. or whoever in charge seems to like seeing the game take longer to get through to whatever player-side end stage, how about an automated machine we can toss whatever into, like Brass. Have it not take up those precious four queue slots while back at a player's base. The resulting items shouldn't need their own separate recipes or anything, just whatever they would scrap down into, or if a firearm or more complex item, give the grinder another purpose : you can, or will get more items out of it? Just a thought.
7 Days to Die already has a lot of grinding, and its not all terrible. Bit monotonous at times, yeah. So maybe give people some more enjoyable grinding ( pun intended ) to this game.
Some have noted more uses for electricity, so more useful machines with a bit of automation could be one.
already inside.... at least in latest experimental^^I was thinking it might be fun to have a setting for random horde nights.
That's true, it does. You can scrap things in the workbench and the forge does process brass ( I should of used a different example, but chose Brass because generally it seems to take a while to scrap, which bogs down the item queue ). Was thinking a way to get more out of items that can't be broken down with a wrench. Guns are just more than a few mechanical parts when me make them ourselves after all. I know its relatively easy to get those other pieces elsewhere, so it was just a thought. Electricity only has a few uses currently. Turrets, traps and alarms.. unless I'm missing something.Does the WB not already serve this purpose? As well as the forge (you did specifically mention brass which the forge breaks down and gives you more of.
A17 is different but it doesn't mean you can't have different playthroughs.See, that's what my group loves about a16 becuase it makes each playthough completely unique. a17 is pretty predictable because you have that guarantee of the perk tree to unlock pretty much everything.
Forge, concrete, steel, workbench, chem set, etc make sense as perk unlocks gated via skill by doing and/or level.
Bicycle makes sense to start spawning in traders inventory at a certain level as a failsafe in case players are unlucky in their looting.
But for everything else, it's just more fun and exciting to have to loot schematics to be able to build tools, items, vehicles, armor, repair weapons, etc. Being able to build guns at all kills the thrill of finding guns, and being able to build guns from a perk even more so.
Can't disagree with what you are saying but it's not an A17 problem. It's not intended. It's a bug that is causing irradiated and harder mobs appearing sooner than they should and it's been stated it will be fixed.Ok, I'll chime in...
1.) First problem with a17 play wise we are encountering is if you have wights, exploding cops, and irradiated sleepers in a poi, you can toss stealth out the window. You can't do enough silent damage to them without waking the rest of the sleepers, so the only way to even try to complete a sleeper clear quest is to drop a bedroll on property once you start it so when you die, you'll respawn without leaving the area.. except that was nerfed in 17.2
Either quest clear sleepers need to not include those types of zeds, or we need higher capability firepower with silencer capability. We are seeing about day 40 give or take where we can no longer complete any clearing quest. Maybe some special crossbow arrows or higher tier regular arrows would make them viable later game?
I think they already fixed it. I do not notice radiated in experimental until after I am competent enough to take them out.Can't disagree with what you are saying but it's not an A17 problem. It's not intended. It's a bug that is causing irradiated and harder mobs appearing sooner than they should and it's been stated it will be fixed.
Ideally you should have enough perks and gear that by the time you get irradiated you can deal with them.
I don't really have any issues with the item queue at all because WB is really easy to produce and 4 slots gives you plenty of production unless you are not planning things out. As far as things like guns, I agree that you should get more than a few mech parts when scrapping something that takes so many mats to produce. Would not mind having a scrapping bench where scrapping higher items like guns would yield more than a single base component type. Not a bad idea.That's true, it does. You can scrap things in the workbench and the forge does process brass ( I should of used a different example, but chose Brass because generally it seems to take a while to scrap, which bogs down the item queue ). Was thinking a way to get more out of items that can't be broken down with a wrench. Guns are just more than a few mechanical parts when me make them ourselves after all. I know its relatively easy to get those other pieces elsewhere, so it was just a thought. Electricity only has a few uses currently. Turrets, traps and alarms.. unless I'm missing something.
Would of said I'd like to see food spoilage in A18, but I don't think it'll be there yet.
The likeness of the Duke cast as my avatar.Let’s start discussing what we want to see in a 18.
For me:
Bandits and NPCs you can murder
Zip line
Behemoth zeds
This is one of the big reasons I miss gun parts. Even old guns were useful via scrapping or combining. Now old guns are 100% useless except for selling or scrapping, and as you said, scrapping is very underwhelming.I don't really have any issues with the item queue at all because WB is really easy to produce and 4 slots gives you plenty of production unless you are not planning things out. As far as things like guns, I agree that you should get more than a few mech parts when scrapping something that takes so many mats to produce. Would not mind having a scrapping bench where scrapping higher items like guns would yield more than a single base component type. Not a bad idea.
And yes, we need way more to do with electricity. I find that it is really underwhelming in a general sense.
Guns are no longer exciting to get but, to be honest, I hated the parts system from before. It was just a poor way of doing things and combining was utterly pointless - but that was the point as the parts system was always a placeholder. MODS are a MUCH better system IMHO. Guns do need to be more rare - by a lot - and there needs to be a larger variety of mods though.This is one of the big reasons I miss gun parts. Even old guns were useful via scrapping or combining. Now old guns are 100% useless except for selling or scrapping, and as you said, scrapping is very underwhelming.
If only I had a nickel for every time this argument is used I'd be rich... LOL sorry not trying to be rude... it's just that I have had to respond to this exact same comment probably a dozen times at least now =PGuns are no longer exciting to get but, to be honest, I hated the parts system from before. It was just a poor way of doing things and combining was utterly pointless - but that was the point as the parts system was always a placeholder. MODS are a MUCH better system IMHO. Guns do need to be more rare - by a lot - and there needs to be a larger variety of mods though.