spud42
Active member
nope. leave it alone scopes on pistols is a thing..I'm on A18.3 b3 exp
And can scope mods not be equipped to pistols anymore in the experimental? I swear that used to be a thing on stable.
https://tinyurl.com/ruf4bh6
nope. leave it alone scopes on pistols is a thing..I'm on A18.3 b3 exp
And can scope mods not be equipped to pistols anymore in the experimental? I swear that used to be a thing on stable.
You probably tried an x8 scope, I don't think they ever could be put into a pistol. x2 and x4 scopes work in pistols.And can scope mods not be equipped to pistols anymore in the experimental? I swear that used to be a thing on stable.
There is this thread: https://7daystodie.com/forums/showthread.php?142298-Zombie-Counts-and-OptionsI would love to increase the frequency of wandering hoards, as well as the number of zeds wandering about. A18 feels really empty. I'm happy enough to edit the xml's but its not something I have done since about A16.
Would you have any tips on which lines to edit in the spawning.xml ?
Any help would be very appreciated.
Nights already have feral spawns which make nights a bit more challenging then the day.i just wished there was a easier way to Up the zombie spawns. i tried the XLM didn't work, and i don't know how to mod and i don't want to mess anything up on my PC. so yeah. maybe a Zombie spawn setting.
None , very Low , low , Normal , High , very high , Extreme (extreme is basically 6x or even 10x)
and at night zombies should spawn like zombies spawn in the wasteland
It works for you, too.And it sure as hell work for the soldier zombies!
i was just talking about over all Zombies just found.Nights already have feral spawns which make nights a bit more challenging then the day.
Post moved here. Accidentally posted in wrong thread.Jax has a couple mods that increase the spawns by x3 and x5 respectively here. Just drop the folder you want into your 7 Days to Die/Mods folder and you're good to go. If you have trouble PM me or @ me on https://discord.gg/pv88RAf
TBHIt works for you, too.The mil armor you get has a higher armor rating than a zombie soldier - and that's without mods.
I wasnt talking functionality-wise, I meant that since Demolishers were added to the game, military zombies became the 2nd toughest armored unit, as Demolishers are equivalent to the steel armor.It works for you, too.The mil armor you get has a higher armor rating than a zombie soldier - and that's without mods.
Maybe try buried treasure quests (even better with a point in daring adventurer). Quest reward often is (herbal) antibiotics.Day 9, feeling more sick again.
The single dose of antibiotics I found after scavenging through an entire hospital building has stopped working.
I guess I'll go back to zigzagging through the forest looking for tree stumps with honey.
Hmm interesting. Sadly the only trader I know about, from the starter quest, is like 2km into the wasteland and I haven't been able to make it there alive yet :/ Really doesn't help!Maybe try buried treasure quests (even better with a point in daring adventurer). Quest reward often is (herbal) antibiotics.
Hospitals and newer versions of Pop'n'Pills shops are less likely to have any antibiotics, in my experience, than the average home's bathroom. The original Pop'n'Pills, if you can find one, will probably net you 2-3. Airdrops and buried treasure quests have a good chance of getting you antibiotic-type items, also. If you absolutely must go stump-grinding, as I did in my most recent single player game, the snow biome has more stumps than the greenlands or burnt biomes.Day 9, feeling more sick again.
The single dose of antibiotics I found after scavenging through an entire hospital building has stopped working.
I guess I'll go back to zigzagging through the forest looking for tree stumps with honey.
In real life gloves are just gloves and offer no real protection. I mean do not get me wrong, every soldier has a pair of gloves because it is a must in the military, ever handle concertina wire with bare hands? Thats not going to be a pretty sight lol. In the U.S Army, this is assuming AR 670-1 has not changed, soldiers are permitted to wear there own gloves in uniform so long as it is solid black with no logos. In the end, gloves offer basic hand protection physically as well as protection from the elements/nature. I do not really see any issues with the gloves in this game.TBH
i dont think military Armor looks very, well ARMORED!
the vest , helmet and boots are OK but the Legs look kinda weak and the Gloves! how does that protect you
View attachment 31211
if it kinda looked like this then yes i think it would protect you
my problem is that they give protection.In real life gloves are just gloves and offer no real protection. I mean do not get me wrong, every soldier has a pair of gloves because it is a must in the military, ever handle concertina wire with bare hands? Thats not going to be a pretty sight lol. In the U.S Army, this is assuming AR 670-1 has not changed, soldiers are permitted to wear there own gloves in uniform so long as it is solid black with no logos. In the end, gloves offer basic hand protection physically as well as protection from the elements/nature. I do not really see any issues with the gloves in this game.
Ohhhhh.... lol sorry just woke up. I thought you were advocating for gloves to have no armor protection.my problem is that they give protection.
if Gloves were just a Term for Arm armor like Wrist guards , Elbow pads , Shoulder pads and gloves for Climbing and grip. then thats Ok
but its just gloves and it makes no sense that it protects you. im fine about the way they look but they just need a bit more protection.
as a side note the reason i drew it like that is just "in my Head cannon" the Military in 7DTD had to modify their armor with wrist guards due to the fact that zombies like to go there and so they can hold them back.