PC Alpha 18 feedback and balancing thread

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Ho thanks for the infos, what you call "POI" is Point of Interest, i mean Buildings Prefabs yes ?

Indeed i didn't think about Cars being inside a POI that's nice, also for the trash i guess i should try to avoid destroying them for respawn purpose.

Then i guess nests would have the same behavior.

 
i was playing round with the Tactical AR in creative mod and........

I LOVE IT!!!! yes it could uses some polish and fixing but if you do that and allow it to have natural Burst-fire, its Perfect!.

20200103155939_1.jpg

 
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Guys, stop it.
You're arguing about who's math is correcter when the whole misunderstanding is about the assumptions that you both make.

I'm certain that you are arguing per item and per bundle of multiple items so this will never stop. =P
Can the next argument be who is better at gramma next lol 😁

 
back to reality

we need 2 spawn lists in entity classes. one for SP play, and 1 for MP play. MP ramps up way too fast.

even tho mp has more guns, they are still loot calculated at the individual gs of the player who opened the container. so low level loot, therefore low level gear.

in sp I get cops in my horde by week 3, in mp with 3 players, all with the same gs as an sp player, we get em on week 1. in sp, I was on day 35 and still no demolishers, in MP, pve group, we get em by week 2. this doesnt allow for much time except to grind mats most of the time. we have a good world to explore and poi's to do.

it should be that mp get the same type of zeds at the same week for sp, just more of them, lots more, and the specials should show up at the same rate as sp, again just more of them.

so if in sp cops dont show til week 2, then in mp cops should not show until about week 2. just for 2 player, about 2.2x the amount of zombies from an sp game should show

So, either we need a separate spawn list for mp horde night, or please look into MP Gamestage calculations. sleepers and regular play work just fine

 
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back to reality
we need 2 spawn lists in entity classes. one for SP play, and 1 for MP play. MP ramps up way too fast.

even tho mp has more guns, they are still loot calculated at the individual gs of the player who opened the container. so low level loot, therefore low level gear.

in sp I get cops in my horde by week 3, in mp with 3 players, all with the same gs as an sp player, we get em on week 1. in sp, I was on day 35 and still no demolishers, in MP, pve group, we get em by week 2. this doesnt allow for much time except to grind mats most of the time. we have a good world to explore and poi's to do.

it should be that mp get the same type of zeds at the same week for sp, just more of them, lots more, and the specials should show up at the same rate as sp, again just more of them.

so if in sp cops dont show til week 2, then in mp cops should not show until about week 2. just for 2 player, about 2.2x the amount of zombies from an sp game should show

So, either we need a separate spawn list for mp horde night, or please look into MP Gamestage calculations. sleepers and regular play work just fine
This

I (and all players I team up with) also noticed a huge discrepation between the game stage progress SP vs Teaming up.

 
Roland did not say he was wrong. It is just a matter of how you look at it. It is effectively additive before the first roll begins.
I often use/test this math to get the results I want. Kill 25 zombies at 4% loot chance and there is an AVERAGE 100% chance for a loot bag. That does not mean you get one every time you kill the 25. Sometimes it is 0 or 1 or 2 or 3, but if I do that test 100 times, then I most likely got 100 loot bags +/- a few.

Now if you ate 10 food items and made it that far with no food poisoning, then you have won the lottery thus far and do indeed only have a 4% (the percent for that food item) chance the next time you eat.

The stam recovery amount vs percent of poisoning needs to be low enough that the food poisoning AVERAGE is reasonable to recover. The example 40% is not great for the player, but the total risk can be reduced by eating the highest poison percent items first and as/when you successfully get your stam up, start using no or low risk food. I don't know if we have much variation in our percents for the foods that can poison, but it would be nice if there was, so that recovery strategy could be used.
it been too many years since i did Probability and statistics at uni... i agree on average. but 10 is not a statistically large enough sample.

as to my other thought , i am now on day 74. i have had the water purifer mod for about 50 in game days. i do eat cans but mostly grilled meat. i must be extremely lucky because i have not once had food poisioning since i got the purifier mod. is it having untentional effects on food as well as drink?

 
also, on the stats page for the character, it says xp bonus 0%, put on the nerdy glasses which give 10% bonus, and it still says 0% bonus. I know it is giving it, but it is not reflected

 
real grammar or internet gramma, or hill billy grammer

Hey, whoa now. No need to bring anybody's Gramma into this. Grammas and mamas are off limits.
Haha ya all picked up on my sarcasm lol.. but in particular it was gazzs i was referring to lol with his new word he made up lol.... "correcter" lol

 
Haha ya all picked up on my sarcasm lol.. but in particular it was gazzs i was referring to lol with his new word he made up lol.... "correcter" lol
well english isnt his first language either.

btw Gazz the proper way is to say "more correct"

 
It would be nice if the localization.xml would be pushed to the CLIENTS of a Multiplayer game so that Custom items can be done right.

 
oh be quiet, you only speak 2 languages, english and bad english, and you speak neither well.
whilst we are correcting grammar . I took the liberty of adjusting your statment.. lol( all in fun)

 
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