Happy new year to the great dev Team first^^.
I got the game since a few years but at that time, when a friend advise me to take a look at it, i couldn't spend more than 2hours because its was... too early stage i guess for me to be enjoyable.
I recently relaunch it and then pass 80 hours in those last days, it was a blast i just love all those mechanics and its now nice for my eyes to play.
I'm playing with 2 friends on local servers so my feedback is based on 3player on a map.
1 : Ore:
After a week mining Visible Ores, i finally get you can mine veins under, i feel a bit bad since usually if you don't dig right under after you break the Ore, you have no way to see the "veins" on the ground so a lot of "veins" are now lost. Also those Veins seems a bit too "Rich", i mean its pretty "easy" to mine 4-6k ore under, at least, maybe triple that if lucky, i love mining, i love minecraft but in a survival mode like here it seems a bit "too" rich for those under veins maybe ?
2 : Cars gathering
I now realise that some ressources like Cars never respawn and are the most common way to get a lot of mechanic piece. The issue is not the respawning but not being able to recraft them when you clean the whole map. Because the "Wrench" perk is not the best to take at first (the recycling one) so you end up loosing so much cars that could have dropped 2/3 times more maybe after all loots perk upgraded. I don't know yet how it would affect the endgame but after almost 100days ingame at 3player i believe we have allready destroyed 30% 40% of cars ^^'.
3 : SkillTree
So far i love the balance in gameplay (you can mine, you can build, you can explore, you can take risk in underground bunker, military camps or search for treasures in habitations) everything is enjoyable and make character progression. Also all Perk trees have use, its the first time i struggle to choose 2-3 perk tree since they are all appealing (i read ppl don't like the Scientific tree, but even if you can loot schematic and not is it for this, the other sides, crafting speed, healing speed and so are good to take later on for sure) Or when you spend 80hours without finding a Crucible, you may even upgrade it only for this one haha..
4: Trader and respawn.
I love those traders, the only NPC in the game, their funny look, the not so good deal but usefull to restock pills or food sometimes because you could struggle. BUT the "reset building for quest" is a bit immersion breaking. So far i'am abusing it to loot twice in a row each "quest" building, it feels wrong, but i don't know how you could do without this so... Maybe rethink the "building quest" ?
Also on this point, i had some "bug"/issue with this, usually when i'm looting in houses, i put a Safe on a house wall to store my craps for the 2days looting time, but i realised that when you start a quest, the whole building reset and... it DELETE ALL your storage you may have put on it too^^'.
5: Disease, contaminations and so.
I've never saw their effect, its to harmless, to easy to counter, i mean i'm new to the game, i've NEVER used ANY pills, NEVER got sick. Why ? I sarted the few weeks only with looted Food in Can (0 risk), i started with the life/Iron gut tree too, so i had -3% at start almost, so no disentry risk. Then when i started to craft meals (4%risk-3%) i took the final level 4 Iron Gut to make it 0 ^^', and for Contamination, i always had Honey before 5% so i never so the use of pills and such.
I would prefer that contamination progress was 2times faster at least, it would make a real need for pills and hurry to cure it.
That "food in can" would be like 1% risk at least, and crafted food 5% instead of 4%, so you need a Iron Gut level 5 to be immune, way harder to get.
6: Vehicles
I don't use Vehicle :
Friend of mine craft all of those but... i love running in a straigh way, climbing mountain in a straigh line to get to my point, and vehicles are so bad for this. And when i put them on the street to loot 2-3houses, i always end up loosing time to find them again, look for plane roads to get them "speed" and its making me loose time in the end, so i use only my "virtual legs".
I would love to see vehicles 1.5* more speed, Bicycle not using THAt much stamina, when you have a bicycle, 5km is pretty easy without stamina issue IRL so... i would prefer what you may add late,r breaking issue on vehicules, but make them 25/50% more fast, they seems really useless for now.
7: Death :
Death is painless, its always frustrating when it happened but it feel just bad and not horrible to have a 10/20% xp penalty. I would really prefer something like : Ok you can recover your Bagpack if you retrieve it from where you die, as it is now BUT with something like a 10/20/50% random loose on it according to your Gamestage.
Let say when you die, level 1-10 you have like 10% loss on your recovered bag, then it increase to a point than in late game Zomboys destroy ALL you Bag so Death become meaningfull. (i would only apply this to the bag, not the tool so you save you equipped stuff) but something like this.
8 : Night
Night is too soft, i mean there is blood moon true, but it would be scarier to add some Zombies Hordes wandering at night, so Hand grabbing your feets on the ground, real zombies coming from the dirt sometimes. Something a bit more scary and unpredictable. Looting houses at night is scary, but running in the wild gathering ressources is too soft ^^'.
9 : Farming,
i really like how hard it is at start to craft those farming plots and find the seed to grow a really nice farm, i would love to see also a "watering" part where you need to craft a watering can as a tool, and use water at least 2times on them to gather, maybe increase the recolt by 25/40% for the time consuming thing but make it more like something to work on rather that just click with the axe every day once with no work^^'. Or make the crops die after 10/20 collect maybe ? Make fertilizer to increase the recolt ?
10 : Bows and arrows ?
I usually love them in games, but there, maybe its because i didn't pick any Bow Perk, i just using guns to kill animals, only the rabbit is hard to get, the other dont run away enough, the Boar almost don't move at all, you just shoot 4bullet at 2m range and that's it, bow precision seem insane, miss always. I would prefer that you can only kill wild animal with bows, make them better, and make every Shoot fired on animals like "The animal run away instantly after the first shoot", so hunting with bows have value.
11 : Noise
The noise feature feels really clunky, i would prefer to have a "radius" visible on the minimap of my noise, and the % mean something, like 50% = zombies are now awake, 80+% = zombies now hunts you. Now you can have 10% only, crounching and zombies still came out of wall to kill you, while you are crounching, in leather armor, barely moving, it feels really broken and useless as a feature.
12 : Heat
I only understood it because i had to check wikis and so, its a bit sad not having some indicator of the "HEat" in areas, like a gauge, an instrument to craft to measure the heat, i don't know, its hard to understand that using "torchs" in a "Closed" building can attract outside zombies because they see trough walls and smell too ? It a weird but good mechanic at the same time, just hard to understand without any indicators. I made an almost underground, closed bunker, build a forest around to hide myself on the mountain and magical zombies still detect my 10 little candles on days ?
13 : Automatic respawn if not seen in 30+days ?
I like th efact that loot can respawn after a while, but building /cars could use the same mechanics if the chunk let say have not been visited for a while, like 30/60days, and you have no structure/chest in it, then you could rewpan it, you will not remember it anyway and it will force to revisit some areas after a while. (Maybe even 100days, just to make use of some map areas)
14 : Landscape
Will you add some river later ?
Also some lakes feel weirds sometimes, the water appears like in "blocks"/weird way when the lakes are almost empty, a bit buggy.
Some mountains layout have weird spikes, terrain generation issue ?
You need a bit of "dense" forest/dead forest, craters, impact holes in the ground, trees blocking the roads, piles of garbages blocking the roads, something more apocalyptics, with a bit more variations.
Burning cars you need to watered before looting them, dead animals, dead zombies could loot extra bones.
Too much nests, there is hundreds of birds nests on the ground, its silly ^^'.
Too much "Ores", make them more in hard biomes and less in forest biomes/town proximity ^^
No enough tree stump.
Some tree fall too quickly.
Trees should grow 2* slower.
Not enough use for coal (maybe make it used for torch and so , for rares metals, just resell for silver/gold and 1craft for diamonds ?
Food and items COULD have values display before you craft them no ? Its a bit silly to craft a pie or even a block without knowing any of its value, well i guess its a learning part, its maybe good too, not sure what the majority think of this^^.
Also this is my only real question :
When you destroy junk/nest on the ground, toilet, all the furniture in a house, when the 30days respawn happened, doest it respawn ? Because you could destroy all nest, garbage after loot then end up a bit screwed right ?
But in the end, the skill tree is great, the special book feels great too, really fun to look for, farming crops, harvesting, building, hunting, all of this is really enjoyable.
The balance feels really good, between all the craft, the game experience from different way to play.
Weel i just played a week so i will add more later.
You made a really good game and it keep inproving over the years so great job !