And a thing about RWG. though I generally like new towns and water borders kinda more logical, but...
- when asphalt roads are more or less fine (but sometimes should be smoothered), gravel roads are often broken: strating and ending in nowhere, crazy altitude jumps...
- large flat but extremely bumpy areas, where a bicycle ride becomes a trial attempt. IRL this can't exist. Needs smoothering.
- trading posts density. Can be 2 posts on a borders of one town and can be no one post on a quite large area.
- needs some logic and restrictions in POIs placement: military bases, barns, crop fields, junkyards etc should not be in town borders. On the contrary, why are trading posts are in the middle of nowhere and not in towns?