The name is from some goofy D&D book I read 100 years ago. I loved it. Geek alert!!Amen... wait another mole? I like this guy already!
Joel, to be fair, those games you are talking about have the option of a third person view. Narrow FOV motion sickness is almost always a first person problem.
To answer your question, personally, I find 90 FOV eliminates my nausea, and it doesn't have extreme fisheye. In fact, it looks pretty damn sexy.
I just thought of a way, maybe it'll work, that will force the FOV to stay as you select in console command. Its a long shot doubt it'll work but can't hurt to try.
Agree, it also gives a reason to explore and find other biomes.I think unique resources per biome is a good goal. Having to plan and work with what is available makes for better game play. Not everything needs to be convenient.
Ah yes I am so needy of affirmation I need to create false accounts to edify myselfIt is really just one with some kind of split personality just in this case both agree on the same thing and to throw us all off in some kind of way..... jk jk![]()
Needs/Desires are paramount to having a long good game IMO.Agree, it also gives a reason to explore and find other biomes.
Last time I checked u can craft dirt blocks from clay.I thought dirt was a block you can place, but I could be wrong. I think level design uses them for little farm plots and stuff at POIs.
You see his recent vehicle elevator. That was amazeballs. May copy that in a future build. Or use it as some type of fun trap...It's simple.Jawoodle is a wizard.
You checked that they could be crafted but can they be placed?Last time I checked u can craft dirt blocks from clay.
Bleeds should not be that bad. I fixed that months ago when I was playing agility. Bleeds do tick twice a second, but at 10% of the chance, so at nomad difficulty (30% rage) you get a 6% per second chance, which would be an average of raging every 16 seconds.Would be nice if the bleed effect didn't pretty much perma rage zombies, thats blades 1 major downside, you bleed a zombie, which you will, its pretty much in perma rage. IMO dot's should not trigger the rage effect, only the actual hit from the player.
There is VRAM on the video card and system RAM on the motherboard. If a texture is accessed from system RAM by the video card, it will be slower than if it was in VRAM. It is much worse if it is frequently accessed textures like the terrain textures.So the lags are caused by the lack of ram? (I have the game installed on an ssd, cpu intel 8300, 8 gb of ram and a gtx 1050ti that runs at ~50 fps)
Lmao, I thought I was the only one putting mushrooms on the my walls and ceilings.FOV setting, it would seem I cannot change it via console command before joining and have it saved. It says it set it to 90 but when I took pictures for side by side comparison of various FOV settings I noticed nothing had changed. Did they lock FOV on dedicated servers in A18 now???
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EDIT: Just tried on single player. I think I have my FOV locked at 90. I guess what I was thinking would work, works and I had already done it and forgot lol. will test further but still wanting to know if its locked on dedicated servers to default setting in A18
Haha, definitely fair enough! The game's already so atmospheric that the unimmersive bits aren't enough to bother me.Given that we can pull 4x4 trucks out of our backpack immersive safe sizes are low on the totem pole of priorities.
Maybe their concern was single-biome worlds. I know you probably aren't supporting that kind of playstyle, but some sort of sandstone material that doesn't require clay (or requires much less) could be nice.I think unique resources per biome is a good goal. Having to plan and work with what is available makes for better game play. Not everything needs to be convenient.
Normally I'd agree, but clay is so crucial to doing basically anything in the game that it just makes the desert not viable to live in. Every game I just end up hauling ass to the forest and living there instead. There's just not enough clay or wood to make a sufficient horde base. The other non-forest biomes are similarly too high-risk/low-reward but at least you CAN live in them if you want. Please consider adding soil patches or something in a future RWG update to the desert. It just sucks as-is.I think unique resources per biome is a good goal. Having to plan and work with what is available makes for better game play. Not everything needs to be convenient.
I'd have to agree with MM, in fact I'd like to see Nitrate or Coal only in the snow biome.Normally I'd agree, but clay is so crucial to doing basically anything in the game that it just makes the desert not viable to live in. Every game I just end up hauling ass to the forest and living there instead. There's just not enough clay or wood to make a sufficient horde base. The other non-forest biomes are similarly too high-risk/low-reward but at least you CAN live in them if you want. Please consider adding soil patches or something in a future RWG update to the desert. It just sucks as-is.