PC Alpha 18 feedback and balancing thread

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Ultra, High, Medium is the high quality shader, but with reducing terrain distance.Low you drop to the simplified shader.

Lowest is a placeholder and actually the same settings as Low.
So I tried A18.2 with it set to Ultra, but ALSO using sphereii's microsplat disable mod.

Still getting 150-155 FPS.

Soooo... do we wanna talk about how microsplat is a massive performance hog, doesn't really actually help in terms of visual fidelity and just screws up folks wanting to add the old farming back AND adding custom biomes? ;)

 
Wow. this cut the GPU usage from 99% to 35-40%.now I can increase shadowrange, turn on reflected shadows, increase AF to max and more and still only use 70% GPU. All with a solid 60 fps.

insane to use such a resource hogging system for something barely noticable. :/
Nothing nukes a GPU quicker like overdraw

 
Excellent, the pictures show the tradeoff very well.
I see another difference: Without microsplat the colors look a lot more washed out (on my monitor at least). Can this be countered with gamma or some other setting?
Theres no difference in colour....

And the wash out is from the silly distance fog.

Check out my lighting adjustments where I turn it off...

 
So I tried A18.2 with it set to Ultra, but ALSO using sphereii's microsplat disable mod.
Still getting 150-155 FPS.

Soooo... do we wanna talk about how microsplat is a massive performance hog, doesn't really actually help in terms of visual fidelity and just screws up folks wanting to add the old farming back AND adding custom biomes? ;)
If you want a performance boost, you should be trying A18.2 exp at Low Terrain Quality, since Ultra is the same as A18.1 terrain.

Those terrain screenshots people have been using are not good views of the terrain and do not show all the terrain variety the system needs to handle.

 
Those terrain screenshots people have been using are not good views of the terrain and do not show all the terrain variety the system needs to handle.
Any improvement towards the overdraw on terrain?

 
I find V18 fabulous for performance personally, I do not understand how this splat map tech hurts FPS though.

Is it hitting cards with 2gb Vram or less ?

 
Theres no difference in colour....
And the wash out is from the silly distance fog.

Check out my lighting adjustments where I turn it off...
Fog would be an explanation. What exactly do you mean with "distance fog"? Is it a weather-induced fog or a fog put on anything in the distance? In the latter case that would wash out both pictures.

I would check out your adjustments if you would give me a hint where to find them

 
Potato settings, its LODing to air fast. Mine render probably 30 meters away.
I'd like it if the LOD for plies could be extended on the lowest settings. At least 10m should take care of most indoor areas and hopefully wouldn't break the bank on budget.

Well that just throws any argument about food abundance out the window. I NEVER EVER buy food because its a huge waste of money, unless I have no choice and its always very early game. I might buy up chili or salmon for chili dogs and stuff, but I don't eat the canned food straight its for recipes. Same as dog food, it goes into the elixer.
If you strictly ate every canned food you found, didn't buy food from a trader or vending machine, and didn't hunt or cook I would venture to say that you would always be worried about your food situation or you would actually be starving some of the time. Like try surviving only on canned food you looted, that is the only argument to say food is too abundant.
Doesn't this kinda lend credence to the argument that food in general is just too common and easy to get? If you're not going to add spoilage (which I'd love to see), perhaps food could use tuning even with 80% baseline abundance. Maybe traders and vending machines ought to be dictated by loot multiplier as well. Trader rewards tend to be where I skip progression a lot, so I'd like to see that addressed.

 
If you want a performance boost, you should be trying A18.2 exp at Low Terrain Quality, since Ultra is the same as A18.1 terrain.
Those terrain screenshots people have been using are not good views of the terrain and do not show all the terrain variety the system needs to handle.
Can we also have that post processing toggle as an option for further improvements?

 
All that rant over an FOV slider? Who is being arrogant besides you, who has a lot of balls to say the game is unplayable without mods? We redo things because either A, the public didn't like it, or B, it was a placeholder while other systems were being developed to properly do the feature. If you don't like changing systems then don't participate in EA.
What criticism? All you have done is complain and mention our development process of changing things. Design them right the first time, yeah thanks captain obvious. Thank you for the well thought out careful critique we can throw in the trash because you didn't actually say anything other than you are angry and the FOV slider bugs you.
Id say enough people have given you critique that falls inline with my opinion. As for the FOV slider, it more then bugs me. It makes the game unplayable for me and others getting motion sickness. You have it set to what consoles use LOL. Every First Person PC game has an fov slider man, literally no excuse. I use to be 7D2D’s biggest fan. (Purchased 8 copies for friends) but i have disliked many of your design choices. (Which is fine it’s my opinion and why i only use Ravenhearst now for a more hardcore experience) What pisses me off is how you act towards people who say they dislike certain game changes. Just don’t forget, it’s your hardcore fans who buy 4-10 copies and tell all of their friends to buy the game that are your bread and butter, and who critique your game the most. And are the reason you can afford a nice new truck.

 
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Wow. this cut the GPU usage from 99% to 35-40%.now I can increase shadowrange, turn on reflected shadows, increase AF to max and more and still only use 70% GPU. All with a solid 60 fps.

insane to use such a resource hogging system for something barely noticable. :/
I noticed the differences right away. Yes, granted, in his case he got an apparent 70 fps increase, but YMMV. To scrap the system because it's too 'resource intensive' is foolish. On many machines, the game runs just fine. Having a setting to disable this for potato PCs is about all that is needed.

 
I like the bladed weapon buffs on EXP, but it feels weird that the serrated blade mod is kinda obsolete for blade users by their own perks. Maybe add that it also increases bleed damage by like 10% so that it still benefits blade users without making it too strong for people without the perk.

 
Completely random thing I just noticed watching a JaWoodle vid: take bigger weapons out of the small/desk/wall safes. He got an AK out of one. That thing is twice the size of the safe. Lol.

Should be pistols/magnum/maybe DB shotty at best. And no sledges or bats or fire axes. Cuts down on finding too many weapons and makes more sense. :emmersed:

 
Wonderful pictures.
For a fair comparison I probably should install the mod and compare the same scene side by side. Do you use a lot of green fog for effect or are these all radiation spots?
No fog, I hate it. just makes everything look bad.

if you mean the wasteland, thats custom particles. particle modlet.

new particles for burnt/wasteland and adds some falling leaves to forest..

But yes you should compare scenes yourself.

 
I've noticed the same with those exact same two items.The food piles are especially weird like that. It's as if it has no distant lod model at all, so it just disappears.
Checked and tested a bit:

Cement mixer seems to be LOD bad shaping, but I need to test it more.

Canned food piles seems to be the Occluder.

LOD seems fine. Needs even further testing to confirm.

Also, the bread toaster has the exact same problem as the food piles.

Both show inconsistent results with the LOD, so it appears to be an occlusion problem.

Also, when you plant a bunch of trees in a line, say, 30-50, and you close the game and you start again they dissapear in sections (a bunch of them dissapear depending on how you look at them and then reappear if you look in the right angle). This one is the occluder and fairly easy to reproduce.

It is unknown at the moment if loging back in increases the occluder problems in those specific items (piles,toaster, ceiling lamps?) .

Edit: all of this in Low settings.

 
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I find V18 fabulous for performance personally, I do not understand how this splat map tech hurts FPS though.
Is it hitting cards with 2gb Vram or less ?
It's killing my card with 8Gb Vram (GTX1070), but I use only 6Gb of those, so it's not a vram issue, it's a raw usage issue since my GPU usage was at 99% in the biomes affected.

Actually it's the only game I ever had more then 85% usage on the GPU, except when not framecapped.

 
I noticed the differences right away. Yes, granted, in his case he got an apparent 70 fps increase, but YMMV. To scrap the system because it's too 'resource intensive' is foolish. On many machines, the game runs just fine. Having a setting to disable this for potato PCs is about all that is needed.
If a GTX 1070 on a Ryzen R5-3600X, with 32Gb Ram, on 1080p is considered a potato PC, then there is a problem already.

 
well, Performance in 18.2 (5) still awful and unplayable if i turn on AF to anything higher than medium.

great new terrain quality slider is like max 10% performance difference between lowest and ultra, AF on (16) or off still 100% difference.. great.

 
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