Demolisher feedback:
In a 2 player coop game, they appear far too early (< day 28), and in greater numbers than can be reasonably handled (2-3 at a time).
If one detonates during a 7 day horde, it can punch a hole through iron bars on it's own. At that point, its not when, but if, you will die. Tone down the explosion block damage. They completely wreck any and all electrical defenses.
If it's detonation countdown begins, it cannot be stopped, and is too easy to trigger. Unfun.
Once it is dead, it's detonation countdown can still be triggered. Unfun.
Blade traps at *head height* will trigger it, and means all your defenses are guaranteed to get wrecked. Unfun.
Their sole purpose seems to be to screw over legit base designs. Cheese fall/ramp loop bases still work. No tactics are required, or even work: just cheese it, drive all night, or get breached.
I'm sure in design, someone thought they would be scary. They're not. They're just overpowered to the point of annoyance. Been playing since A12. This is the first time I genuinely thought about quitting, and I'm normally super forgiving about this stuff.
Thematic note #1: How does one become zombified whilst an *active* demo charge is strapped to your chest. The mob makes no sense.
Thematic note #2: It's too similar to cops, who, tbh, now that they can spit through bars, are far more interesting (and scary) to deal with.
In short, the demolisher is redundant, boring, annoying, overpowered, and add very little to the game that cops don't already, besides being a bullet sponge.