Laz Man
Fun Pimps Staff
This is good to hear. Hopefully the traits get better the higher the quality as well.Legendary will come in all qualities and have random stats as well.

This is good to hear. Hopefully the traits get better the higher the quality as well.Legendary will come in all qualities and have random stats as well.
No reason? Of course there's a reason. Something broke or went wrong. Happens all the time and usually when you are on vacation with your family in an unfamiliar place on a weekend after business hours.I don't like the sound of random breakdowns for no reason either, that's just a boring and even annoying event. But what if there was a reason? Say it happened to be a RARE occurrence, and that it was actually a trigger for an event?
Motor dies, zombies crawl out of dirt (can we get that animation in TFP?) and gives out a reward at the end for those that stick around to the end of the event (no reward for the grease monkeys that want to book it). Now that I wouldn't be opposed to. Oh and bicycles do not breakdown.
it would be possible to start a timer to restore chunks after a player has dug up a treasure. like lootbox timerEventually we want to do chunk reset of unvisited chunks as a server option. A lot of server owners do this manually already.
maybe @MM answered. who knows, will there be new quests on the new alpha?I would like a new quests.
Type
1) bring some resources or items, get a reward for that.
2) deliver the item to a specific point. (trader to trader). in a certain time.
3) Repair a damaged communication transmitter. or road, bridge.
4) connect to the electricity, some block, poi on the map.
My final opinion on this is on hold.No reason? Of course there's a reason. Something broke or went wrong. Happens all the time and usually when you are on vacation with your family in an unfamiliar place on a weekend after business hours.
I used to ride my bike to work every day and there were times I had to call in that I would be late because of a flat tire or a broken chain. Bikes do "break down". The break downs will be abstracted to simply a doesn't work status that you will need to repair and your imagination can fill in the reasons and details if you really need that.
Would be fun for those that use vehicles to avoid hordes thoughGrease monkey governs how easily you can repair a vehicle once we get random breakdowns in. It will be like the lockpicking mini game and use repair kits instead.
Hrm okay, well not exactly the point I was trying to get at. I'm not looking for a reason as to why it happens, as you said you can fill in the blank with your imagination, but rather I was trying to make a suggestion to give the breakdown a meaningful and more importantly fun purpose. So, what I meant is I don't like the sound of random breakdowns for "no fun reason". The point of a game is to have fun, and simply breaking down, hopping off, repair, then back on just doesn't sound fun.No reason? Of course there's a reason. Something broke or went wrong. Happens all the time and usually when you are on vacation with your family in an unfamiliar place on a weekend after business hours.
I used to ride my bike to work every day and there were times I had to call in that I would be late because of a flat tire or a broken chain. Bikes do "break down". The break downs will be abstracted to simply a doesn't work status that you will need to repair and your imagination can fill in the reasons and details if you really need that.
I completely agree with you. It doesn't sound even remotely ok on paper. Last 25% durability random breakdown might be the solution.My final opinion on this is on hold.
My initial reaction is that it doesnt sound fun and it's out of the players control which is usually not well received in many games. What I think might be more tolerable is to make vehicles durability degrade gradually with use so the players can gauge when their vehicles will need repair.
If the devs want to try the random break down element, perhaps reserve that for when durability dips below 25%
To use the diablo/path of exile comparison, there are low-level legendaries as well, so this does make sense. And if the downsides are stark enough, they shouldn't be the kind of legendary that nullifies any hope of challenge until it's obsolete.Nope, just give them brown legendaries or whatever color their gs has earned.
Its a noble idea but it turns one of the therapeutic activities into something stressful, and adds complexity I don't think is needed. Maybe when we get bandits in and other stuff that actually raises someone's pulse a bit is done we can round back to this.Well, it wouldn't be much different than a landmine in some way... but you're right, you can't see gas so it would be unfair being killed by something you can't try to avoid by being alert.
So what if there was a way to actually see a gas leak before it explodes?
Example: a mild particle effect which you can see (like yellow smoke) so that you get a couple seconds to run for your life.
We/you have talked for years about making the underground more dangerous and now that finally the A18 framework is ready you could add some underground danger and the corresponding perk to help surviving better underground. I'm not a game dev, but I guess adding a random chance for a particle effect while mining shouldn't be the end of the world... am I right?
It will awesome IMO.No reason? Of course there's a reason. Something broke or went wrong. Happens all the time and usually when you are on vacation with your family in an unfamiliar place on a weekend after business hours.
I used to ride my bike to work every day and there were times I had to call in that I would be late because of a flat tire or a broken chain. Bikes do "break down". The break downs will be abstracted to simply a doesn't work status that you will need to repair and your imagination can fill in the reasons and details if you really need that.
It is a lot more involved than that, but yes it would handle restoring all the holes players made digging.it would be possible to start a timer to restore chunks after a player has dug up a treasure. like lootbox timer
As I said, it would be from accidents primarily, or yeah the random chance starts below 75% for the random fuel filter clog or whatever. I think it will be awesome and avoidable if you drive good and maintain your vehicle.My final opinion on this is on hold.
My initial reaction is that it doesnt sound fun and it's out of the players control which is usually not well received in many games. What I think might be more tolerable is to make vehicles durability degrade gradually with use so the players can gauge when their vehicles will need repair.
If the devs want to try the random break down element, perhaps reserve that for when durability dips below 25%
Originally we thought they would be purple only, but then I was thinking, doesn't that make this a 2% feature? Most people never make it to level 100, so why put all this work into it so 2% of the audience might start to see them? Let them spawn in all colors sooner so maybe by day 30 you find your first brown legendary item and as the game progresses you start seeing better quality ones and higher tier ones come in.To use the diablo/path of exile comparison, there are low-level legendaries as well, so this does make sense. And if the downsides are stark enough, they shouldn't be the kind of legendary that nullifies any hope of challenge until it's obsolete.
Nothing to say here. Just awesome. Just remember that you answered me not long ago expressing that this diablo-like methodology could end up being a balance nightmare in the sense that could render normal random-stat weapons pointless/ of lower value.Originally we thought they would be purple only, but then I was thinking, doesn't that make this a 2% feature? Most people never make it to level 100, so why put all this work into it so 2% of the audience might start to see them? Let them spawn in all colors sooner so maybe by day 30 you find your first brown legendary item and as the game progresses you start seeing better quality ones and higher tier ones come in.
I'm picking up what you're putting down now.Hrm okay, well not exactly the point I was trying to get at. I'm not looking for a reason as to why it happens, as you said you can fill in the blank with your imagination, but rather I was trying to make a suggestion to give the breakdown a meaningful and more importantly fun purpose. So, what I meant is I don't like the sound of random breakdowns for "no fun reason". The point of a game is to have fun, and simply breaking down, hopping off, repair, then back on just doesn't sound fun.
Counterpoint...it might just be the thing that keeps me playing to level 100. Right now, game fizzles around 50 'cause I've already got all the cool stuff. Legendary should be legendary...only spawning 1 Legendary per game world for each tool/weapon. Make collecting them a thing, trading them a thing, hunting down the guy who has the Legendary Black M60 and taking it from him a thing...Originally we thought they would be purple only, but then I was thinking, doesn't that make this a 2% feature? Most people never make it to level 100, so why put all this work into it so 2% of the audience might start to see them? Let them spawn in all colors sooner so maybe by day 30 you find your first brown legendary item and as the game progresses you start seeing better quality ones and higher tier ones come in.
I was thinking something along the lines of "a tire has blown out and you need to replace it" or "the engine exploded because you were driving through the desert at top RPM and you need to replace it".I don't like the sound of random breakdowns for no reason either, that's just a boring and even annoying event. But what if there was a reason? Say it happened to be a RARE occurrence, and that it was actually a trigger for an event?