PC Alpha 18 feedback and balancing thread

Status
Not open for further replies.
Structural Integrity is one of the best parts of the game. An option to toggle it on/off wouldn't hurt though I guess (just ask my treehouse that fell down 3 times). What would be nice (wouldn't help much with mining though) would be an audio indication that one more block is going to put this structure over the edge. Like some groaning metal sound when you're a block away from causing a disaster.

 
Last edited by a moderator:
Well we can do half a dozen cool mods with a neat model, or 100's or 1000's of cool text driven mods or even procedural ones as long as we don't pigeonhole ourselves into thinking you have to have a cool 3d model for every legendary.
This sounds fantastic. This will keep one exploring and scavenging a lot longer, as you seek out the Legendary with the high rolled stats what you looking for. Will definitely add a lot to the game, opposed to getting 1 Leg of each type, and then your done again, nothing to look forward to.

 
Maybe, it depends if we can successfully block the stupid rotations that don't look good or have any use.
As long as all rotations will be left unlockable in XML, it sounds fine! building weird $€@# is what a builder want, not necessary what looks good or has a use in 'normal cases' :)

 
I'm sure this idea has been shared here before but I think I'd be useful if there was a way to tell when a recipe is already known. There could be a little checkmark or other indicator to show what you know so you can either sell or give away these otherwise useless recipies. I think It would go well with the new recipe system.

 
I'm sure this idea has been shared here before but I think I'd be useful if there was a way to tell when a recipe is already known. There could be a little checkmark or other indicator to show what you know so you can either sell or give away these otherwise useless recipies. I think It would go well with the new recipe system.
This indicator already exists. At the top left is a book icon. If the book is open you already know the recipe. If it is closed you do not know the recipe yet.

 
So Madmole, I actually tested my theory of sledgehammers + turrets and it turned out as I've expected (actually better) . The only way to efficiently do tier V quests without firearms (nomad difficulty) is with a sledge hammer and turrets because they somehow can magically shoot iron. I was surprised by how efficient it was. Sometimes when zombies would fall from the rooftop I'd use firearms but those were the exceptions and not the rule. I managed to finish 3 tier V quests and gained tons of levels in the process because of their numbers.

Why don't you tell me your strategy of dealing with tier V quests with a melee weapon other than sledgehammer?

Also side note, I've noticed tier V quests giving increasing amount of experience (from 39000 to 41500) . Why does this happen?

 
Last edited by a moderator:
I only use knuckles and i can clear tier V quests pretty easily (1-2 First aid kits). I usually force the zombies in through a doorway so only 1-2 zombies can hit me while i can hit 4-5 of them. I actually noticed that even though the animation shows you hitting with left hand the zombies to the right of your target gets hit before your target whilst a zombie to the left of your target will remain untouched. I play on Default dificulty and I am at GS 250.

When there is no doorway (like the rooftops) i usually just run clockwise around the group of zombies to hit 2-3 with every hit.

P.S. I NEVER use power attack D.S.

P.P.S. I have Tier 6 steel helmet and chest and Tier 5 steel boots, leg armor and gloves and Maxed out fortitude, armor and healing (forgot the perk names) D.D.S.

 
Well we can do half a dozen cool mods with a neat model, or 100's or 1000's of cool text driven mods or even procedural ones as long as we don't pigeonhole ourselves into thinking you have to have a cool 3d model for every legendary.
I'm sure the hunt for legendaries will be keep people occupied. But since the only sure way to get them is lvl5 dungeons, you now have to add more of those. Or:

1) delay the time until lvl4 dungeons are offered by the trader and

2) make lvl4 dungeons drop a legendary with a 60% chance and lvl5 dungeons with a 80% chance.

Just my subjective impression but this would keep many people from thinking they NEED to do lvl5 dungeons and then get frustrated because they "have to" do the same dungeon again and again.

 
This sounds fantastic. This will keep one exploring and scavenging a lot longer, as you seek out the Legendary with the high rolled stats what you looking for. Will definitely add a lot to the game, opposed to getting 1 Leg of each type, and then your done again, nothing to look forward to.
I second this whole heartily.

 
Ugh, no, just frigging no. We do not need random breakdowns of vehicles for no reason, what we do need is some better suspension on them espcially the 4x4 truck as that truck gets stuck on any little incline, to the point I stoped using it entirely after during 1 quest run I had to get out and pick up and move my truck 4 times as it kept getting stuck on terrain. Thankfully, it was pretty much empty, but if it would have been full of loot it would have been a major pain in the ass. Also as it is tools break way to damn fast like they are made of cardboard. I know gameplay and all, but people can use the same pickaxe for years in real life before it needs replacing, yet I mine for about 10-15 mins I had to repair it once or twice already. The gun weardown though is fine, as you need to clean a gun often irl or else the building of residue can screw things up, cause jams and misfires etc. However, Sledge, melee weapons (other than stun baton), non-motorized tools should rarely need repairs as they have no moving parts.
I don't like the sound of random breakdowns for no reason either, that's just a boring and even annoying event.

But what if there was a reason? Say it happened to be a RARE occurrence, and that it was actually a trigger for an event?

Motor dies, zombies crawl out of dirt (can we get that animation in TFP?) and gives out a reward at the end for those that stick around to the end of the event (no reward for the grease monkeys that want to book it). Now that I wouldn't be opposed to. Oh and bicycles do not breakdown.

 
Why don't you tell me your strategy of dealing with tier V quests with a melee weapon other than sledgehammer?
It always depends on the POI itself. At the hospital and the apartment building I usually use my crossbow and the baseball bat. But in the factories I rather use the shotgun.

 
I don't like the sound of random breakdowns for no reason either, that's just a boring and even annoying event. But what if there was a reason? Say it happened to be a RARE occurrence, and that it was actually a trigger for an event?

Motor dies, zombies crawl out of dirt (can we get that animation in TFP?) and gives out a reward at the end for those that stick around to the end of the event (no reward for the grease monkeys that want to book it). Now that I wouldn't be opposed to. Oh and bicycles do not breakdown.
Maybe they are not completely random. What if breakdowns happen mostly when you drive over rough terrain instead of on streets.

 
I'd also give it very low durability so it needs to be repaired often, to balance out it'll 1 shot ore regardless of your miner 69'er skill and anything else.
Legendary items don't need to suck. The really good ones are getting counter balances, like this one already has.

 
This sounds fantastic. This will keep one exploring and scavenging a lot longer, as you seek out the Legendary with the high rolled stats what you looking for. Will definitely add a lot to the game, opposed to getting 1 Leg of each type, and then your done again, nothing to look forward to.
Legendary will come in all qualities and have random stats as well.

 
With trader quests there is an infinite supply of sinks/doors/radiators.
I really hate it when you are right :) I do them often and with the door/brass perk/book I get all the brass I need.

I still think you need a T5+ quest that gives "Brass Balls" maybe raiding a police station or army base loaded with puking and radiated types.

- - - Updated - - -

If you have nerdy goggles, cigar, or any other attribute-changing wearable, take it off. Animals do not show reliably on compass otherwise.
so I have to get naked in order to track? sounds like a bug that needs to be fixed :)

yes I do have cigar/nerdy glasses and College Jacket.

 
So Madmole, I actually tested my theory of sledgehammers + turrets and it turned out as I've expected (actually better) . The only way to efficiently do tier V quests without firearms (nomad difficulty) is with a sledge hammer and turrets because they somehow can magically shoot iron. I was surprised by how efficient it was. Sometimes when zombies would fall from the rooftop I'd use firearms but those were the exceptions and not the rule. I managed to finish 3 tier V quests and gained tons of levels in the process because of their numbers.
Why don't you tell me your strategy of dealing with tier V quests with a melee weapon other than sledgehammer?

Also side note, I've noticed tier V quests giving increasing amount of experience (from 39000 to 41500) . Why does this happen?
Beer, 10 fort, modded spiked knuckles, maxed out brawler and if things get nasty toss down some fortbites. If I don't have fortbites I'll use a choke point like a door way and just pop heads off non stop as the fast fire rate of fists and high chance for dismember means heads don't hold up for long.

What do you mean increasing amount? They don't give 39k xp.

 
I'm sure the hunt for legendaries will be keep people occupied. But since the only sure way to get them is lvl5 dungeons, you now have to add more of those. Or:
1) delay the time until lvl4 dungeons are offered by the trader and

2) make lvl4 dungeons drop a legendary with a 60% chance and lvl5 dungeons with a 80% chance.

Just my subjective impression but this would keep many people from thinking they NEED to do lvl5 dungeons and then get frustrated because they "have to" do the same dungeon again and again.
Nope, just give them brown legendaries or whatever color their gs has earned.

 
Status
Not open for further replies.
Back
Top