ZombieSurvivor
Banned
you're missing out on XP.I stop checking cabinets and trash after like day 5, unless I'm starving or need lockpicks.
Last edited by a moderator:
you're missing out on XP.I stop checking cabinets and trash after like day 5, unless I'm starving or need lockpicks.
By they, I mean developers. Arguing against their plans, according your personal gamestyle (trust me, I respect your, every single one of us here have it`s own) is off topic.What are you even talking about ?
I more than make up for it in zombie kills. Also I'm generally not in a rush to level up, that's why my current game is at 25% XP.your missing out on XP.
Perk/skill system has improved a lot. Now people can actually have classes. Intellect class is extremely tempting due to crafting skills, however, big push-off due to junk turrets as main ranged weapon. So no one in team wants to waste skills on intellect to craft few goodies.
A little disappointed, but understandable. I was thinking something cool like his name engraved onto it or something.No it will look just like a normal pickaxe. We will have a LOT of legendary items we can't justify new meshes for all this stuff. Think Diablo, a cool name and attribute, but still the same look so we can get really creative and add a lot of content without feeling art bound.
Eventually we want to do chunk reset of unvisited chunks as a server option. A lot of server owners do this manually already.Madmole has stated repeatedly that your option 1 is not happening. The horse is dead.
Adding brass to trader quest rewards, scaled to tier, sounds like a good idea. But, then, we already have that in the form of dukes rewards. There's just the interim smelting step.
Besides, servers with 100s of days and 10-40 players are the 1% case. TFP has made it pretty clear they're not concerned about that segment until/unless they get the vast majority's experience well balanced. PoI reset via quests and brass from dukes smelting give a never-ending trickle of brass even when all the easier sources are depleted. This situation is also pretty much why loot respawn options are a thing.
I'm wondering how many late game busy server types still check the trash piles. I'm guessing not many. They're another often-overlooked source of brass. Not a lot, and not guaranteed, but it's out there.
There is some rare pimp stuff planned.What about pimp items: hats, coats, shoes, pants, and cane?
Nope, don't need any of that. Not everything has to be designed to kill you unfairly.Just wanted to chime in and say this:
1) WE NEED UNDERGROUND GAS (meaning that while you're mining there's a chance you hit gas and get a nasty explosion with cave-ins)
2) We'll then need a new perk called "The Canary" which warns us when we're going to hit gas or completely prevents the explosion.
There's no need to actually "see" gas, it's just a chance for explosions while mining underground.
Edit: I was thinking about this because someone gave feedback on A18 saying mining has become too easy/abundant.
Will legendaries have their own tier color? So, as soon as you unlock the crate you know if there's a legendary inside.No it will look just like a normal pickaxe. We will have a LOT of legendary items we can't justify new meshes for all this stuff. Think Diablo, a cool name and attribute, but still the same look so we can get really creative and add a lot of content without feeling art bound.
Well we can do half a dozen cool mods with a neat model, or 100's or 1000's of cool text driven mods or even procedural ones as long as we don't pigeonhole ourselves into thinking you have to have a cool 3d model for every legendary.A little disappointed, but understandable. I was thinking something cool like his name engraved onto it or something.
Maybe, it depends if we can successfully block the stupid rotations that don't look good or have any use.Is it possible to add advanced rotation for some doors and blocks? For example for a garage door.Give the choice to the player how to put blocks.
watch the video
I'd also give it very low durability so it needs to be repaired often, to balance out it'll 1 shot ore regardless of your miner 69'er skill and anything else.Alright, I will let this ONE cat out of the legendary loot bag:
Herb's Pickaxe Legend has it this pickaxe belonged to Herb "Cackler" Dugall. One shots all ore but uses twice the stamina.
Well, it wouldn't be much different than a landmine in some way... but you're right, you can't see gas so it would be unfair being killed by something you can't try to avoid by being alert.Nope, don't need any of that. Not everything has to be designed to kill you unfairly.
I get that gamestage has multipliers, and that multipliers can be adjusted. But what I'm looking for is not to multiply the gamestage, but to accelerate its rate of growth. I'm not just looking to make the game harder overall, but to make it accelerate to an "impossible" point. Make it so the difficulty *will* overtake you, with settings so it can happen fairly quickly.The Gamestage is determined by 3 factors. Your level, the number of days you have played and the level of difficulty.
As you wrote yourself, you can turn up the XP so that you are very fast on a high level. Or you can reduce the length of the day so that the days go by faster. The third possibility would be to increase the difficulty factor in the gamestages.xml file.
[...]
For example, to have the first feral zombies on day 5, the gamestage would have to be over 50 at this point. If I assume that you already have a level of 10 on day 5 then the multiplier would have to be 3.5 to have the first feral zombies by day 5.
I dont think there needs to be 100s or 1000s of different variations for legendary items. Having too many legendary items kinda takes away from the appeal. Legendaries should be limited.Well we can do half a dozen cool mods with a neat model, or 100's or 1000's of cool text driven mods or even procedural ones as long as we don't pigeonhole ourselves into thinking you have to have a cool 3d model for every legendary.
I'd be happier if cave-ins were a more imminent threat, forcing you to erect supports as you mine. I usually do this anyway, somewhat for aesthetics, but I was actually killed by a cavein in my last game. Wife was mining nearby so I blamer her for getting a 5x5 area to collapse on me lol, but other than that I haven't seen very many caveins.Well, it wouldn't be much different than a landmine in some way... but you're right, you can't see gas so it would be unfair being killed by something you can't try to avoid by being alert.
Problem there is many players already hate having to mine, this will just make them hate it even more. I'm not a big fan of mining its extremly boring to do but nesscary sadly, I adapt and do it, but I don't really like it. Though when I get a t6 auger modded out with lv 5 miner 69'er/motherload I tend to laugh like a maniac as my auger just chews thru ore like its paper, then its a bit fun.I'd be happier if cave-ins were a more imminent threat, forcing you to erect supports as you mine. I usually do this anyway, somewhat for aesthetics, but I was actually killed by a cavein in my last game. Wife was mining nearby so I blamer her for getting a 5x5 area to collapse on me lol, but other than that I haven't seen very many caveins.