No. Why would you want anything you aren't specialized into anyway, other than say a nice auger? Like if I'm into strength, I could care less about what quality of knuckles or spears I can craft. I don't use stuff I'm not efficient in, except maybe a hunting knife to harvest is the only exception.Would/Should it be possible to make a higher tier item beyond tier 1 (grey) if I find the schematic for it but don't want to invest points into the perk to make a better quality version? Perhaps if a player finds and consumes the same schematic twice, the player can then make a tier 2 version of that item. Cap it at say tier 3 (yellow) to make the perk still worth considering investing points into.
I agree I think XP is in a pretty good spot. On horde night with traps and grenades you can crank out a lot of XP, 5k per grenade toss typically when several are clustered together.Feedback on building stuff in a18:
Honestly, I'm the kind of guy that, when I finish the base I make a 10 deep 30 tall wall of concrete spawning dozens of meters far and wide just for the xp.
It takes no more than a few real hours to get that done and I absolutely love it.
I've never done that in any of the 17 previous alphas. Why? Because now in a18 it feels rewarding to have that kind of xp and I can't stop building and putting my mixers and forges to max all day all night.
I feel like the xp balance has been achieved on the building front: more xp would be too much, any less and it won't be viable to keep up with a Zd-killer build.
Crafting xp for everything? Ok, but very little. Like 1-5 xp per ordinary item. Is it really needed? Nope.
More feedback on Ores/recipes/resources:
There's another topic that I would like to touch about resources/ores/recipes:
I loved the plant fiber to cloth recipe, it turned it into a valid and useful item once again.
Regarding ores, I really think there should be the same abundance of all Ores in every biome (except iron, which is abundant on POIS) .
While it might be cool on paper to have ore differences, their current status is confusing and difficult to transmit to the player. Biomes already have , and will have personaliced spawns/ items to tell them appart. Why make a convoluted ore distribution system that can result in a player being unable to find, say, coal for days because he spawned in the middle of 3 non coal biomes?
To be fair, we had the hordes on 7 + d4 days or so and we are cranking it up for the next game, but we're doing 50% loot even and this is our game at the "I'm bored and ready for the next one" point:There are a ton of great perks with the books though that have nothing to do with combat. I guess I want them all, the special unlocks are great. I don't see how you have time to twiddle your thumbs waiting for a horde. Turn up how often hordes come. I'm busy grinding mats for ammo, questing and looting for brass and better gear. You shouldn't even have any purple gear at level 45, be mostly orange and green iron, and no t3 stuff yet IMO. We'll get it balanced so its 100 hours to get mostly feeling done.
Frankly, one of the first things I sought after upon A18 was a mod that restored the old exponent. For some reason I can't stand the extreme jumps in XP requirements. Maybe I'm weird in that I'd rather have 100% XP on A17 than 300% xp on A18; I like the steadier pace of levels, and the increase in gamestage just means the challenge keeps ramping up, while I'm allowed to spend extra skill points into other attributes to diversify my build. Which is fun. I like being able to justify using off-stat weapons.Maybe. I seriously thought there would be a flood of complaints about slowed leveling, but it got a pretty warm welcome. I thought we could also add a loot modifier that slows down how soon you get good loot or speeds it up, same with game staging because frankly those are knobs that add replay value.
Yes. I love horde xp. I just built a 3 deep 10 tall 15x15 square of concrete hollow on the inside with bars on top and a safeish hole in the middle for tossing grenades. No spikes. Nothing. Just the the square, the hole and me on top of those bars.I agree I think XP is in a pretty good spot. On horde night with traps and grenades you can crank out a lot of XP, 5k per grenade toss typically when several are clustered together.
AFAIK We made all ores equal except for shale which is only in the desert.
Speaking of augers I kind of feel like Mechanical tools should be governed by an int perk. I wanna say adv. engineering makes the most sense but it's aready such a strong perk, maybe "Yeah, Science" simply because after a while there is really no point in taking the perk past level 1. all it gives you is recipe unlocks which I can get elsewhere and a lot of those unlocks are for recipes that aren't really a big deal.No. Why would you want anything you aren't specialized into anyway, other than say a nice auger? Like if I'm into strength, I could care less about what quality of knuckles or spears I can craft. I don't use stuff I'm not efficient in, except maybe a hunting knife to harvest is the only exception.
It does... my comment started off open to the heavy respec cost of a complete mind wipe to make the decision more meaningfulDoesn't gathering ammo mats for the next horde keep you busy?
Upping the cost is one option if it's too OP for the devs sensibilities.The respec potion is fine the way it is. If there are any changes it should be to increase the price only.
It is a nice option if you mistakenly wasted points early game, or decided you want to play a different play style. Especially if you are playing a long game with friends and realize you hate your build, and none of them want to start over with you, lel.
Totally agree with this. There needs to be reasons BEYOND unlocking recipes for all the perks. Maybe Grease Monkey also makes vehicles use less fuel or something, but there needs to be persistent bonuses or something or else the perks feel wasted.Or maybe grease monkey for a similar reason, It's nice to have early cheaper motorcycles or Trucks, but once you have them built the perk is useless.
Why do you keep mentioning books and schematics? You don't lose them. All that happens is that all the skill points revert to unused, and you can distribute them again.Have you guys even looked at the perks you get from finding all of the books in a volume? You would be crazy to throw that away just to re-roll some points. If your points are actually so misplaced that you are entertaining the idea, then you might as well just start the game over. Losing everything in this context is absurd. A better system would be to have the elixir explicitly allow you to re-roll say one or two points by giving you a remove point option in the perk menu. Then, the more jacked up your character is the more you have to pay to fix it.
I noticed this too !!!Totally agree with this. There needs to be reasons BEYOND unlocking recipes for all the perks. Maybe Grease Monkey also makes vehicles use less fuel or something, but there needs to be persistent bonuses or something or else the perks feel wasted.
The Gamestage is determined by 3 factors. Your level, the number of days you have played and the level of difficulty.If we could get a control that could adjust how quickly gamestage accelerates (make it a steeper curve, rather than linear progression) I think it would be fantastic. Players that like the long drawn out defense game can keep xp at 100%, and gamestage at "normal", players that want more challenge can drop xp and/or increase gamestage acceleration to "End is Nigh", and players like me that are looking for fast burns could adjust xp to 200%~ and gamestage to "Ragnarok", where surviving past day 21 would be an accomplishment rather than having an infinite world that keeps going until you get bored of it.
Perhaps add it for items that are expensive? crafting a rifle, traps etc.Na, then you end up crafting arbitrary garbage you don't even want to use just for XP. We had that in 17, I didn't like it. I'd rather do a reasonable amount of XP for stuff that has loot mats to craft, like guns, food that requires looting, etc.
I can’t look at the gunpowder icon without thinking it’s bullets first lol.I'd like to leave some feedback regarding the new icons in A18.For the most part they are good, but there is a few I think are a bit 'crowded' and hard to tell at a quick glance like the old icons.
Repairkit , scrapiron and plastics is the ones I can think of right now.
Gunpowder and Nitrate have a distracting icon of a bullet/bottle on them.
Rotten meat looks a bit too much like the small rock
and the sham sandwich looks absolutely delicous now.
Yeah , same initial reaction :/I can’t look at the gunpowder icon without thinking it’s bullets first lol.