Feel free and welcome to blow my mind.Is there really rumors we aren't adding bandits lol? If I showed you guys stuff it would blow your minds.
Feel free and welcome to blow my mind.Is there really rumors we aren't adding bandits lol? If I showed you guys stuff it would blow your minds.
Could we get a regular barrel be craftable? I like to use them to store my gasoline in.Yes it is. I removed it from the chem station recipe, but for now it is still craftable. I think it could be nested under misc helper object or something.
Are they be dynamic or static? I've been thinking about supply drops and whether they would attract zombies: A supply drop lands and will you have to fight your way in/out of the area.Imagine a circular blob shape around a POI or town, that says spawning is denser here than in the wild, or ones in the wild that are even less spawny.. why should a big farm crop field have any zeds at all in it? Just examples, nothing final there. Maybe it would be a gradient towards the center, so a town gets more popular at the center of the circle and is dead towards the outside. Then you might cruise in and think this isn't so bad... oh ♥♥♥♥ turn around NOW!!!!
Nice! Makes sense!I plan on adding some locked ammo containers and suitcases to the game. If you smash them you lose the contents, so lockpick only.
Ahhh...the good 'ol toilet pistol. Replace the firing pin and you're good to go!Try focusing on toilets. I get a ton of 9mm pistols from toilets.
Only one way to prove it once and for all I guess...Is there really rumors we aren't adding bandits lol? If I showed you guys stuff it would blow your minds.
Yeah. I know your take on this. Reasons why it might be nice:Decorations are worthless for fort defense and player progression, why gate them behind schematics? Besides we've moved to helpers to place a million different blocks, it feels like stuff could go there.
People will just break them open......wait a minute......I see what you did there lol ...What if 20% of cars are locked and you gotta lock pick them to get better loot than what you would find in an unlocked car?
All the people sad about not enough zeds outside will love this.....actually probably everyone would enjoy that lolImagine a circular blob shape around a POI or town, that says spawning is denser here than in the wild, or ones in the wild that are even less spawny.. why should a big farm crop field have any zeds at all in it? Just examples, nothing final there. Maybe it would be a gradient towards the center, so a town gets more popular at the center of the circle and is dead towards the outside. Then you might cruise in and think this isn't so bad... oh ♥♥♥♥ turn around NOW!!!!
Some decorations are like trophies to players. Imagine hanging a stuffed demo guy head on your base wall signifying your triumph over the alpha demo guy and his horde of exploding minions...Yeah. I know your take on this. Reasons why it might be nice:
1- End game content /gotta catch'em all feel. Adds flavor to end game and value to looting way past when you get your best and most desired legendary everything. You might want to unlock those shamway blinds you always wanted for your castle.
2- For further clarification: I'm talking "unlocking" the selected furniture like the tiles on the paintbrush , not another clutter object on the menu list.
3- Unlocking them by schematics wouldn't add clutter to the game, just flavor to looting .
4- They could only appear in some containers like night stands.
Maybe don't get rid of all of the stuff inside, just replace the loot table with lower probability of good loot and increased chance of scrap materials, representing broken stuff inside.I plan on adding some locked ammo containers and suitcases to the game. If you smash them you lose the contents, so lockpick only.
Mod that in IMO. Way too many edge cases we'd have to fix bugs for if we supported it. That is the beauty of mods they let you tailor the experience however you want. Most players want traders in their game IMO.My feedback: Allow an option to remove trader protection. It adds a lot for solo and co-op games and for servers where there is fear that the trader will get killed they can keep protection. Think about it....![]()
+1My feedback: Allow an option to remove trader protection. It adds a lot for solo and co-op games and for servers where there is fear that the trader will get killed they can keep protection. Think about it....![]()
No we can't add any more textures to the terrain and its good for game play to have to find brass IMO.Any chance we might see copper and zinc mining so we can smelt our own brass? Copper could be used in a number of electrical items as well if it were added into the game (i.e. electric fences).
Feels like metal decor helper item like the burning barrel unless we can optimize the recipe builder. Calculating every recipe you can craft slows the menus down where there gets to be too many.Could we get a regular barrel be craftable? I like to use them to store my gasoline in.
Static. The random encounter system can add something to air drops.Are they be dynamic or static? I've been thinking about supply drops and whether they would attract zombies: A supply drop lands and will you have to fight your way in/out of the area.
Yeah I hate how lockpicking feels like poor man's sledgehammer in some cases, so this will give it a reason to truly exist.Nice! Makes sense!
Maybe. I seriously thought there would be a flood of complaints about slowed leveling, but it got a pretty warm welcome. I thought we could also add a loot modifier that slows down how soon you get good loot or speeds it up, same with game staging because frankly those are knobs that add replay value.But man, oh man, the wailing and gnashing of teeth on an incoming loot nerf.![]()