BobbyLee298
New member
Hello MM when do you think water physics are going to change, is its on the roadmap?
Well this is the feedback thread so. Dev thread is the place where people expect to hear about what things he is working on.Probably to hear whatever the hell he wants to share with us about his priorities concerning the game. You think just because we deliver some feedback he is bound to do what we suggest and if he doesn't agree and let's us know where he stands on it that the point of the thread has been violated?
Make your case and share your perspective but don't tell a developer you don't want to hear about his development priorities in an official development thread. Because that is exactly what the point of the thread is and I for one would like for him to post what those more important things are rather than get into a debate about jars with people who won't take his final answer as a final answer.
I'm glad to educate you then. This thread is to give feedback and to hear the developer's reaction and thoughts to that feedback. Just page back through the thread and you'll see that lots of feedback has been given and lots of developer responses have been given. So this thread is definitely a two way communication thread and most people appreciate a response to know that their feedback was read by a developer.Well this is the feedback thread so. Dev thread is the place where people expect to hear about what things he is working on.
I would think the feedback thread is for feedback. If for some reason feedback is being discouraged in a feedback thread well then ¯\_(ツ)_/¯
This is good, because by day 14 or so even with no lucky looter I find way to many t4-6 items in things. T1-3 should be common but 4 should be rare, 5 very rare, and 6 extremly rare where you need stupidly high GS to even have a slight chance to get it. Mind you I get a lot of my t5-6 items off trader quests. No int in my games, so its a real rngfest if I get something I want, if I don't though I know I got something I can sell for a pretty set of dukes.He said earlier that they will be continuing to look at loot. They want it to be at about 80% of what it is now as far as quantity and they really do want higher qualities to be much more rare. I think we will see what you (and I) want in a future update.
Yea I hear ya. Be nice if it could be a random time throughout the picking timer, not always at one spot.I don't know how everyone else feel about this, but could we get back the old lockpick system ? I would rather lose all 10 my lockpicks right off the bat, and know , alright I need to invest a skill point in to this. This new system of getting to 99%, then breaking 20 lockpicks on the last % is highly trolling me.... :/
Every assumption here is wrong and the file you named does not even contain that piece of XML.Madmole, I think the loot bag drop probability is bugged. In the gamestage.xml file it suggests that a loot level of <loot level="973,999999" prob="1"/>has a probability of 1.
Does that mean a gamestage 973 should give me a loot bag every zombie kill? Because it does not. It's still very low (around 2% as the entityclasses.xml suggests)
Except you will not fill your whole inventory with weapons in single day of looting. Also you have vehicles to store stuff. You cannot look at stuff isolated. I personally collect bottles, because they are quite abundant and I dont have to bother with traveling to desert, gathering sand and cloging my forge. I can spend the time looting as it is more fun than shoveling f*cking sand.There are two players. These players only have 1 inventory slot. One collects only jars, the other collects weapons and items worth a lot of money. Who will succeed?
reserving 1 slot for empty jars, I lose a lot of money. Because on this slot I could carry a weapon that the seller would buy for 500 chips. for 500 chips, I will buy water and bullets and duct tape.
playing like me on insane difficulty with 25% loot 25%exp. Tell me how you collect jars.
the sand is under my feet, I’ll spend 5 minutes and put to craft 1000 jars . I will not return to the issue with jars. Or I will be throughout the game (average i play 100days) 100 days * 90 minutes collect jars and reserve slot, Compare 5 minutes - 9000 minutes. Jar collectors, good luck.
I do agree that t5 missions get old pretty quick. It would be nice if you could actually rotate all 6 PoIs, no matter how far they are. (2factories, crack a book skycraper, dishong tower, appartments and hospital). This playthrough I challenge myself to not do quests, as it tethers you to small part of HUGE map.I know somebody has said "this isn't a sim", but it seems to me that the most vocal of your supporters WANT 7d2d to be a sim, and I'm one of them. I understand streamlining things like Iron/Iron Ore, but to say that having to enter a town carefully because it's flooded with zombies is "boring" is ridiculous to me. What's boring is having every Tier V quest being at the same 3 POIs. I've even used a modlet to double the zombie spawns and it still doesn't feel like it's enough. Until ferals and irradiated zeds start popping up, I'm just not seeing a threat. And I'm not powergaming, or powerleveling, I'm going at a moderate pace. Not rushing to get certain items... In fact I waited until level 30 or so to even take weapon skills, since I didn't know what I'd be using since I have to wait until I roll a lucky weapon to make it worth it.
My biggest gripes with a18 are repetitive missions (I know there's not a lot you can do about that honestly), and the lack of zombies. I really hope this new random encounter system fixes at least one of those problems.
Most of the more simulation type stuff can be done with mods so I won't female dog too much about it, but the core missions get old real quick, and once you hit Tier V missions and get all your shiny Tier 6 gear, there really isn't much to do outside of pet projects. And the threat is still weak. Granted at about level 45, I actually have to be concerned about running out of ammo in a POI, but other than that, I can wander freely making all the noise I want and not having a care in the world.
Its probably done to increase the value of lockpick perks. Also they made it that they dont break only at the last second.I just read the 18.2 notes, and I absolutely beg you to not increase the chance of lockpicks breaking. That mechanic is absolutely infuriating in how it works right now, and increasing the chance of those things breaking even more means there's really no reason to even have them. When they break 9 times before they open the safe, they aren't saving me any time over the pickaxe, and it's always at the last second that they break. Also, since we have no direct control on how they're used, and it's just a toss of the dice, it just gets tedious.
I AM grateful lockpicks are in the game. I just think that they need a rebalance in the direction opposite of where you're going.
answerHow about add the fov slider back in.
I'll go with no for now, and might add it later if we get performance improved.
dude. This little icon was created to let you know, you know it or not. if the book in the icon is closed, then you have not read it. If open - readed. Check it in creative mode.My issue with books.
Issue: 1. using books I've already read, would much rather sell um than use them for the short amount of xp.
2. Buying the same book I've already learned from the trader by accident.
Solution: It would be nice to have some way of knowing if a book has already been learned. Maybe have a small icon overlay on a book already read. This way when out looting I know ok here is a book I already read better keep that. When shopping at the trader I'll know ok no need to buy that book because I've already learned it.
P.S yeah I know where to look to see if I've read a book, having to accesss that every single time and scrolling through is a pain so just not worth doing.
Pictured examples:
as is now
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darkened overlay for books already read
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@TFP: That some people continue to miss the difference between the open and closed book might be a hint that that difference is too subtle. How about a color code, just color the outline of the open book green and you'll never read posts like this again :cocksure:My issue with books.
Issue: 1. using books I've already read, would much rather sell um than use them for the short amount of xp.
2. Buying the same book I've already learned from the trader by accident.
Solution: It would be nice to have some way of knowing if a book has already been learned. Maybe have a small icon overlay on a book already read. This way when out looting I know ok here is a book I already read better keep that. When shopping at the trader I'll know ok no need to buy that book because I've already learned it.