I know somebody has said "this isn't a sim", but it seems to me that the most vocal of your supporters WANT 7d2d to be a sim, and I'm one of them. I understand streamlining things like Iron/Iron Ore, but to say that having to enter a town carefully because it's flooded with zombies is "boring" is ridiculous to me. What's boring is having every Tier V quest being at the same 3 POIs. I've even used a modlet to double the zombie spawns and it still doesn't feel like it's enough. Until ferals and irradiated zeds start popping up, I'm just not seeing a threat. And I'm not powergaming, or powerleveling, I'm going at a moderate pace. Not rushing to get certain items... In fact I waited until level 30 or so to even take weapon skills, since I didn't know what I'd be using since I have to wait until I roll a lucky weapon to make it worth it.
My biggest gripes with a18 are repetitive missions (I know there's not a lot you can do about that honestly), and the lack of zombies. I really hope this new random encounter system fixes at least one of those problems.
Most of the more simulation type stuff can be done with mods so I won't female dog too much about it, but the core missions get old real quick, and once you hit Tier V missions and get all your shiny Tier 6 gear, there really isn't much to do outside of pet projects. And the threat is still weak. Granted at about level 45, I actually have to be concerned about running out of ammo in a POI, but other than that, I can wander freely making all the noise I want and not having a care in the world.