PC Alpha 18 feedback and balancing thread

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Hey guys, couple of friends and I are coming back after a bit of a hiatus. Excited to check out alpha 18.1. Sounds like some great changes.
This is probably going to seem like a dumb question. But we used to change the option on the game in steam to latest_experimental. However, that does not seem to be there currently. My guess is its not since 18.1 b8 is considered stable. So I picked 18.1 stable, let the game download, and fired it up. My concern is that it still says 18.1 (b7) in the corner and not b8. Am I on the latest stable? Or do I have some sort of issue where Im not getting the latest stable release?

Any help would be appreciated. Sorry if this has been asked. I did try and search to see but didnt find anything.
Select NONE-- Opt out of all beta's for the most current stable version. Sounds like the 18.1 option in the beta opt in didn't get the hotfix.

 
@guppycur

OMG thank you for the video on the Nitrogen map generator!!! I finally have real cities again. I am in one now that has like 9 sky crappers, and just MASSIVE!!!! my map generated perfectly. no weird raised land like in your video. It is perfect! Big mountains in the back ground feel like I am living in Denver LOL. Oh and the waste land SOOOOO cool what they did with that, (no spoilers)

thanks!!!

 
All weapons have random magazine capacity due to quality and random stats. Ak can hold less than 30 or a lot more than that, depending on random stats and mods.
sorry but that is pretty lame. I can maybe see the quality affecting total ammo capacity... however you still missed the main point I am making about basic firearms mechanics. I know this isnt a simulator however these are basic mechanics found in just about every modern shooter on the market.

 
Oh are you the Warren Buffet of gaming now? :D We're doing a full localization and adding new languages. China is the 2nd biggest buyer and only 1% of them speak English, so we see a huge potential in foreign markets.
Revenue is a beast on that one. Coca Cola is the way to go then. Mixed investment. Be aware of Shamway. It's plummeting.

 
He's good for a week maybe. One stack a meat lasts about a day unless you use guns, mine with an auger and never walk anywhere.
So... Level 35 or so? I'm clearing POIs with a pistol (silenced) in stealth mode. I get there on a motorcycle, and what mining I do is now going to be augur-based because we've got alllll the gas, I found an augur last night, and we can.

For some of us, that's the point of the game. Get vehicles, go loot that dead city to the ground, mine what's needed as fast as possible, and clear for Horde night.

Of course, we're also multiplayer and it's well established by this point that we're a bunch of softies who like it easy-mode-ish. But that's okay, we still have fun.

 
If you guys want to waste your sand and clay and wood to smelt jars that is fine. I hoard mine because its a waste to toss them out and then waste resources making them lol. Even if I'm the only guy on the planet saving his jars we're not taking jars out. We have better things to focus on.
Same, I always have a stack of empty jars, and one of murky water since both are very common loot in virtually every poi. I never toss jars, if I don't need water? I'll drink the boiled water I pick up so the jar goes right into my nice stack I got building. There is certan items I always carry on me as they are super common: Leather, cloth, glass jars, murky water, lead, brass, iron, duct tape a few other things. I have them all neatly in my inv in set places, and when the stack gets high I just put em in storage.

P.s. can you please make 7.62mm ammo stack to 300 like 9mm. Or better give Machine guns their own caliber maybe 5.56mm rounds (Craft recipe 1 bullet tip 2 gunpower, 1 brass casing), or better yet, make 7.62mm use 2 gunpowder instead of 3 also adjust the AP version to 4? I've always felt it silly how 7.62mm does less damage than shotgun shells yet uses more gunpowder to make. Shotgun slugs also need a damage increase imo due to the mat cost, or make the recipe make more sense somehow. They currently do less than buckshot. (12x8 is 96 for buckshot, slug is 80) Even on armored zombies I just use the buckshot usually takes a extra shot, the one exception is the demolisher as they have skyhigh armor.

Also the SMG needs to be buffed to match the pistol in damage, you added a full auto mod to the game, which makes the smg basically worthless as the pistol hits noticably harder and can be made full auto easly

 
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Yeah, the snow to water recipe needs to take at least 10x more snow each...a stone shovel and 1 minute of real time and you have a lifetime supply of snowmelt that won't ever melt in the chests, even if you store it in the desert surrounded by campfires.
1 bucket of water can easly be turned into a infinite source, by placing the water, then picking it up from a corner, then placing it again in a ditch/channel 5-6 blocks long, eventually you'll fill all the blocks with the 1 bucket, and can always refill them when the water block is used up when you fill a stack of jars. Just grab the next water block over and place it a few times, it'll eventually spill over and rejoin the others.

 
No high end item should be 100% farmable. People were spam farming blood kits respawn, do it again and again until they had 500 blood bags or whatever. We didn't want an inconsistent death debuff either to stop them from doing it, so the logical choice was to make blood bags more probably in loot and remove crafting them.
Imma make a simple question: Why are electrical parts still craftable ? If we wrench an entire tier 5 POI the amount of them it's 100-120% that of mechanicals. (standard Tier V POI: 1200 electricals/ ~120 mechanicals / ~20-200 springs varying wildly depending on beds and cars ) Same percentages for lower tiers, just less of everything of course.

Mechanicals were scarce. I understand the change for them and springs and I applaud it. But why not do it also to electrical parts?

I've never made electrical parts. Only sold them. Need electrical traps/devices? do a quest and wrench stuff and voilà. Electricals for days.

 
I'm on day 40 on current playthrough. I have eaily 1600 bones and counting. I rarely have to craft duct tape to make repair kits. Almost all duct tape I either find in trash piles or I buy them from trader. Same thing with brass. I have so much brass, it's a non issue.
See I never buy duct tape from a trader since I can make it myself for free, so it really depends on play style.

 
Any plans to differentiate clothing more and give more value to Needle and Thread? Right now there's not many clothing pieces worth picking over BDU sicne it's mostly just insulation values, which is too common to loot or get from traders to make crafting it a good completion bonus.
It'd be interesting if they were separated into common clothes that only gave some insulation, while others are rare and are more likely to need to be crafted and some gave a point in skills, especially hats and shoes which also take up armor slots. Overalls could give a point in Living Off the Land, Press Boy Cap could give Charismatic Nature, Hooded Sweatshirt could give From the Shadows, and BDU could give some kind of combat bonuses.
I have a boatload of legendary clothing items planned.

 
lol who in there right mind would want glass jars removed lol they crazy. After creating the poll I was shocked to see more than half the players keep jars. After hearing the reasons why, I'll probably start saving them as well vs driving all the way out to the desert just to make them. seems crafting them is less efficient and holding on to them is a smarter way to play. :)
Hmmm I didn't read the poll but considered you guys as nuts for throwing them out. Sure if I'm packed to the rim with gear and its only 3-4 jars they get tossed, and its a gun part or something pretty good, but I'll toss a lead fishing lure before tossing jars unless I have a sizable lead stack to scrap it to. Why waste time making them when you can stockpile them for zero effort is my reasoning. You constantly get more added to your inventory consuming fluids too, so I pretty much always have jars in my inventory for recycling.

The comment on clay too, if you do any serious forging it doesn't take long to blow through 30k in clay or whatever you thought you'd never need to dig again, sure enough I'm doing a clay run.

 
Yeah, the snow to water recipe needs to take at least 10x more snow each...a stone shovel and 1 minute of real time and you have a lifetime supply of snowmelt that won't ever melt in the chests, even if you store it in the desert surrounded by campfires.
At least 10x huh? Good thing we have someone sane doing the balancing. Go ahead, mod that out and see how you like it. See how many of your buddies like it. It might be "easy" but water is easy in general. Why should you have to grind a shovel for half an hour to get a drink when you can fill hundreds of jars in a second in a pond? Shall we make players fill those one at a time? Getting dirty water isn't meant to be a huge chore since its not rewarding at all.

 
there is a benefit for the water purifier mod, you condense water/murky water stack into jars whiles looting XD. non jar tosser represent.
Yes its good for emptying the jars for sure. I just meant overall late game I won't sacrifice a mod slot in my helmet for it usually, unless I haven't found any good drink recipes yet.

 
sorry but that is pretty lame. I can maybe see the quality affecting total ammo capacity... however you still missed the main point I am making about basic firearms mechanics. I know this isnt a simulator however these are basic mechanics found in just about every modern shooter on the market.
Its lame having random stats?

Are you talking about one more round in the chamber? The gun shows what it can hold fully reloaded.

 
On default settings they are (hence I pointed that out). And it is the stun effect that is basicly OP. On animals the damage is OP.
And junk turret ammo, only 3 pieces of iron. While looting and scrapping my ammo stays topped up mostly.
I mean I have seen them in action on nomad, and when you have them fully modded they are pretty strong and can stunlock the crap out of stuff.

At the same time though, a fully modded, fully perked, ak47 will destroy everything pretty fast as well.

I am not sure if they are OP or not, tbh. Going to try them soon on my max daring adventurer build.

I was mostly just commenting on how I couldn't really tell crap from the video, other than they were pumping out lots of ammo lel.

 
Hmmm I didn't read the poll but considered you guys as nuts for throwing them out. Sure if I'm packed to the rim with gear and its only 3-4 jars they get tossed, and its a gun part or something pretty good, but I'll toss a lead fishing lure before tossing jars unless I have a sizable lead stack to scrap it to. Why waste time making them when you can stockpile them for zero effort is my reasoning. You constantly get more added to your inventory consuming fluids too, so I pretty much always have jars in my inventory for recycling.
The comment on clay too, if you do any serious forging it doesn't take long to blow through 30k in clay or whatever you thought you'd never need to dig again, sure enough I'm doing a clay run.
I think it's because how abundant glass jars are period is why people are throwing them out besides real early game. The clay and sand thing I believe is to say, "Well, I have zero need for glass jars due to looting so many of things that give jars / I'm never dehydrated due to so much drink, when I need to mass produce glue I may as well throw some sand in the forge and smelt that".

Really, I find it goes as such: I sorta struggle to have enough jars for drinking for the first 2 or 3 days. Then, I save all glass jars. By day 7+, I have a ton and don't bother anymore. Day 14~+, it's time to mass-produce glue. Usually, I have enough, but if not, I make a good 300 jars quickly with sand/clay, then proceed to never worry about glass jars the entire playthrough. After day 7, if I throw jars on the ground or keep them, it makes no difference due to how insanely easy it is to acquire drinks that produce jars. Not sure what can be done about it, but I definitely never worry about jars or being dehydrated, period lol. Unless I forget to bring drinks, which then I loot for 30 seconds and am good for another 2 days.

 
So... Level 35 or so? I'm clearing POIs with a pistol (silenced) in stealth mode. I get there on a motorcycle, and what mining I do is now going to be augur-based because we've got alllll the gas, I found an augur last night, and we can.
For some of us, that's the point of the game. Get vehicles, go loot that dead city to the ground, mine what's needed as fast as possible, and clear for Horde night.

Of course, we're also multiplayer and it's well established by this point that we're a bunch of softies who like it easy-mode-ish. But that's okay, we still have fun.
That play style would explain why you don't need much food. Melee guys who use pickaxes and walk/run a lot use more calories.

 
That play style would explain why you don't need much food. Melee guys who use pickaxes and walk/run a lot use more calories.
Eh, kinda sorta. My recent run I'm a melee shotgunner with no points into Iron Gut and mine like mad. I've got about 800 raw meat sitting in my chest never being used lol.

 
Same, I always have a stack of empty jars, and one of murky water since both are very common loot in virtually every poi. I never toss jars, if I don't need water? I'll drink the boiled water I pick up so the jar goes right into my nice stack I got building. There is certan items I always carry on me as they are super common: Leather, cloth, glass jars, murky water, lead, brass, iron, duct tape a few other things. I have them all neatly in my inv in set places, and when the stack gets high I just put em in storage.
P.s. can you please make 7.62mm ammo stack to 300 like 9mm. Or better give Machine guns their own caliber maybe 5.56mm rounds (Craft recipe 1 bullet tip 2 gunpower, 1 brass casing), or better yet, make 7.62mm use 2 gunpowder instead of 3 also adjust the AP version to 4? I've always felt it silly how 7.62mm does less damage than shotgun shells yet uses more gunpowder to make. Shotgun slugs also need a damage increase imo due to the mat cost, or make the recipe make more sense somehow. They currently do less than buckshot. (12x8 is 96 for buckshot, slug is 80) Even on armored zombies I just use the buckshot usually takes a extra shot, the one exception is the demolisher as they have skyhigh armor.

Also the SMG needs to be buffed to match the pistol in damage, you added a full auto mod to the game, which makes the smg basically worthless as the pistol hits noticably harder and can be made full auto easly
We nerfed stack sizes so preparation for the raid would have some meaning to it. However with horde nights killing 1000's of zombies I can definitely see a desire for larger stack counts.

I'd be ok with reducing GP counts a bit, I argued with Gazz about it the other day. Slugs penetrate I think, so the cost is probably ok since it spares you carrying a rifle around.

SMG should be buffed to do superior damage in a patch.

 
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