PC Alpha 18 feedback and balancing thread

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I throw away jars 100% of the time now. Murky water is so abundant I rather stack that high then eat a precious slot for empty ones....
I've been throwing jars away as far as I can remember. My neurotic buddy hates me for it, but I've never had insufficient glass bottles in my inventory, ever. I don't even remember what was the last alpha I smelted glass in.

 
At this point I say mod it, but down the road who knows. Currently I'm pushing for a loot quality slider so I don't sniff purples until level 100, where default you would start seeing them level 50 or so. So it would halve your loot game stage, or increase it if you want to see purple's by level 25 if your playing nightmare, dead is dead, hordes every night or happen to like end game/god mode at level 25 for reasons lol.
Yes but tier 5 quests give purple items, so it is too easy anyway. Get a fetch job, sneak and nerdpole. done/

edit: possible solution, get only purple tools as a reward. Purple weapons loot only.

 
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Nobody throws away jars lol, this is the first I've heard of that. A lot of players still produce them I am sure, once we get telemetry implemented we can see what and how many is being crafted. I make hundreds of duct tape every week so I might cook a few jars for that and go fill at the lake with murky water.
Jars aren't perfect but I don't see how exchanging plastic for glass would be any step forward.

I had an idea to where you just fill your cooking pot with water like a forge holds metal and then make whatever you want from there, but again it doesn't really do much for game play instead of using convenient jars you have to make trips to the lake to fill a bucket and again, a movement without much if any tangible gains.
one way to solve this is make only use of the bucket to get murky water. And/or add a water barrel (or purification station?).

edit: BTW we also always drop jars after getting a working forge.

 
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one way to solve this is make only use of the bucket to get murky water. And/or add a water purification station.

edit: BTW we also always drop jars after getting a working forge.
I always drop jars as well soon as I get a forge up and running. glass jars just take up room in the inventory. Why collect those things when you can just craft a million of them at the base.

 
Nobody throws away jars lol, this is the first I've heard of that. A lot of players still produce them I am sure, once we get telemetry implemented we can see what and how many is being crafted. I make hundreds of duct tape every week so I might cook a few jars for that and go fill at the lake with murky water.
Jars aren't perfect but I don't see how exchanging plastic for glass would be any step forward.

I had an idea to where you just fill your cooking pot with water like a forge holds metal and then make whatever you want from there, but again it doesn't really do much for game play instead of using convenient jars you have to make trips to the lake to fill a bucket and again, a movement without much if any tangible gains.
nobody throws away? everyone throws out with whom I play, I asked them. Make a survey.

I am not saying that people do not craft jars, I am crafting them in hundreds. Then I make glue out of them. Glass jar crafting are easly, you need sand and clay. Perhaps I would not throw away glass jars from the first minute of the game, if it were difficult or impossible to craft.

A plastic bottle is better in that it can be burned in the forge. And from it it will be possible to get plastic.

Its craft will be more difficult as it will not be crafted simply from sand. It’s more difficult to get plastic.

I would not throw away plastic bottles.

glass jars can be save in the game for crafting beer, grain alcohol, smoothies, medicinal decoctions, grandfather recipes,

 
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I play a lot. After many hours of play, I saw that the game has a lot of stone, clay, glass jars (these are resources that I don’t specifically mine, they accumulate themself), gas (they are easy to mine and craft, you can reduce production)

these things quickly become useless.

From the first minute of the game, I start throwing out empty glass jars; I am tired of doing this for 1000 hours. They start to be caught from the first minute of the game.

glass jars can be replaced with something more universal. For example a plastic bottle. From it you can craft 1) a bottle of water 2) food 3) make glue, 4) burn in the forge as fuel 5) get plastic from them.

Glass jar is useless

in store brass is more expensive than bullet casings
@MM what do you say about the rest?

 
nobody throws away? everyone throws out with whom I play, I asked them. Make a survey.I am not saying that people do not craft jars, I am crafting them in hundreds. Then I make glue out of them. Glass jar crafting are easly, you need sand and clay. Perhaps I would not throw away glass jars from the first minute of the game, if it were difficult or impossible to craft.

A plastic bottle is better in that it can be burned in the forge. And from it it will be possible to get plastic.

Its craft will be more difficult as it will not be crafted simply from sand. It’s more difficult to get plastic.

I would not throw away plastic bottles.

glass jars can be save in the game for crafting beer, grain alcohol, smoothies, medicinal decoctions, grandfather recipes,
I'll start a poll of "do you throw away glass jars" in the general section of the forums just for ♥♥♥♥s and giggles lol. :)

https://7daystodie.com/forums/showthread.php?134457-POLL-Do-you-throw-away-glass-jars

 
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The only OP thing I saw in that video is how OP turrets are at blowing through their ammo lel.
They sounded loud, but it did not look like the turrets were really doing much of the killing. When it was just the turrets firing, the exp was not going up very fast.
On default settings they are (hence I pointed that out). And it is the stun effect that is basicly OP. On animals the damage is OP.

And junk turret ammo, only 3 pieces of iron. While looting and scrapping my ammo stays topped up mostly.

 
Why? And what's replaced this? Or did someone just decide to ... yank all our ability to make med kits, and make the Physician perk items rather pointless? Uhg, one less use for all this dang corn.

Code:
<item name="medicalBloodDrawKit"><!-- deprecated -->
<property name="CreativeMode" value="None"/>
<property name="CustomIcon" value="missingIcon"/>
<property name="DescriptionKey" value="deprecatedBlockDesc"/>
<property name="HoldType" value="3"/>
<property name="Meshfile" value="#Other/Items?Food/emptyJarPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mplastics"/>
<property name="Weight" value="6"/>
<property name="Stacknumber" value="1"/> <!-- STK loot -->
</item>
 
Why? And what's replaced this? Or did someone just decide to ... yank all our ability to make med kits, and make the Physician perk items rather pointless? Uhg, one less use for all this dang corn.

Code:
<item name="medicalBloodDrawKit"><!-- deprecated -->
<property name="CreativeMode" value="None"/>
<property name="CustomIcon" value="missingIcon"/>
<property name="DescriptionKey" value="deprecatedBlockDesc"/>
<property name="HoldType" value="3"/>
<property name="Meshfile" value="#Other/Items?Food/emptyJarPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mplastics"/>
<property name="Weight" value="6"/>
<property name="Stacknumber" value="1"/> <!-- STK loot -->
</item>
It's replaced with more bloodbags in the loot tables :p

 
It addresses the issue, yes, but it falls too short. Food is still over abundant, and I think Jugginator's post and screenshot in the previous page are the perfect example to prove it. Day 22, 8 full stacks of meat that will never rot (among many other food items). He's pretty much settled for the rest of his playthrough.
I get that food spoilage brings other gameplay, balance and design matters to take into account as well, but it would certainly be the solution to the piles of meat that players currently sit upon.
Jugginator is probably an experienced player who knows every trick in the book. Run-of-the-mill or starting players might loot much less in the same time.

Difficulty settings accounts for players getting better at combat but not getting better at knowing how to loot efficiently or survive better. You need to take that into account when you are talking about a proof.

Why? And what's replaced this?
bloodbags are found in loot

 
Another jar tosser here. As said above, I'd rather put something else in that inventory slot.
I guess it's a playstyle thing, I don't make chests in front of POIs and gather stuff there to pick it up later, I clear the POI and take what I can. Sometimes sacrifices have to be made, the first things to go for me are empty cans and empty jars.

Sand is a byproduct of digging near the base provided you're digging up the correct type of ground, so it's quickly carried to the forge. I'd rather have the jars available at the base where I make glue instead of on the road where I need the inventory space. :smile-new:
I always carry wood, scrap iron and jars on me. You need wood to craft frames, and I pick up and scrap every chair so I rarely need to gather wood or plant tree farms. Cans get scrapped and go to my scrap iron pile, which you will accumulate over time. Same with jars, one drink and you have another in your inventory, so those 3 always have a spot in my backpack.

I don't care for the water purifier murk doesn't give you any benefits like teas/mineral water do and I don't like drinking/eating a lot of low low stat items, I'd rather drink one big ass mineral water once a day and be good for an hour, and eat a high calorie cooked meal than spam down a bunch of chili cans.

 
I haven't tried this, but can't you melt extra jars down for sand?
For water, except right at the beginning, I find it's usually easier to gather a few thousand snow in one trip rather than making repeated runs out to the pond.
Yes you can melt them back down in the forge. I usually build right by a pond or have know of a few I can fill 100+ up at a time on the way to somewhere. Snow is a last resort.

 
I put 1 point in Daring Adventurer for a third quest choice...so far on Tier 1 quests the third option has been severely OP. For instance, my last quest turn in...Option one was a brown leather chest piece worth about 60 Dukes

Option two was an orange iron spear worth about 120 Dukes.

Option three was a stack of exploding arrows worth about 1400 Dukes.

A few more quests and results were similar each time. AP 44 ammo, exploding crossbow bolts, etc. Easy money makers but I don't think it's intended to be that easy...or maybe it is...
Ammo stack rewards have been nerfed.

 
Not a fan of guaranteed purples for Tier 5 quests. Rather it be multiple random rewards with a small chance at a legendary item. So instead of getting 1 or 2 quest rewards (depending on perks) you get 4-6 (depending on perks) random items in a place able - pre war loot cache that you break open (psychological excitement factor). It would also have a small chance to have a legendary in it.
This would make these endurance quests far more exciting to do. Guaranteed purples are incredibly boring psychologically and ruin the loot hunt.
I hope I didn't imply guaranteed. I implied they would barely start to drop at that level.

 
I advise not to do it until Gold. Or are you planning an UI/ITEM traslation for a18?
Oh are you the Warren Buffet of gaming now? :D We're doing a full localization and adding new languages. China is the 2nd biggest buyer and only 1% of them speak English, so we see a huge potential in foreign markets.

 
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